The new Version 2017.12.12 of AppGameKit (aka AGK2) adds again a ton of new features and improvements.
Worth noting this time is the extension of the physics-simulation Box2D and access to Text-to-Speech-functions for mobile devices in the engine.
Also a free set with xmas-styled-graphics has been released.
The Changelog for this version:
The new Version 2017.09.25 of AppGameKit (aka AGK2) adds again new features and improvements.
Worth noting is the addition of the support of JSON in the engine.
The Changelog of the current version:
Today we've added support for JSON files and the ability to load and save arrays to AppGameKit!
About one month after the first introduction in AGK2 for Windows, the Linux-version of AppGameKit (aka AGK2) now also gains the long awaited plugin-support with the recently released version 2017.04.24 of AGK2.
You can now write/develop your own libraries (.so on Linux, .dll on Windows) in any language you like and include them as plugins in your AGK-programs.