Two new versions of Battle for Wesnoth have been released: the stable 1.18.8 and the development version 1.19.27.
Battle for Wesnoth is a turn-based, open-source fantasy strategy game where players command armies across campaigns and multiplayer maps.
1.18.8 mainly fixes the CMake build (making Boost::system optional) and resolves missing translations in Windows builds. 1.19.27 reworks several multiplayer maps, lowers the difficulty of the first mission in “The South Guard”, and fixes audio issues left over from the SDL3 migration.
Changes in version 1.18.8:
Translations
- Updated translations: Bengali, Chinese (Simplified), Czech, German, Hebrew, Hungarian, Portuguese (Brazil), Spanish
Miscellaneous and Bug Fixes
- CMake build system:
- Make Boost::system optional with boost 1.69 or later (necessary for compatibility with 1.89 and later).
- Resolved not all translations being available for selection on Windows builds. (GitHub #11112)
Changes in version 1.19.27:
Campaigns
- The South Guard
- S01 “Born to the Banner”: reduced difficulty on Hard.
Multiplayer
- Update multiplayer maps:
- Freelands - reduce the amount of swamp terrain, replace more of mycelium with regular fungus
- Silverhead Crossing - bring P1 keep a bit closer for easier access, replace more of mycelium with regular fungus
- Fallenstar Lake - replace 1 forest hex on each side with flat terrain for easier village access, replace more of mycelium with regular fungus
- Den of Onis - make side passages wider, replace more of mycelium with regular fungus
Translations
- Updated translations: Bengali, British English, Czech, German, Hebrew, Hungarian, Spanish
- Fixed: Dwarvish Witness was missing from 1.19.26’s POT files
- Fixed: Rogue Mage was missing from the POT files since 1.19.15
Miscellaneous and Bug Fixes
- Fixed several audio issues that resulted from the SDL3 migration
Linux users can find an overview of all download options in the Wesnoth wiki - from native packages for Arch, Debian, Ubuntu, Fedora and other distributions to Flatpak (stable and nightly) and building from source.

Source: Wesnoth forum