osu! has received a new release on GitHub: version 2026.726.0.
osu! is a free rhythm game where players hit beats in time with the music.
The update bundles 32 merged pull requests with bug fixes, UI improvements, and gameplay tweaks, including changes to PP calculation, new multiplayer lobby filters, and storyboard triggers. Six new contributors also joined the project with this release.
- Clamping pp score params where possible
- Making Mania’s “Invert” and “No Release” mods mutually incompatible
- Unifying velocity controls in the editor’s right toolbox
- Localizing UI elements like the “Clear binding” button
- Fixing HarmonicSkill’s ObjectWeightSum calculation discrepancies
- Adding extra key binding slots for taiko mode
- Re-enabling frame-stable playback in the editor under certain conditions
- Improving editor object inspector display and adding default value markers
- Adding multiplayer lobby filters to hide full rooms
- Preserving storyboard data when creating new difficulties
- Fixing hitobject animations with a new toggle setting
- Resolving multiplayer spectator stuttering and clock drift issues
- Implementing storyboard triggers for passing, failing, and hit events

Source: GitHub