DXVK, the Vulkan-based implementation of Direct3D 9/10/11, has been released in version v3.0.2.
Alongside several game-specific bug fixes, the update brings a new debugging feature for GPU driver crashes.
New feature In case of a GPU hang or driver crash resulting in
VK_ERROR_DEVICE_LOSTerrors, the environment variableDXVK_DEBUG=hangcan now be used to help narrow down the crash location. This feature works best on AMD and Nvidia GPUs.Fixes and improvements
- Fixed a performance issue in games that create a new DXGI factory every frame, most notably affecting Dying Light: The Beast when FSR is enabled
- Fixed spurious GPU hangs in Granblue Fantasy Relink on Nvidia
- Worked around a rendering bug in Halo CE
- Fixed potential swapchain issues in Overwatch at non-native resolutions
- Fixed night vision misrendering in Splinter Cell: Chaos Theory

Source: GitHub