Other News about gaming on Linux
RADV GFX1200 (Navi 44 / RX 9060 XT): Bitmap overlay compositing on Vulkan swapchain triggers VK_ERROR_DEVICE_LOST
AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1
Read the full article on GamingOnLinux.
8bitdo Ultimate 2 controller not fully usable via Steam Input on Linux Mint
Hello,
I recently purchased a brand new 8bitdo Ultimate 2 wireless controller due to it supposedly working & fully bindable on SteamOS.
Following some instructions from the 8bitdo customer support, I was able to get it working & fully bindable via d-input on Windows 10. However, I have now transitioned over to my primary Linux Mint desktop.
It is still fully functional as evtest in terminal is reacting whenever the additional bumpers & paddles are pressed. Steam's controller binding menu even correctly recognizes it as an 8bitdo Ultimate 2 controller with the correct diagram & labeling.
Despite this, I'm unable to bind the extra bumpers, paddles, or gyro. Is there something funky with Linux Mint preventing this? Is there a hidden Steam setting that I have disabled?
submitted by /u/Silverbolt0953[link] [comments]
Mirror's Edge Catalyst finally working on Arch! CRASHING FIXED!
I bought catalyst like a week ago and it's been great for me even with the annoying EA App, but 6 hours into the game it stopped working entirely, crashing after about 20 seconds.
so what i did:
switch the proton version to experimental and wait for the installation to execute, it should not give any errors, the game will crash
copy the prefix somewhere on your drive
switch the proton version to 8.0-5, make the prefix again do not wait for the installation, just close the damn thing
rm the prefix entirely
copy the one that you backed up earlier
change the "version" and "config_info" files so they do not state the version as experimental
try to start the game again, the prefix should not update in any way, nothing should happen, the game will just crash, this is because the EA Desktop symlink is broken.
fix the darn symlink:
rm /compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop?
and link ~/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/*whatever version you've got here*/EA Desktop to ~/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop
and you should be good to go
terminal commands that i did:
cp -r ~/.local/share/Steam/steamapps/compatdata/1233570 ~/.local/share/Steam/steamapps/compatdata/1233570_exp_backup rm -rf ~/.local/share/Steam/steamapps/compatdata/1233570 cp -r ~/.local/share/Steam/steamapps/compatdata/1233570_exp_backup ~/.local/share/Steam/steamapps/compatdata/1233570 sed -i 's|Proton - Experimental|Proton 8.0|g' ~/.local/share/Steam/steamapps/compatdata/1233570/config_info echo "8.0-5" > ~/.local/share/Steam/steamapps/compatdata/1233570/version rm -rf "/home/gimmeyoursmile/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop?" ln -s "/home/gimmeyoursmile/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/13.667.1.6173/EA Desktop" \ "/home/gimmeyoursmile/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop" submitted by /u/gimmeyoursmile[link] [comments]
How to correctly report performance to proton project ? (Cities Skylines)
Hello guy,
I have been using linux for almost 4 years now and i found a huge problem with performance in Cities Skylines (The original, not the new Cities Skylines 2).
Windows : 60 FPS on an empty map without mod and with full DLC enable
Linux : 20/25 FPS MAX with proton or proton GE without mod and with full DLC enable
After two hours of playing on linux : 5/10 FPS + huge latency in input.
I have try restart and everything : nothing help.
I need to report the performance problem to what project ? Wine ? Proton ? Proton GE ?
Specs :
Ryzen 5 3600
48GB RAM
AMD 6600 XT
[link] [comments]
NTSync Patch in Linux Kernel Could Help Wine Performance?!
Blurry hair death Stranding
Why is it like this? I use 6800xt and cashyos
submitted by /u/Primary-Discussion19[link] [comments]
Persistent vkAllocateMemory error (Line 93) in DCS World on Pop!_OS / RTX 2050 4GB
Give fascists the finger and a few bullets in Too Many F*cking Nazis
Read the full article on GamingOnLinux.
Chess blended with dungeon crawling, Below the Crown hits 1.0 on April 21
Read the full article on GamingOnLinux.
Classic haunted mansion puzzle adventure The 7th Guest is getting a full remake
Read the full article on GamingOnLinux.
Survival-crafting colony sim Oceaneers washes up onto Early Access shores in April
Read the full article on GamingOnLinux.
CS2 not working
Hey, I have a problem with CS2 on a laptop with this specification:
OS: Arch Linux x86_64
Host: Inspiron 15 3525 (1.25.0)
Kernel: Linux 6.19.9-arch1-1
Uptime: 18 mins
Packages: 1137 (pacman)
Shell: zsh 5.9
Display (BOE0A8A): 1920x1080 in 16", 120 Hz [Built-in]
DE: KDE Plasma 6.6.3
WM: KWin (Wayland)
WM Theme: Breeze
Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
Cursor: breeze (24px)
Terminal: konsole 25.12.3
CPU: AMD Ryzen 5 5500U (12) @ 4.06 GHz
GPU: AMD Lucienne [Integrated]
Memory: 4.17 GiB / 7.11 GiB (59%)
Swap: 1.76 GiB / 4.00 GiB (44%)
Disk (/): 96.48 GiB / 467.40 GiB (21%) - ext4
Battery (0x35,0x33,0x31,0x47,0x00,0x00,0x00): 81% [Charging, AC Connected]
Locale: en_US.UTF-8
I am attaching the logs:
submitted by /u/Left-Pay-4[link] [comments]
NVIDIA Highlights under Linux: Working! I did a thing...
Since I switched to Linux for gaming, the thing i miss the most, is automatic capturing of NVIDIA Highlights when playing Hunt Showdown.
I tried to look for a solution to use NVIDIA Highlights online, but there was nothing I could find. I was not even sure, who I would need to ask or who would need to implement this (proton?).
With general coding experience, but no idea about C++ and Proton I sat down over the weekend with VSCode and ChatGPT to vibecode an idea I had: Overwrite the nvidia highlights SDK dll with a mocked version, that routes the triggered highlight event to gpu-screen-recorder.
I read some docs on the nvidia SDK, I knew proton can overwrite and debug dlls and running gpu-screen-recorder already can be triggered to automatically save a replay.
And after the weekend I can confirm: The idea is working.
I successfully tested it with: MK11, Uncharted Legacy of Thieves and Shadow of the Tomb Raider.
I refrained from testing it with multiplayer games, as I learnt along the way, that anti-cheat measures can be triggered from tampered DLLs. So I chickened out on the original idea.
MK11 was the first game that worked. For the others, some additional functions in the dll had to be mocked, that were not needed for MK11.
So the assumption is: some more iterations might be needed when testing with other games, too.
Here is, how it works in general:
The GfeSDK.dll in the game folder is replaced with the mocked version.
Once a highlight is triggered the DLL sends an UDP package to a listener, that sends a delayed signal to gpu-screen-recorder.
Setup:
- Replace GfeSDK.dll in gamefolder
- set runtime/debug options via start parameters in Steam
- Start gpu-screen-recorder via terminal
- Start listener via terminal
- Start game
This is link to the source code.
https://github.com/IceCodingGH/LinuxGfeHighlights
Compiling the dll is pretty easy. Description in the link.
Keep in mind: The whole code was written by AI and only guided be me, based on docs and debug logs. My goal was to see, if the idea is working in general. Also there are debug outputs, that could be removed but are useful atm. Also I couldn't get this working with gpu-screen-recorder-gui, thus the terminal version, which is working fine.
I am doing this post to see if there might be some "real" developers with interest in this idea, that's why I am sharing the source code.
Plus: There might be some more braver souls than me, who want to test this in other (multiplayer) games, too. If so: Use PROTON_LOG=1. With that you can find out pretty easily which function the game might be missing in the mock.
Have fun!
submitted by /u/IceCodes[link] [comments]
Chaos Cubed announced as another big update for Minecraft with a unique new mob
Read the full article on GamingOnLinux.
Hypervisor on Linux for Denuvo games?
Let's "Hypothetically" say I'm a filthy pirate that refuses to pay for multimillion companies and I want to play a Denuvo game with Hypervisor crack. Would it be possible on Linux?
submitted by /u/TheKaritha[link] [comments]
Minecraft Dungeons II announced for release in 2026
Read the full article on GamingOnLinux.
Thief-like open source game project The Dark Mod 2.14 released
Read the full article on GamingOnLinux.
Pixelation, Graininess, and Ghosting in-game
I have Rx 6650 XT
ryzen 5 7500f
MSI g255f
I use proton GE 10.33
the hair and hairy thing look so pixelated and the NPCs on other games like RDR2 shadows and grace also look pixelated does anyone know how to fix that
submitted by /u/Asta_jjm[link] [comments]
