GameEngine

AppGameKit Version 2018.04.12 for Linux released

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AppGameKit Version 2018.04.12 AR

The new Version 2018.04.12 of AppGameKit (aka AGK2) adds again new features and improvements.

This time the focus is on the implementation of Augmented Reality (ARCore for Android and ARKit for iOS) into the engine.

The Changelog for the current version:

AppGameKit 2018.04.12

AppGameKit Version 2017.12.12 for Linux released

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AGK free XMAS Graphics

The new Version 2017.12.12 of AppGameKit (aka AGK2) adds again a ton of new features and improvements.

Worth noting this time is the extension of the physics-simulation Box2D and access to Text-to-Speech-functions for mobile devices in the engine.

Also a free set with xmas-styled-graphics has been released.

The Changelog for this version:

AppGameKit Version 2017.09.25 released for Linux

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The new Version 2017.09.25 of AppGameKit (aka AGK2) adds again new features and improvements.

Worth noting is the addition of the support of JSON in the engine.

The Changelog of the current version:

AppGameKit 2017.09.25
Today we've added support for JSON files and the ability to load and save arrays to AppGameKit!

AppGameKit Version 2017.05.15 released for Linux

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The new update 2017.05.15 for the Linux-version of AppGameKit (aka AGK2) adds new file and folder commands and also commands for vibration on Android und iOS devices.
Besides that, it fixes a lot of bugs.

The changelog for this version:

New file and folder commands added to AppGameKit!

AppGameKit Version 2017.04.24 released with plugin-support for Linux

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AGK v2017.4.24

About one month after the first introduction in AGK2 for Windows, the Linux-version of AppGameKit (aka AGK2) now also gains the long awaited plugin-support with the recently released version 2017.04.24 of AGK2.

You can now write/develop your own libraries (.so on Linux, .dll on Windows) in any language you like and include them as plugins in your AGK-programs.

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