Featured image of post AppGameKit Version 2017.09.25 released for Linux

AppGameKit Version 2017.09.25 released for Linux

The new Version 2017.09.25 of AppGameKit (aka AGK2) adds again new features and improvements. Worth noting is the addition of the support of JSON in the engine. The Changelog of the current version:

AppGameKit 2017.09.25 Today we’ve added support for JSON files and the ability to load and save arrays to AppGameKit! Note: This version contains breaking changes, bytecode compiled with older version will not work with this version, and bytecode compiled with this version will not work with previous versions. This new version of AppGameKit includes these new features and maintenance fixes: JSON and Load/Save Arrays Added type.toJSON() and type.fromJSON(string) to convert types to and from JSON strings Added array.toJSON() and array.fromJSON(string) to convert arrays to and from JSON strings Added array.save(filename) and array.load(filename) to load and save arrays as JSON files Added JSON load/save example to the General examples folder 3D Fixed normal mapping producing artifacts on mobile devices when the normal Y value was very close but not equal to 1.0 Fixed SetGerenateMipmaps(1) causing a shader error if subsequent image loads were not a power of two in size and applied to texture stage 1 of a 3D object Physics Fixed the spelling mistake in the Set3DPhysicsRadollBonesVisible, Set3DPhysicsTwistJointMaxMotorImpluse, and Set3DPhysicsHingeJointMaxMotorImpluse commands, any apps that use them will need to make the same corrections Android Increased Android screen recording quality from 0.5Mbit/s to 2Mbits/s Fixed crash on Android if vibrate command called without vibrate permission IDE Fixed Dutch keyboards not being able to enter single and double quotes in the IDE Fixed a crash when setting a breakpoint on the first line of a function whilst a function local type or array was in the debug variables list iOS Fixed iOS apps not working on iOS 7 or 8 Video Windows 7 and below will now use the old DirectShow method of playing videos instead of the new Media Foundation. Windows 8 and above will still use the new method Raspberry Pi Removed MP3 support in the Raspberry Pi version to support a wider range of OS versions. Only OGG is supported on Raspberry Pi now Enjoy the new version! TheGameCreators

AGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5. More information on AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube

PlayingTux – Playing Games on Linux - since 1995.