Other News about gaming on Linux
Wanted to see if the stance from the FAQ back in September 2, 2025 has changed for Arena Breakout Infinite, this is what i got
Not sure how much of this is AI generated and how much of it is sincere but this is what i got back if anyone else in interested in the status of Linux support for the game
submitted by /u/BlueDragonReal[link] [comments]
Magic the Gatheing Online
Whats the best way to install pls?
Im using Bazzite.
Ive tried this Lutris method - Magic: The Gathering Online - Lutris
But the install window goes black during install.
submitted by /u/Severin404[link] [comments]
Nvidia 5000 series/Blackwell Vulkan driver missing WaveSize 16 support that Windows D3D12 driver provides
Just wanted to share this while looking through the larger community in hopes that this gets fixed. Basically user cjkaminski on the nvidia forum found that WaveSize 16 support for games like Romeo is a Dead Man has been removed from Blackwell drivers.
I'll copy and paste the report in hopes that it spreads:
-------------------------------------------------------------------------------------------
The NVIDIA Vulkan driver on Blackwell GPUs (tested on RTX 5090 and RTX 5080, driver 595.45.04) reports a fixed subgroup size with no flexibility:
minSubgroupSize = 32 maxSubgroupSize = 32Previous generation Ada Lovelace GPUs reported minSubgroupSize = 16, allowing shaders requesting subgroup size 16 to compile successfully.
This causes a concrete problem for D3D12 games running on Linux through Proton (vkd3d-proton). Games with compute shaders that specify [WaveSize(16)] fail pipeline creation because vkd3d-proton validates the requested wave size against what the Vulkan driver reports:
d3d12_device_validate_shader_meta: Required WaveSize range [16, 16], but supported range is [32, 32]. d3d12_pipeline_state_init_compute: Failed to create Vulkan compute pipeline, hr 0x80070057.These same games work on Windows with Blackwell GPUs, meaning the Windows D3D12 driver handles WaveSize 16 (presumably by running at warp 32 with lane masking or similar emulation). The capability exists in NVIDIA’s driver stack — it’s just not exposed through the Vulkan interface on Blackwell.
This is a regression from Ada Lovelace behavior and affects any D3D12 game using WaveSize 16 compute shaders when running through Vulkan-based translation layers.
Reproduction:
- Any Blackwell GPU (RTX 5070/5080/5090)
- Run a D3D12 game with WaveSize 16 compute shaders through Proton/vkd3d-proton (e.g., Romeo Is A Dead Man / AppID 3050900)
- Compute pipeline creation fails, causing rendering corruption or crashes
Verification:
vulkaninfo | grep minSubgroupSize- Blackwell: minSubgroupSize = 32
- Ada Lovelace: minSubgroupSize = 16
Request:
Expose minSubgroupSize = 16 on Blackwell GPUs in the Vulkan driver, consistent with the Windows D3D12 driver’s WaveSize 16 support and with Ada Lovelace Vulkan behavior.
Related:
System info:
- GPUs: RTX 5090 + RTX 5080
- Driver: 595.45.04
- OS: CachyOS (Arch-based), kernel 6.19.9-1-cachyos
- Proton: GE-Proton10-33 / proton-cachyos-slr 10.0
- vkd3d-proton: 2.7.1 (bundled with Proton)
[link] [comments]
Problem getting 4k 60hz displayport to hdmi
I recently ruined my rtx 3070 by breaking it's hdmi port. So I now can only use display port. The problem is the cable I use in windows gets 60hz at 4k no problem but Linux only gets 30fps. Apparently I have to buy an active displayport adapter but can't seem to find the right one. My question is has anyone do e the same but able to get the 60hz. I hear is a handshake issue between the GPU and os. Online it says you can tell Linux what display settings to force on it but I'm failing
submitted by /u/elgeeQuid[link] [comments]
RTX 5070 Laptop locked to 50W on Linux (ASUS ROG Strix G16 2025) anyone else hit this?
So I just moved from Windows 11 to Arch Linux on my ASUS ROG Strix G16 2025 and my RTX 5070 is stuck at 50W no matter what I do. On Windows it runs at full 115W no problem so the hardware is fine, this is purely a Linux issue.
The GPU literally knows 115W exists, nvidia-smi shows it as the max limit, but the enforced limit is stuck at 50W and I can't change it. Even nvidia-smi -pl 115 just throws an error saying power management limit changes aren't supported for this GPU.
After a lot of digging the root cause seems to be that the kernel can't resolve an ACPI symbol called \_SB.PCI0.SBRG.BPWM, so the EC communication that normally tells the GPU its power budget at boot just never happens, and it falls back to 50W as a safe default. dmesg is absolutely full of these errors on every boot.
I've tried pretty much everything at this point. Changing DynamicPowerManagement from 3 to 1, manually writing PPT values to asus-nb-wmi, blacklisting the nvidia_wmi_ec_backlight module, flashing the latest BIOS (314 from April 2026). Nothing touches the enforced power limit.
asusd is also stuck in a boot loop where it times out every 90 seconds because it never sends the ready signal to systemd, even though it applies settings correctly internally.
My specs:
- ASUS ROG Strix G16 2025 (G614FP)
- Ryzen 9 9950HX
- RTX 5070 Laptop GPU
- Kernel 7.0.5-arch1-1
- nvidia-open-dkms 595.71.05
- BIOS G614FP.314
- KDE Wayland
I've already filed bugs on the asus-linux GitLab and the Arch forums. Just wondering if anyone else with a 2025 ROG laptop has run into this or found a workaround.
submitted by /u/Glum_Sun_574[link] [comments]
Further expanded AMD HDMI 2.1 support is coming to Linux now with FRL and DSC
Read the full article on GamingOnLinux.
Why Steam created a broken link?
It creates symlink (I think) for path that doesn't even exist?
submitted by /u/DavidAstonish[link] [comments]
Brutal space strategy roguelite Battlestar Galactica: Scattered Hopes is out now
Read the full article on GamingOnLinux.
Arcade Racer "Super Night Riders S1" now playable on Steam in Early Access, with day one Linux build.
Hi! I'm Miyu from the solo indie studio miyu.works.
I've just released Super Night Riders S1 - a modern checkpoint arcade racer inspired by '80s classics, reboot of Super Night Riders (2016) improved on every aspect!
It has a day one Linux build. Tested on Steam Deck OLED - works great out of the box.
Please check it out!
Steam page: https://store.steampowered.com/app/1836660
Trailer: https://www.youtube.com/watch?v=Y_DIouRdcms
Website: https://miyu.works/SNRS1
Thanks for your time!
submitted by /u/bakanekofr[link] [comments]
NVIDIA driver is showing it off will that cause a issue while gaming?
I can't afford games so I sail the seas and add the exe to steam and play through it with controller perfectly the game works great but whenever I do nvidia-smi it shows that my driver is off, I wan't a full fledged best setup just for daily use like my laptop to get into gaming mode when I wanna play and it get into normal mode when I'm just using it.
idk wth I just said ( sorry for bad inglis)
submitted by /u/Time-Primary-7956[link] [comments]
(PSA) If you like me are experiencing crashes with Halo: The Master Chief Collection on the latest Proton version. Use Proton 11.0 (Beta) and report it to Valve please.
A recent Proton experimental update is causing Halo TMCC to crash randomly reverting back to Proton 11.0 (Beta) fixed this issue for me.
This is similar to this Reddit post.
Please report to Valve on the Proton issue tracker on Github.
Thank you
submitted by /u/CandlesARG[link] [comments]
Multiple copies of the same Steam game on my Ubuntu pc.
Like the title. I have had problems with having multiple copies of Brawlhalla downloaded on my pc for some reason. Would like some help to resolve this issue as I am not used to linux gaming and gaming in general.
submitted by /u/Equivalent_Major2624[link] [comments]
CS2
Hey guys, I was wondering if I can make steam install the windows version of CS2 instead of the native linux version, I have a limited internet quota and CS2 is roughly 50GB download so I don't wanna download twice for windows and linux, is there a way to know which one is being downloaded or even make the download lighter on usage?
submitted by /u/Fun-Professional3832[link] [comments]
Does stellar blade support dualsense edge on Linux? (Rumble and triggers)
I was trying out the demo and also the full version of stellar blade running in steam and I can't seem to get the features working or more like I don't know if they're supported because everything on my end is set up correctly. Trying everything from switching the audio to the controller as well as making sure that I'm wired as well as steam input is turned off. The game shows PlayStation prompts so I know it's working. Tried switching the audio to the controller and all that does is play the whole computer including the games audio through the little mono speaker. I have The speaker sets quad mode or something like that in the wine prefix settings. All other dual sense supported games work perfectly fine. Tried both wine and proton same result. I don't have a standard dual sense to test it with only my dual sense edge
submitted by /u/XDM_Inc[link] [comments]
PlayStation 3 emulator RPCS3 devs battling "AI slop code pull requests"
Read the full article on GamingOnLinux.
Don't forget to claim your Amazon Prime games for May via Amazon Luna
Read the full article on GamingOnLinux.
Everything is Crab is a genius and silly roguelite about creating a total abomination
Read the full article on GamingOnLinux.
Linux Mint Fallout 3 and New Vegas getting less than 1 fps consistently
I just swapped over from WIndows 10 to Linux Mint (Cinnamon) and when trying to play fallout 3 and New Vegas I'm consistently getting around 1 frame everything 2 seconds. Hardware: Some no-name H81 chipset motherboard from around 2019, I have no idea what cpu, Rtx 3080. Some relevant things below:
-Checking other games, fallout 3 has roughly the same problem but crashes more often at startup.
-Both run smoothly in the launcher then get worse entering the loading screen and gameplay
-Swapping compatibility tools before launching has very little effect, they either stay at roughly the same fps or they crash entirely.
-One thing I noticed when launching, Vulkan Shader processing on launching the game takes around 20 minutes. Not sure how that impacts it, but it's another issue unique to those two games
submitted by /u/Ok-Ad7650[link] [comments]
Need help testing our student game's Linux port on different distros
We’re a small group of game development students from ENTI / Universitat de Barcelona working on our first game, Why The Hell Am I In Heaven?!, a 2D Bullet Hell + Metroidvania project made in Unity.
We recently decided to fully support Linux because we believe games should be accessible on more platforms, especially for the Linux gaming community.
The problem is... we only have access to a few distros and setups ourselves 😅
We would really appreciate if some of you could help us test the Linux build on different distributions, desktop environments, drivers, or hardware setups to see if everything works correctly.
Things we’d love feedback on:
- Does the game launch correctly?
- Any crashes or graphical issues?
- Performance problems?
- Audio/input issues?
- Proton needed or native build works fine?
- Your distro + GPU setup
The game is completely free and this is purely a student project made for learning and passion.
About the game:
A dark and weird reinterpretation of Heaven inspired by Christian mythology, mixing exploration, platforming, and intense bullet hell combat.
You can download the Linux beta here:
https://chocobomgames.itch.io/why-the-hell-am-i-in-heaven
Thanks a lot to anyone willing to help us test it ❤️
Linux support is important to us and we want to make sure the port actually works properly outside our machines.
[link] [comments]
Anyone got DLSS Frame Generation to work on Alan Wake 2?
I can use DLSS Upscaling just fine, but Frame Generation is greyed out.
I tried a variety of up-to-date runners (proton GE, kron4ek etc.), even swapped out the DLSS and DLSS FG DLLs in the game dir, tried various environment variables, but nothing seems to work, FG option is greyed out.
Anyone got this working?
submitted by /u/Charming-Tutor-1923[link] [comments]
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