Featured image of post DXVK: version 3.0.2 released

DXVK: version 3.0.2 released

DXVK, the Vulkan-based implementation of Direct3D 9/10/11, has been released in version v3.0.2.

Alongside several game-specific bug fixes, the update brings a new debugging feature for GPU driver crashes.

New feature In case of a GPU hang or driver crash resulting in VK_ERROR_DEVICE_LOST errors, the environment variable DXVK_DEBUG=hang can now be used to help narrow down the crash location. This feature works best on AMD and Nvidia GPUs.

Fixes and improvements

  • Fixed a performance issue in games that create a new DXGI factory every frame, most notably affecting Dying Light: The Beast when FSR is enabled
  • Fixed spurious GPU hangs in Granblue Fantasy Relink on Nvidia
  • Worked around a rendering bug in Halo CE
  • Fixed potential swapchain issues in Overwatch at non-native resolutions
  • Fixed night vision misrendering in Splinter Cell: Chaos Theory

DXVK

Source: GitHub

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