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Best supported wheel for linux
Logitech g923(xbox or ps) vs g29 vs g920 vs thrustmaster t248(xbox or ps)?
submitted by /u/Significant-Iron-258[link] [comments]
games won't use the dgpu
Screenshot was taken while running CS2, avg fps I'm getting is around 20-40
I have a rtx3050 with ryzen 5 5600H. I switch to X11
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only %command% launch option I am using rn
thanks for the help
submitted by /u/built_stupid_[link] [comments]
I want to play Halo MCC
I know that has anti cheat, but recently i come to know that certain games with anti cheat works now on linux. Is Halo one of them rn? Because i don't want to pay online for playing on my xbox
submitted by /u/krathos918[link] [comments]
Parsec/anydesk
Hey guys :) I’m using nebora fedora Linux with kde plasma and Wayland. I can’t get any Programm to work like parsec and anydesk. Vnc quality is to bad and I can’t see a mouse. Do you have any recommendations?
Edit: rustdesk only have problems, the mouse is everytime in the wrong position:(
submitted by /u/Greenfreeze1996[link] [comments]
Any way to change the default font in a program running through proton
Hey, I am running Content Manager for Assetto Corsa through proton. The default font is really ugly and it breaks the ui in some cases. Any way to change the font face and size using something like winetricks? I am using proton GE 10-8.
submitted by /u/Red-Eye-Soul[link] [comments]
Anyone running SimHub / Platform manager on Linux?
Is anyone running Simhub on Linux, and how? i.e via Wine?
I ditched Windows for everyday stuff years ago and currently i have it only to run SimHub and Platform Manager for the Motion V3. Is it possible to emulate or similar the whole applications part.
So far i tested this:
Tested Simhub 9.8.4 and Platform manager
SimHub
After creating a “game” bottle and run the SimHub install setup there were some error messages and the initial startup was unsuccessful.
Creating “custom” bottle and adding the following dependencies as suggested by u/rephazer here: https://www.reddit.com/r/SimHub/comments/1erkmos/simhub_running_on_linux_with_bottles/ it worked:
all fonts
arialb32
dotnet48
vcredist2019
times32
Left the runner soda.
Launching SimHub works now. I can see both Arduinos and add the Vocore but can’t see it. Is there some setting needed that you can utilise USB peripherals?
The applications freezes when trying to configure sound output for the buttkickers.
I was able to get the Arduinos running: wind and rumble pedals. Applied 1:1 settings like i have them in usually on Windows .
Vocore display and Bass shakers don't work. When setting up an audio output device the bottles SimHub window freezes...
Unfortunately the wind sim and rumble pedals do not work in Game (tried with ACC) seems that they are not in the same network.
Platform Manager
Creating a “custom” bottle and using installation works but the GUI glitches.
Creating a new bottle and changing the runner from soda to sys wine solves the GUI issue.
But the same issue occurs here: I can’t see my Motion v3 which is connected via USB. Detected in OS.
Tried adding all permissions in Flatseal to Bottles.
It still doesn’t detect the USB device.
Any input here? Is there some passthrough for network and USB needed for these to be recognized?
It's funny that the Arduinos get recognized.
The setup i tested this on
PC:
Ryzen 5900x
64GB Ram
RTX3080
OS:
Bazzite 42
KDE PLasma version 6.4.2
KDE Frameworks Version 6.15.0
QT Version: 6.9.1
Kernel Version: 6.15.4-106bazzite.fc42.x86_64 (64-bit)
Graphics Platform: Wayland
Hardware of the rig:
2x Arduino
Fanatec DD Pro
CSL Pedal with Load Cell
Vocore Display
Motion v3 Platform
2x Buttkickers
Rumble motors on pedals (Arduino)
Wind sim (Arduino)
submitted by /u/nino_zh88[link] [comments]
Achievements and Cloud Sync working
Maybe someone else already post about cloud saving working but I would like to say, just to make sure for those that maybe have the same question about achievement from GOG, yes they can be unlocked using Heroic Launcher, maybe you don't have the overlay like EG, but it is working c:
submitted by /u/Belmont182[link] [comments]
Same Steam Library for Linux and Windows possible?
Sorry if this has been answered before i wasn't able to find a proper answer.
Lets Assume i have 3 disks:
Disk X - Windows
Disk Y - Linux
Disk Z - Steam Library
Is it possible to use Disk Z with the games on it in The Windows and Linux version of Steam?
Can i just add the library path and call it a day or is this not supported, compatible or similar?
This would save the hassle of re-downloading stuff or having it stored twice.
submitted by /u/nino_zh88[link] [comments]
AMD Radeon RX 9070 Ray-Tracing Performance Improving With Mesa 25.2
diplomacy is not an option crash at launch
Hey, I installed the game via steam but it refuses to launch. I have tried using different versions of Proton, including GE and experimental to no avail. This is odd, as other games run well. Any clues? Running Cachyos.
submitted by /u/LordLTSmash[link] [comments]
Games suddenly have broken shadows and reflections
I was playing some games like Crash Bandicoot 4 and REPO and the graphics looked perfectly fine, then I started playing TABS and it felt somewhat deepfried. The next day when I tried to play Crash 4 the shadows and reflections had broken into giant squares, same thing with REPO and it happens with DOOM Eternal.
Any idea as to why this happened?
Arch Linux 6.15.6-arch1-1
NVIDIA RTX 4060
Ryzer 5 5600G
KDE Plasma Wayland
[link] [comments]
¿Qué distribución es la más adecuada para jugar en una PC con GPU que no es compatible con Vulkan?
Tengo una PC Dell Latitude E6440 con una GPU Intel HD Graphics 4600 y no es compatible con Vulkan, lo que me genera numerosas dificultades al tratar de utilizar Wine o Proton para los videojuegos. ¿Qué podría hacer?
submitted by /u/101mdtb[link] [comments]
How to run exe programs when running games using proton?
amd 6800xt slow performance
Hi, I am using Fedora 42 and amd 6800xt,
3D_FULL_SCREEN* when cat /sys/class/drm/card1/device/pp_power_profile_mode
I have a 2560x1440 resolution.
Dota 2 is running around 50fps.
What am I missing?
=(
kernel version 6.15.4-200.fc42.x86_64
mesa: 25.0.7
submitted by /u/VargasIdiocy[link] [comments]
Fallout New Vegas + Mod Organizer 2 Issues
Fallout New Vegas
So, in my infinite capacity for masochism, I decided to try and install Mod Organizer 2 for Fallout New Vegas. Way back in the Windows days (3 weeks ago), I used MO2 to heavily mod FO4 (shoutout to Kinggath!) and it was no problem. I'm following a combination of a video ("How to Install & Use Mod Organizer 2 on Linux" by Intelligent Gaming") and a forum post on Nexus Mods ("Using Mod Organizer 2 on Linux the Right Way") to guide me and I've gotten as far as using ProtonTricks to install vcrun2022. The problem is that I get a popup warning that there is a SHA256 mismatch. Should I try another vcrun, like vcrun2019 or something?
(Please understand that I am very green when it comes to Linux.)
I'm on Linux Mint Cinnamon
System:
Kernel: 6.8.0-63-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc
Desktop: Cinnamon v: 6.4.8 tk: GTK v: 3.24.41 wm: Muffin v: 6.4.1 vt: 7 dm: LightDM v: 1.30.0
Distro: Linux Mint 22.1 Xia base: Ubuntu 24.04 noble
CPU: Intel Core i9-9900K
Graphics:
Device-1: NVIDIA GA106 [GeForce RTX 3060 Lite Hash Rate]
submitted by /u/Ostacia[link] [comments]
Linux gaming migration happening
What are your thoughts on the imminent migration for new gamers into the Linux community?
Especially with the impending end of Windows 10 support.
submitted by /u/More-Cabinet4202[link] [comments]
Tony Hawk 3 + 4 (Foundry Level Unplayable - Graphical Glitch)
Anyone else having visual artifacting on the Foundry level in the Tony Hawk 3 + 4 remake? Other levels work just fine but on this level everything starts looking fine, but when I start moving and look at certain angles black square textures start enclosing on the screen. It looks like mist effect that is missing a texture or something, but either way after a second or two my entire screen is black and becomes unplayable.
I tried different settings, windowed/fullscreen mode, proton experimental, ge-proton, and so on. But nothing seems to fix it. I also looked on ProtonDB but it seems like others are having no issues (on Steam Deck at least).
submitted by /u/thechief120[link] [comments]
Let's get that NTSYNC stuff enabled! (small guide concerning Ubuntu-based distros)
GE-Proton10-9 was released, enabling us to eventually use NTSYNC in games.
By this, we have the basis to use what's already present in our kernel since ~6.14: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton10-9
The author says:
Enable with PROTON_USE_NTSYNC=1
NOTES:
Your kernel must be patched with ntsync patches. If your system does not have /dev/ntsync then your kernel does not have the patches required to use ntsync.
Some applications, mostly 32 bit, may also need PROTON_USE_WOW64=1 when using ntsync
To get up an running though, we need to check if a) your kernel supports NTSYNC, b) if the module is present plus c) if it's loaded at boot (or at all).
a) Does my kernel support it?
In short, if you are on kernel 6.14 and later, chances are good. (Source: https://www.phoronix.com/news/Linux-6.14-Char-Misc-NTSYNC)
To check, you could nano this file: nano /boot/config-"$(uname -r)"
And check for the presence of this line: CONFIG\_NTSYNC=m
If you don't even find the "ntsync" phrase, you are out of luck with the current kernel of yours. You can install a later one with tools like this: https://github.com/bkw777/mainline
NOTE: Be aware, installing other kernels kicks you out of the current update cycle of your distro in regard to, well, kernel patches. You then have to take care of kernel updates yourself, always, from now on, unless you return to what the distro issues as default or "HWE" kernel.
b) With kernel support being ensured, we can check for the presence of the module:
find /lib/modules/$(uname -r) -name ntsync.ko
should yield some output like this /lib/modules/6.15.6/kernel/drivers/misc/ntsync.ko
(if the numbers are different, it doesn't matter. If there's no output at all, there's no module around though, which might lead you back to point a)
For more info on the module, you can check with modinfo ntsync
c) Checking if the module is already loaded (most likely not) or if it can be loaded
First things first, check for it being loaded via checking the presence of this directory: ll /dev/ntsync
(if the output throws an error, it's not present for now, but might be later on)
Case 1: If you already see the directory being present, you are done and can follow up with the instructions from the GE-Proton author which I quoted at the top.
Case 2: If you don't see the directory yet but have managed to succeed in the points a and b from before, just read on.
For manually loading the module, you can simply issue sudo modprobe ntsync
Then check with ll /dev/ntsync again and also see if lsmod | grep ntsync now finds the running "ntsync" element.
If you want to test your games now, you can do so, but mind the above instructions (at the top of this post) on how to tell the runner that you want to use NTSYNC.
To unload the module (and, in turn remove the /dev/ntsync dir), use sudo rmmod ntsync
With these commands, you can already test the impact NTSYNC will have for the game you bave in mind.
Bonus: Making sure to automatically load/enable the NTSYNC module at boot
The folder in question is /etc/modules-load.d where we have to create a file which tells the system which modules to load at boot. We should pick a proper name to later being able to determine what the file does and why it's needed. After all, you might forget about it or have other users around.
So we create a properly labelled file via sudo nano /etc/modules-load.d/ntsync.conf
With these contents (one line, no extra characters)
ntsync
Once that's done, you should reboot and see if /dev/ntsync is already around. If it is, the module got loaded properly. You can use ll /dev/ntsync for that.
Removal:
If you want to remove the auto-loading method again for whatever reason, you can do so via deleting the one file we've created: sudo rm /etc/modules-load.d/ntsync.conf
After a reboot, everything is back to default and no NTSYNC module will get loaded.
Side notes:
At some point, some distros might incorporate their own ways of auto loading the module. The worst thing to happen might be that the system tries to load the same module twice, which won't work. The first instance will likely win out.
Anyhow, I would recommend to take note of this change you've made to your system. Just to be able to remove the one file we've created and let the distro's default take over, if they ever implement the auto loading of NTSYNC.
But until then, "our" method is a proper one to have around and should yield you the vital NTSYNC module presence.
submitted by /u/28874559260134F[link] [comments]