Other News about gaming on Linux
More modded games on Linux/Steam Deck
Tested Stardew Valley modded, no issues, no terminal used at all no rocket science
Tested Fallout New Vegas modded, my only issue was that Linux is not case insensitive as Windows, I had 2 folders, one names NSVE and the other nsve but they were not overwriting eachother so I had some issues there but again, no rocket science or terminal.
GTA SA and GTA Vice city were both extremely easy to mod, most of my time was spent looking for mods and reading my old CDs a sno my steam deck
And Max Payne 1, as it has a lot of issues with modern PCs I got the fix patch working too, again, no rocket science just execute the setup.exe in the wine prefix and click next next select the right folder and... Done lol
Modding on Linux is possible and doesn't involve terminal or any weird rocket science!
What games do you consider to be difficult to mod on Linux? Would like to see if maybe I have the game and try to mod it
Cheers!
submitted by /u/Kalinbro[link] [comments]
Anyone else having the worst time adopting?
So I must have awful luck with Linux in general. I've tried numerous times to switch without success and most recently decided to really give it a proper effort.
Attempt 1) Debian install w/ DE via my proxmox server. Installed great, things smooth until issue 1 cropped up: System would suspend after 20 mins. Not a desirable thing. Turns out the default GUI for Debian actually doesn't have a way to update the power settings. No problem, some searching helped me disable that behavior. Then I went ahead and updated packages via APT and restarted. Something in that update broke the desktop environment and I was CLI only via prox management. Tried uninstalling the DE and reinstalling it, installing another DE... Nothing I did helped.
Attempt 2) Reinstalled Debian and used KDE Plasma as the DE this time. Had to be a fluke. Things were actually going pretty well, got things updated, rebooted just fine. Then, the system suspended again after inactivity. After that initial suspend, I could never get the DE to load again. It would show a log in screen, but once I credential, I'd just sit on a black screen with my cursor stuck. Again, nothing I did would help.
Attempt 3) Just Install Debian and use CLI only. No issues on my server box it's now a docker host, and I'm using tmux to run all my game servers
Attempt 4 & 5) Decided to try out Mint on my main PC. My big hold up before was sim racing, and it looks like there's enough out there to take a swing. Tried out Mint Debian edition, and the install went OK. I realize that Debian might not be the best choice for someone who wants a "windows-like" experience. I managed to get my nvidia drivers installed, but ran into a pretty bad problem right away. I have 4 monitors plugged in at all times, but only drive two daily. Nvidia drivers or stock drivers, I could not disable two monitors. The system just kept turning the monitors off and back on as if I were changing resolutions or unplugging something. I figured it was an issue with the Debian flavor (no driver manager, slower updates, etc). Same issue happened with the Ubuntu-powered Mint. Even with the latest drivers, I could not get it happy turning off more than 1 monitor at a time.
I ended up putting it back down again to try again later and just worked on updating my W10 -> W11 and de-bloated it via AtlasOS. I want to give linux a good shake, but I cannot do the simplest of things without major issues. Am I just the odd one out?
PC Specs aren't even wild
- Ryzen 5900X
- 2x16Gb DDR4 3200mhz
- 3080Ti
- Installation SSD - Samsung 850 Evo 250GB
My monitor situation is crazy though. I have:
3x 2560x1440 27" on my sim rig - One is always plugged in
DP Splitter 1:
- 3440x1440 32" primary monitor
- 1 of the above 27"
DP Splitter 2:
- 1440x2560 vertical 27" secondary monitor
- 1 of the above 27"
4k TV always - plugged in
This setup works fine in Windows and I use Display Magician to manage things when I'm switching between my desk monitors and the sim monitors, but I do always have 4 monitors actively plugged into the video card & Mint just refused to play nice
submitted by /u/-AzureCrux-[link] [comments]
Linux making impressive gainz on the Steam Hardware Survey May 2025
Wayland + NVIDIA (libnvidia-eglcore.so crash) What’s the most stable driver version?
I’m running into serious stability issues with Wayland + NVIDIA while gaming and using apps like Discord and Roblox via Sober on Arch Linux with KDE Plasma 6.
System Overview:
- GPU: NVIDIA RTX 3060 Ti
- Driver: nvidia-dkms 570.153.02
- WM: KDE Plasma 6 (Wayland session)
- Apps involved: Discord (with Vencord), Roblox/Sober (Flatpak)
- Crashes: Random full-system crashes (not just app crashes) traced to: segfault in libnvidia-eglcore.so.570.153.02
What I’ve Tried:
- Disabling hardware acceleration in Discord
- Running Discord on XWayland (env -u WAYLAND_DISPLAY)
- Running Roblox and Discord separately -> still crashes
- Using OBS instead of screen sharing -> still crashes
- Switching to X11 completely fixes the issue (but I want to stay on Wayland)
What’s the most stable NVIDIA driver version for Wayland gaming right now (as of mid-2025)? Is anyone running Roblox (via Flatpak or Wine) and Discord on Wayland without issues? Is 560.35.03 the sweet spot, or are earlier (like 545.x or 535.x) still better? Are there any nvidia.conf, kernel, or PipeWire tweaks that help?
Any advice would be appreciated. I’m really trying to stick with Wayland since x11 feels unusable, but this driver crash is killing me.
submitted by /u/Sea-Worldliness-4722[link] [comments]
using vortex mod manager with lutris (gog installed game)
So it took me a month to do so, but I was finally able to configure vortex with Oblivion (og), installed via lutris (via gog)!!!!
bear in mind that I am not a hardcore linux user, would even call myself intermediate
I couldn't get the lutris script going, so I tried moving the vortex folder from my windows drive to the oblivion prefix, which didn't work (it could have, but at the time I didn't know that)
bottles didn't detect the game cause it is a gog install, could've installed gog galaxy and reinstall the game but I just wanted to play the game.
a month has passed, and the itch returned
what I have done now is take the vortex setup .exe, ran it with a fresh prefix from the "+" at the top left corner-and it worked! but there was no mods folder with all the necessary directories. I then ran the setup again but this time with the oblivion prefix, vortex didn't launch *but* it created all the necessary directories (just needed to add /oblivion/mods to it)
I then uninstalled the vortex folder found in program files in the oblivion prefix (it served no purpose),
launched through the dedicated vortex prefix, specified the installation and mods folder directories, and it worked like a charm!
some extra tinkering was needed with changing game settings, dlc and save files, but it was all fixed using dedicated vortex tools
I'm writing this so that if someone is having the same issue with the install script not working, he might find it useful, I suppose it will work with any other game, just with a different specified directory.
now that I can even mod my games, I have 0 reasons to return to windows!
looking forward to modding fallout 3+fnv ttw
submitted by /u/J0J0-Corleone[link] [comments]
which GE-Proton has full support for current fighterz online with no disconnects?
Im on Arch Linux
KDE plasma environment
r5-5600
4gb rx580
64gb ram
2tb ssd
running on steam
[link] [comments]
Nvidia throttling Wayand native games
I love when people say "Nvidia on Linux is fine", then you actually use Nvidia on Linux and get capped GPU usage in Wayland native games, because reality is - it's not fine, it's usable and nothing more.
- In Minecraft rendering not through Xwayland GPU just caps at 40%, because fuck me I guess, no Wayland gaming. But when using Xwayland it can properly get past 40% and up to 100% if it's not CPU bottlenecked (aka chunks are not rendering)
- In Barony - almost the same thing, with SDL_VIDEODRIVER=wayland the GPU just refuses to go above 67% usage, how awesome. And of course it's fine on Xwayland and with AMD iGPU
- Same thing with my Godot game, though less extreme, capping at 90%
Perhaps it's dependent on CPU usage, because it's the highest in Minecraft and the lowest in my Godot game. The issue is also not in my head, there's an open bug report on WayFix mod for Minecraft, and the symptoms are the same.
I would also test it with Proton Wayland, if it wasn't already running like garbage in Proton.
RTX 3060, proprietary drivers with GSP firmware disabled.
submitted by /u/Damglador[link] [comments]
Trouble changing runner in Lutris – non-WINE runners won’t start Battlefront 2
Hey everyone,
I'm running into a frustrating issue with Lutris and hoping someone can point me in the right direction.
I'm trying to run Star Wars Battlefront II via Lutris, and while the game runs fine using the default Wine runner, I wanted to experiment with using Proton GE or other non-Wine runners to improve compatibility or performance.
Here's the issue:
Whenever I switch the runner in Lutris to anything not Wine (e.g. Proton-GE or experimental Proton versions I’ve installed), the game just doesn't start. No logs, no error messages—it just fails silently.
My setup:
- Running on Mint
- I have several runners installed: Proton-GE, Proton Experimental
- Game starts fine when Wine is selected as the runner
- Changing to Proton-GE or anything else causes it to fail at launch
I thought Proton GE and similar were just Wine forks with extra patches, so I expected them to work similarly. Am I missing a configuration step? Do I need to launch it differently for Proton-based runners? Or are these runners not supported in Lutris the way they are in Steam?
Would love any advice or tips! Thanks in advance.
submitted by /u/ColdStorageParticle[link] [comments]
Why is this not working
I'm trying to download this playonlinux to play league of legends but idk why it's not working. I've downloaded the wine thing aswell but this is my first time doing something like this so I have no idea what's going on or what I'm doing someone please help.
submitted by /u/_exinity_[link] [comments]
KSP being a RAM hog on Mesa 25.1.1-arch1.2
Kerbal Space Program gradually increases in RAM usage as I play and it eventually leads to system being so slow due to only having megabytes of RAM left free and I have to restart by cutting the power to the PC.
I run the game natively with mods using CKAN
GPU: AMD RX 5700 XT
CPU: AMD R7 5700X
RAM: 32GB DDR4 3600
Video Driver: Mesa 25.1.1-arch1.2
Kernel: 6.12.31-1-lts
Any help is appreciated
submitted by /u/UnknownFlyingTurtle[link] [comments]
sunshine + moonlight help: After game launch and stream paused, steam won't resume and gives timeout error
Hello people,
After launching a game, I can play and stream no problem, however, when I pause the stream and try to reconnect, it gives me a timeout error.
I have recognised that when look at the sunshine webui, I see that there are these fatal errors:
-Unable to find display or encoder during startup -Please check that a display is connected and powered on (which it is on and displaying the game)*
It works fine at first but usually after game launch, no matter if bordereless, fullscreen, or windowed-it doesn't resume again unless game is closed manually trhough ssh
I am on Arch linux - kernel 6.14.8 (lenovo legion laptop - plasma xorg session) Nvidia gpu with nvFBC capture method.
It works with X11 capture method but performance hit is significant.
Thank you in advance.
submitted by /u/Strict-Tap-2206[link] [comments]
suyu does not see my games just mario kart
if you know what i can do tell me and yes i install frimware and keys
submitted by /u/Overall-Repeat-9973[link] [comments]
SteamOS vs Windows 11 in 3 games (Proper Wattage) - 5900X, 7900XT
Previous benchmarks used less watts on SteamOS, so I simply installed LACT from the App Store and set the proper wattage.
submitted by /u/CosmicEmotion[link] [comments]
Ravenswatch not launching on Fedora "DX12 Error0x8007000e"
My friend gifted this game to me on steam to play with him. When I downloaded and launched it, I was faces with this error. I checked protondb and people seem to be playing fine except for this one person who said the game doesn't run on his GTX 1050 even with the latest drivers.
Now I don't have a fancy rig, and I play on a non-gaming laptop with an MX330 with 2GB of VRAM (which meets the 2GB VRAM system requirements of the game) and. It also has a directX12 required. What's causing this? My driver's are updated, and I updated the system just now and still no luck.
I did check the game both on Proton 9 and experimental btw.
Are there any extra steps I could take to make this run? Or any way to fix it? My friend's really enjoying the game and I wanna play with him and it would really he disappointing to refund a gift.
submitted by /u/adamjames210[link] [comments]
Remotely waking a "SteamOS" gaming PC with a Bluetooth controller
Like many of the folks in this sub, I've long been a Linux gamer but also have constantly been searching for better experiences. I've been running a "SteamOS"/Bazzite-like gaming PC in my living room for over a year now (more or less just an Arch machine that boots directly into a gamescope session running the Steam Deck UI). This setup has been fantastic and far and away the best Linux gaming experience I've had.
The one flaw in this setup that has bothered me above all else is that it is just not ergonomic to remotely turn on my gaming PC from the couch. My solution for a while has been Wake-on-LAN from my phone or laptop, but that still fell short of what I wanted.
What I've finally done is implemented a solution that lets me wake my gaming PC up just by turning on my controller. The blog post linked describes the approach and implementation.
It's somewhat technical, so I don't imagine it's suitable for most (and it requires having some kind of server available that can act as an intermediary), but for me it just works and I'm super excited about it, so I wanted to share.
The approach is more or less just using a second system to listen for Bluetooth devices and send an appropriate Wake-on-LAN command if it detects the controller turning on. (I'm aware some devices support wake-on-Bluetooth but it seems rarer and I didn't have that on hand.)
submitted by /u/_amas_[link] [comments]
GPU offrendering saved my PC
I'm here to tell you my story, about a month ago my old motherboard stopped working and so I decided it was time to change platforms, I went from the LGA 1151 socket to an AM5 and my old CPU (i5-9400F) didn't have an iGPU but my new R5 8500G did. I use a dGPU too, a GTX 1650 which is pretty weak for today's times but serves me well, however the situation of NVIDIA drivers on Linux is still not very good and the games ran well at first but as I played the FPS started to drop, probably because of the lack of shared memory for NVIDIA GPUs. That said, I went to test the GPU offrender on Linux to see how it was currently, I hadn't used it since 2019 and to my surprise it is much easier to use and much more functional. From what I've seen, GPU offrendering is rarely talked about here, so I wanted to talk about it because my 1650 is running games better than ever since all the VRAM and processing of the dGPU is just for the game and I can still enjoy all the smoothness of using AMD's iGPU in Plasma. If you have a low-end NVIDIA GPU and a CPU with iGPU, it's definitely worth using offrendering.
submitted by /u/FhilipeCrash[link] [comments]
Problems with Battlefront 2 and Heroic
Hey guys,
I recently installed Battlefront 2 using Heroic. Epic gave it away for free two years or sth. ago and, even though Epic doesn't like Linux, it was working for some time. Now it randomly stopped working and I have absolutely no idea why. I've done the basic steps of changing around the Wine/Proton-version, looking at ProtonDB, looking up the log and updating my drivers. Maybe someone of you has an idea?
Specs:
Ryzen 5 5600
RTX 4070, Driver ver. 570.153.02
Fedora 42
Log: https://pastebin.com/ACUrt4Pr
Sorry if i forgot something important but it should be everything necessary.
submitted by /u/Ventority[link] [comments]
Dual Sense rumble not working with Proton (but adaptive triggers work)
Hello,
As title says, I can't get Dual Sense haptics to work. When I try to use it with The Last of Us Part II, it says that rumble is unavailable due to failure detecting the Dual Sense's sound device. I'm on CachyOS, and I did install last update of proton-cachyos, which ships with a patch which is supposed to fix sound device detection, but with no luck.
In fact adaptive triggers do work, only rumble doesn't work because the game can't find the gamepad's sound device, even though it is available in sound manager. It seems that the name of this device doesn't matches the one in Windows.
Has someone managed to make it work?
submitted by /u/samaxtripwood[link] [comments]
Screen tearing on Minecraft
I am on Ubuntu 25.04, kernel 6.14.0-15.15, Intel ARC B580 and I am experiencing screen tearing on Minecraft.
Even though on the video I am using mods, it happens without them too. Also, I am afraid that it also happens on another games, but I didnt test.
I have my FPS limited to 80, but I play with vsync on. I play on 2560x1080
My monitor is the 25UM58G from LG, 75Hz, https://lg.com/br/monitores-ultrawide/25um58g-p
Is this a monitor issue or is there something I can do on my OS to fix it?
submitted by /u/WizardlyBump17[link] [comments]