Featured image of post Arctis Sound Manager: version 1.4.7 and 1.4.8 released

Arctis Sound Manager: version 1.4.7 and 1.4.8 released

Arctis Sound Manager has been released in version 1.4.7, followed shortly by version 1.4.8 with new Sonar presets.

The tool manages audio settings for SteelSeries Arctis headsets on Linux, including microphone EQ, filter chains and the screen display on the GameDAC.

Version 1.4.7 is mostly a bugfix release around PipeWire timing and device handling. Version 1.4.8 follows up with seven new Sonar presets and an origin-tracking system for presets.

Changes in version 1.4.7:

Changed

  • Recording behavior modified: the application no longer auto-starts recording when opened. The clip autostart feature remains available as a checkbox option.

Fixed

  • Microphone EQ linking issue: fixed delayed device enumeration where the microphone’s capture node wasn’t properly linking to its equalizer, especially when PipeWire was slow to respond.
  • Service file management: addressed the application overwriting its own outdated service file. The system now preserves user-edited units and only manages recognized copies.
  • Audio channel metering glitch: resolved an issue where filter configurations declared in multiple locations caused duplicate node loading, resulting in ambiguous routing and phantom meter movement.
  • Bug report clarity: improved diagnostic reports to display duplicate node names and PipeWire configuration conflicts.
  • GameDAC screen display: fixed asynchronous screen updates on the wired GameDAC device that caused visible scrolling delays between display halves.
  • Qt version error messaging: corrected confusing error messages about missing Qt when the actual issue was a version mismatch between Qt and PySide6.

Changes in version 1.4.8:

Added

  • Seven new Sonar presets from SteelSeries GG 117.0.0, including titles like “Assassin’s Creed Black Flag Resynced” and “Halo: Campaign Evolved”.
  • Launch notification feature that names what was added and which SteelSeries GG release it came from.
  • Preset origin tracking system.

Changed

  • Presets now display their source origin with color coding: default text for SteelSeries presets, accent color for user-created presets, teal for community imports.
  • User-created presets take priority and cannot be overwritten by newly downloaded versions.
  • Expanded rename and delete capabilities to include community imports.

Arctis Sound Manager

Source: GitHub

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