Other News about gaming on Linux
INAZUMA ELEVEN: Victory Road works flawlessly on Linux! (EAC)
Looks like the development team toggled EAC to work on Linux, absolute cinema.
submitted by /u/PutridJaguar3836[link] [comments]
Talking point - what have you been playing lately?
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Read the full article on GamingOnLinux.
Talking point - what have you be playing recently?
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Read the full article on GamingOnLinux.
wifi not working
Crimson Freedom could be one to watch for single-player RTS fans
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Read the full article on GamingOnLinux.
AC Odyssey has around 30 minutes of loading screens
I have quite a few Ubisoft games running on Linux, and they all work fine: Far Cry 6, AC Valhalla, Shadows, etc. But AC Odyssey doesn’t run properly. After the splash screen, a small black window appears, and if I leave it for about half an hour, the game finally starts. The problem is that every loading screen takes around half an hour. Other than that, once I’m in-game, everything runs perfectly until the next loading screen.
Does anyone know how to fix this?
I’m on Ubuntu x11 with the NVIDIA 580 driver and using Steam Proton, testing different versions including Proton SE.
submitted by /u/Storrox[link] [comments]
Games Launched Via Faugus Launcher Cause Long Shutdown Times
I've noticed that when I launch a game via Faugus launcher, that when I eventually shutdown my system, it can take up to two minutes.
Checking journalctl, I found that it was indeed Faugus:
The game in question is Dead Space Remake via EA Launcher.
It might just be EA Launcher itself, but I wasn't sure. I do know that after I exit the game, it still shows as running in Faugus until I stop it even though the game has stopped.
I have also exited out of Faugus as it doesn't show up in my KDE icon tray anymore, but it looks like it's still there and hasn't stopped completely.
submitted by /u/Bolski66[link] [comments]
Linux gaming survey
Hey everyone, I am a college student doing a quick survey on gaming with Linux. It’s anonymous and helps me with a research paper. It is very short, and I just need 50 responses.
https://forms.gle/wR1KDahCxjK2LhFy7
Thank you!
submitted by /u/Finn800x[link] [comments]
The EasySMX X05 Pro wireless controller is cheap, feature-filled and comfortable with a big flaw
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Read the full article on GamingOnLinux.
Second monitor stuck to 60hz after updating to nvidia 580.105.08
After updating to nvidia 580.105.08 I noticed my second display (1080p HDMI) lost its 75hz option, the main monitor (1080p DP) still works fine.
Downgrading to 580.95.05 fixes the issue.
Anyone else ran into the same issue?
Using:
- CPU: i7 8700
- GPU: RTX 2070
- WM: niri (Wayland)
- Distro: Endeavour (Arch)
EDIT: Looks like the issue is known:
- https://discuss.cachyos.org/t/after-updating-linux-cachyos-nvidia-linux-cachyos-rc-nvidia-linux-cachyos-lts--nvidia-nvidia-driver-version-580-105-08-the-dual-screen-display-resolution-is-incorrect/
- https://bbs.archlinux.org/viewtopic.php?id=310035
submitted by /u/I-amKira[link] [comments]
Anybody gaming on Secureblue?
I'm Migrating from Windows to Linux, and had gotten a decent way into Linux Mint, though I hadn't started installing Steam or getting my games to work. I've heard that Secureblue is more secure than Mint. I see on their FAQ that you can run Steam, but I didn't see anything about dGPU passthrough (I'm running an nvidia dGPU in my laptop).
Before I go much further, I was wondering if anybody here is using Secureblue for gaming? Specifically with dGPU hardware acceleration?
Thanks!
submitted by /u/IDtheTarget[link] [comments]
Using Gamescope/Mangohud in Steam is tanking performance
I'm using Fedora 43 and playing PGA 2K23. It plays fine. However, if I add "gamescope -w 2560 -h 1440 -f -- mangohud %command%" to Steam, is displays mangohud but the performance is abysmal to the point of being unplayable. What am I doing wrong?
submitted by /u/TheKodebreaker[link] [comments]
Garuda or CachyOS vs Windows 11 | Linux Gaming | Nvidia GPU | RTX 5090
D7VK brings Direct3D 7 to Linux using Vulkan based on DXVK
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Read the full article on GamingOnLinux.
THRASHER is thoroughly weird and it's out now as the follow up to THUMPER
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Read the full article on GamingOnLinux.
Having problems trying to launch cyberpunk 2077 through the nexusmodsapp and keep getting this error
So, I just recently made the switch to linux mint and I'm getting better at understanding it bit by bit. However, I really want to play cyberpunk 2077 with the mods I had. I've been having non stop issues with trying to launch it. First with it crashing and shutting down my pc when loading the shaders which I fixed. Now it just won't launch at all through the app and Im getting this error whenever I try. My library is located on a secondary drive which has been format to ext4, with a path that leads from home to that secondary drive. I know the probably has to do with the fact that the mod list is located on under compatdata which has pfx -> Drive_C. Please help because I am at a loss on how to fix this.
CliWrap.Exceptions.CommandExecutionException: Command execution failed because the underlying process (flatpak#98568) returned a non-zero exit code (1). Command: flatpak run --command=protontricks-launch com.github.Matoking.protontricks --appid 1091500 "/home/mechzx/.local/state/NexusMods.App/Temp/cee6c8d3-e3e5-4661-9842-f859a7a0a3f4.bat" deploy -force -modlist=C:\modlist.txt You can suppress this validation by calling `WithValidation(CommandResultValidation.None)` on the command. at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 277 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at NexusMods.Backend.Process.ProcessRunner.ExecuteCommand(Command command, Boolean logOutput, CancellationToken cancellationToken) in /_/src/NexusMods.Backend/Process/Runner.cs:line 63 at NexusMods.Games.Generic.GameToolRunner.ExecuteAsync(ReadOnly loadout, Command command, Boolean logProcessOutput, CancellationToken cancellationToken) in /_/src/NexusMods.Games.Generic/GameToolRunner.cs:line 57 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 77 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 77 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 81 at NexusMods.Games.RedEngine.Cyberpunk2077.Cyberpunk2077Synchronizer.Synchronize(ReadOnly loadout, SynchronizeLoadoutJob job) in /_/src/NexusMods.Games.RedEngine/Cyberpunk2077/Cyberpunk2077Synchronizer.cs:line 63 at NexusMods.DataModel.Synchronizer.SynchronizerService.<>c__DisplayClass12_0.<<Synchronize>b__0>d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 109 --- End of stack trace from previous location --- at NexusMods.Backend.Jobs.JobContext`2.Start() in /_/src/NexusMods.Backend/Jobs/JobContext.cs:line 63 at NexusMods.DataModel.Synchronizer.SynchronizerService.Synchronize(LoadoutId loadoutId) in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 89 at NexusMods.DataModel.ToolManager.RunTool(ITool tool, ReadOnly loadout, IJobMonitor monitor, CancellationToken token) in /_/src/NexusMods.DataModel/ToolManager.cs:line 46 at NexusMods.App.UI.LeftMenu.Items.LaunchButtonViewModel.<>c__DisplayClass25_0.<<LaunchGame>b__0>d.MoveNext() in /_/src/NexusMods.App.UI/LeftMenu/Items/ApplyControl/LaunchButtonViewModel.cs:line 77 --- End of stack trace from previous location --- at NexusMods.App.UI.LeftMenu.Items.LaunchButtonViewModel.LaunchGame(CancellationToken token) in /_/src/NexusMods.App.UI/LeftMenu/Items/ApplyControl/LaunchButtonViewModel.cs:line 70 ``` " submitted by /u/Mechzx[link] [comments]
Halls of Torment is still probably the best survivor-like with The Boglands DLC and free update out now
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Read the full article on GamingOnLinux.
Problem with launching GTA IV on Artix through Rockstar Games Service
Hello, when I launch GTA IV on Artix, I get an error saying it can’t connect to Rockstar Games Services. Then, when I click offline mode, another error appears, and the game won’t launch because of it. A few days ago, everything was working fine. I’m running the game through GE-Proton10-25. I also tried uninstalling and reinstalling the game, but it still doesn’t work. I also tried deleting the prefix folder. I hope someone can help me
submitted by /u/CarpetMore462[link] [comments]
