Featured image of post AppGameKit Version 2018.08.30 released for Linux

AppGameKit Version 2018.08.30 released for Linux

The new Version 2018.08.30 of AppGameKit (aka AGK2) adds some new commands and fixes bugs. The Changelog for the current version:

AppGameKit Version 2018.08.30 Today we’ve released a new version of AppGameKit with a range of new commands and fixes. The full details of what’s new in this version are listed here: Clipboard Added SetClipboardText and GetClipboardText commands on Windows, Mac, iOS, and Android Video Fixed SetVideoPosition not doing anything on iOS and Mac Sprites Added GetSpriteFlippedH/V commands (courtesy of Laurie) Added GetSpriteInScreen to return 1 if the sprite is in the visible screen area Added GetSkeleton2DDepth() (courtesy of bengismo) Adverts Updated AdMob consent library to version 1.0.6 on Android and 1.0.3 on iOS which removes the 12 provider limit Particles Added DrawParticles command to draw the particles immediately to the back buffer Added Draw3DParticles command to draw the 3D particles immediately to the back buffer 3D Fixed a crash when loading some 3D model formats on Android due to unaligned memory access Misc Removed 200fps limit with VSync enabled on Windows for monitors that can go up to 240Hz and beyond Fixed objects becoming corrupted on iOS if the device only supports OpenGL ES 2.0 and the object has more than 65535 vertices File I/O Fixed ViewFile and ShareImage commands not being able to use raw: file paths Improved performance when opening files from expansion files on Android Edit Boxes Fixed edit boxes incorrectly using the alternate input box if the view offset is being used Fixed alternate input box being too small on high resolution devices Added SetEditBoxInputType command to set the virtual keyboard to numbers only Added GetEditBoxDepth() HTTPS Changed SSL library used on Android and Linux to provide better HTTPS support Fixed SendHTTPFile not checking for an empty filename string Text2Speech Fixed calling StopSpeaking during a delay on iOS causing future speech to fail Screen Recording Screen recording on Android 7 or above will now pause when the app is sent to the background instead of stopping Local Notifications Fixed local notifications not working on Android 8.0 and above Fonts Fixed TTF fonts using lots of unicode characters causing a crash with some text sizes HTML5 Added support for video playback on HTML5 Steam owners of AppGameKit will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from thier order history area of the TheGameCreators website.

AGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect, in C++ and now also in Java/Kotlin. The developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube

PlayingTux – Playing Games on Linux - since 1995.