Other News about gaming on Linux
Intel Arc B580
Anyone else using the Intel Arc B580 to game on Linux? Specifically CachyOS. I haven't come across anyone else who is using an Intel GPU and it's a struggle to figure out if any issues I have are GPU or OS related, or something else entirely. Overall, I'm curious about your experience with Arc
submitted by /u/ThatCardist[link] [comments]
Reflex seems to not work in dx12 games making terrible input lag
Hey everyone. I've been trying to track down why DX12 games (The Finals, Cyberpunk 2077) feel so heavy and laggy when my GPU hits 99-100% load, even with NVIDIA Reflex set to ON.
My Specs: CachyOS (Driver 595.24), i7-11700, RTX 3070, latest proton.
I changed my resolution to 4k to get maximum gpu bottleneck Using smartphone 480 fps camera, I have recorded my mouse click, and monitor. Using Openshot I've calculated how much time is spent from clicking, and character reacting in game.
The Measurements (Average of 5 clicks per scenario): I tested both DX11 and DX12 to see if the translation layer makes a difference.
- DX11 Game (Overwatch 2 via DXVK) - 100% GPU Load:
Reflex OFF: ~68 ms
Reflex ON: ~11 ms (Reflex works perfectly here, completely bypassing the render queue).
- DX12 Game (The Finals via VKD3D) - 100% GPU Load:
Reflex OFF: ~70 ms
Reflex ON: ~70 ms (Reflex seems to do absolutely nothing here).
Capped FPS IN GAME (GPU at ~85%): ~15 ms (The only way to get a responsive mouse in this game)
Cyberpunk 2077 seems to have the same problem.
I only have one PC to test this on, I want to ask: Is this a known universal issue with dx12 and NVIDIA Reflex right now? Has anyone else with LDAT or a high-speed camera measured this in DX12 titles? Or perhaps someone can feel the same latency?
Any insights, tests or fixes from others would be greatly appreciated!
submitted by /u/Ok-Sky9219[link] [comments]
gtaV crashing
Hi!
As the title says, was working fine untill I did a full system update trough pacman. It load's fine untill the storymode should start. I'm on CachyOS, the game is a Fitgilr repack and running it trough Wine 11.4. Thank's for the help, hope someone is smarter than me!
submitted by /u/Imaginary-Age-251[link] [comments]
Ryzen 9950X3D on CachyOS – any tweaks needed for proper core scheduling?
Hello,
I’m running CachyOS on a Ryzen 9 9950X3D, and I was wondering if there’s anything I need to configure to get the best performance out of this CPU.
On Windows 11, I know that things like Xbox Game Bar are required for proper core parking / scheduling between CCDs (especially for X3D chips).
Is there anything similar I need to do on Linux (CachyOS/Arch)?
For example:
- core parking / preferred cores
- scheduler tweaks
- any kernel parameters or services
- CPPC / amd_pstate configuration
Or does Linux already handle this correctly out of the box?
I’m mainly interested in gaming performance and making sure the 3D V-Cache CCD is used optimally.
Thanks a lot
submitted by /u/PieOMy669[link] [comments]
Can you make it focusing on PC gaming content as Linux user only
I got tired of Wayland screen-share audio not working on Discord/Browser, so I built an event-driven Rust daemon to fix it natively.
Hi everyone,
Like many of you, moving to Wayland has been great, except for one glaring issue: sharing my screen on Discord (or any browser-based communication app like Element/Teams) meant my friends couldn't hear the game or application audio.
I got tired of manually opening qpwgraph or running
pactl commands every single time I wanted to stream a game to my friends. So, I wrote PipeShare.
What it does: PipeShare is a lightweight, background Rust daemon that completely automates audio routing during screen shares on Wayland.
- Event-Driven Detection: It listens to PipeWire graph events (pw-dump --monitor). It uses 0% CPU while idle—no polling.
- Native Prompts: The moment you start sharing your screen (even in a browser), it detects the new ScreenCast node and pops up a native dialog (using kdialog or zenity) asking which application's audio you want to share.
- Smart Routing: It instantly creates the necessary virtual sinks via PipeWire to mix your real microphone with only the application you selected.
- No Echo: You hear the game normally, your friends hear you and the game, and nobody hears an annoying echo of your voice.
- Auto-Cleanup: When you stop the screen share, PipeShare detects it and destroys the virtual sinks, returning your system to normal.
I've been using it myself and it makes Wayland feel so much more complete for daily use. It's built entirely in Rust, handles application pauses seamlessly (using module-stream-restore rules), and integrates directly via a systemd user service.
Link to the project: https://github.com/SavasTanriverdi/PipeShare
This is my way of giving back to the community that has helped me so much. Currently, the UI relies on system dialogs (kdialog/zenity), but I'm looking into building a proper Tauri/GTK native GUI for it next if there's enough interest.
I'd love for you guys to try it out! Any feedback, PRs, or GitHub issues are highly appreciated.
Let me know what you think!
submitted by /u/HarmanVibes[link] [comments]
Issues With EA App?
Is anyone else having issues installing the EA app using Proton? It keeps throwing me an error.
submitted by /u/kotathefox[link] [comments]
Gaming on linux
Weird FPS issues for all games
Im not sure if its a multiple monitor thing ?
I play Minecraft and I get around 180 fps that’s cool but nothing compared to 700 on windows
Marvel rivals I get around half the fps.
Alienware aurora 16x
Inten i9
Nvidia 5060
Hyprland
Cachy os
Wayland
Ax shell dots or whatever the updated version is idk
Is there something I’m doing wrong ? Should i switch to KDE?
submitted by /u/Interesting-Day4781[link] [comments]
GE-Proton10-33 Released
Proton:
- wine bleeding-edge updated
- dxvk updated
- vkd3d-proton updated
- vkd3d updated
- dxvk-nvapi updated
- fex updated
- pulled in upstream misc proton script fixes
- pulled in upstream steam_helper fixes
Patches:
- NEW: Added new wineopenvr patches to allow VR to work outside of steam for non-steam games (examples such as GOG version of ProjectWingman, Overload, Star Citizen). Compatibility tested using Meta Quest 3 with WiVRn. To use, setup WiVRn, then launch games with the additional environment variables WiVRn instructs. Tested flatpak system and user modes as well as standalone package install.
- NEW: Rebased em10/wine-wayland patches, should have some new dead-key fixes.
- Patch added to fix Star Citizen EAC warning popup
- More winepulse patches from Vyrolian
- NEW: Added new umu.exe that works the same way steam.exe does -- this is used now instead of the standard wine start.exe, it should help some 3rd party launchers work better by making them run the same way steam runs them.
Protonfixes:
- add vcrun2022 to fix star citizen 3221225477 code error
- upscalers: add version 4.0.3 of amdxcffx64.dll
- upscalers: add v4.1.0 amdxcffx64.dll
- fix: Assetto Corsa CM missing dotnet 4.8 prompts
- utilities: keep DXVK_FRAME_RATE and VKD3D_FRAME_RATE in the proton environment
- upscalers: add url check and automatic fallback for amdxcffx64.dll
- Do not show the zenity dialog when running the winetricks gui
- Add demo save import for Planet Crafter
- fix: add early stage fixes to run when the module is imported
- utils: do not try to access g_session when in {del,set}_environment if it's not instantiated
- gamefix: set gamedrive early for Duet Night Abyss
- gamefixes: set game drive for Zenless Zone Zero early
[link] [comments]
Tengo linux mint y esto no me pasaba ayer, no puedo usar la consola ni nada intente con parameteos pero nada
Agregar Disco definitivamente?
Cada vez que prendo la pc y abro Steam, mis duros de Almacenamiento desaparecen y tengo que agregarlos de vuelta a mano.
Estoy usando Ubuntu LTS.
Tengo los discos En ext4
[link] [comments]
Proton crashing on re9
I've recently downloaded fedora and downloaded re9 in order to 100% the game(played the game on w11 before) and every time I get the cedarbrook apartment key the game crashes and a wine pop-up error appears. I have tried the proton hot fix,the standard and the 10.0-4, same error.
My specs:
Fedora 43 kde; R5 5500; GTX 1660s; 8gb ram; 500gb nvme.
The Nvidia drivers are already updated
submitted by /u/26manolas[link] [comments]
Any tip for begginers?
I js did a dual boot of windows and linux mint, Im new with this, on windows everything runs js fine but now me pc cant run deadlock, well it can but it lags a lot. The only other game I tried was p5r and I was js running. Me pc isnt the problem bc on windows is js fine. I installed all the drivers, have it updated. Is there anyhing missing? Since Im new idk what info would be useful so aks for anything
submitted by /u/Trix12354[link] [comments]
Linux vs Windows Benchmark HEROES OF MIGHT AND MAGIC OLDEN ERA
I'm getting tired of Windows. Is Linux ready for me?
For me, the frustration started around Windows 7, when it began to feel like the OS was being designed more for mobile than for desktop use. These days, I have to jump through hoops just to avoid signing in with a Microsoft account, and features like OneDrive feel forced. From what I have heard, Copilot is on the horizon and I'm sure there will be even more annoyances in the future. At this point, I am starting to feel like Windows is no longer designed with the user as the customer.
The main reason I have stayed on Windows is gaming. As a PC gamer, it has always been the default choice for compatibility. But lately I have been hearing that, largely thanks to Steam, that is no longer necessarily the case.
So I have a few questions. Is it safe to assume most of my Steam library will run fine on Linux? What about games outside of Steam, like Star Citizen, Escape from Tarkov, the DZSA launcher for DayZ, Vintage Story, or Red Dead Redemption 2 through the Rockstar launcher? How well do games that require their own launchers work? Is Minecraft fully playable on Linux? And can I stream my screen to friends on Discord smoothly, including using the in-game overlay?
Thanks in advance for any insight. As frustrated as I am with Windows, I do not want to end up with even more annoyances or troubleshooting when, at the end of the day, I just want to play.
submitted by /u/Sea-Coffee7719[link] [comments]
Helldivers 2 will not run at all
So, I spent pretty much all day today trying to troubleshoot why Helldivers 2 will not work on my system and I'm completely out of ideas.
The problem: trying to launch the game takes an ungodly amount of time, as for some reason, every single time I hit "Play", it takes 20+ minutes trying to download some sort of VC++ Redistributables and Dx11. And when that's finally done, the game is detected as "running" but I don't see any windows popping up. Eventually, after a few minutes, the game process is terminated, and I get a tab on my browser that leads to GameGuard's FAQ page, directing me to send them some log files.
I've tried a lot of things:
- Reinstalled the game like 2-3 times
- Restarted my PC several times
- Switched my DE session from Wayland to X11
- Tried several versions of proton. Specifically: 8.0, 9.0, 10.0, Experimental, Experimental (bleeding edge)
- Downloaded 32bit drivers and libs after feeding the proton logs to Deepseek
- Manually deleted the GameGuard files in the install directory and let Steam redownload them
System info from fastfetch:
At this point the only thing left for me to try is GE Proton, and if that doesn't work, I can only assume Arrowhead hates me specifically and doesn't want me to play their game. I haven't been able to find anything like my case on the internet all day, so this is my last ditch attempt at getting some fresh ideas for troubleshooting before I give up.
submitted by /u/ArceusTheLegendary50[link] [comments]
