Featured image of post LinuxGSM: Game-Server-Manager in Version v26.5.0 veröffentlicht

LinuxGSM: Game-Server-Manager in Version v26.5.0 veröffentlicht

LinuxGSM wurde in der Version v26.5.0 veröffentlicht.

LinuxGSM ist ein Kommandozeilen-Werkzeug zum einfachen Installieren, Betreiben und Überwachen von dedizierten Game-Servern unter Linux.

Nach Version v26.4.0 bringt das Update ein inkrementelles und paralleles FastDL, den Parameter extraparams für eigene Startoptionen und Backups inklusive Spieldaten außerhalb des Installationsordners. Neue Server: Half-Life WON2, Counter-Strike WON2, OpenRA: Red Alert, Luanti, Battlefront Eternal und FiveM. Dazu kommen MatchZy für Counter-Strike 2, HTML-Formatierung für Matrix-Alerts und viele Fixes.

Highlights

  • FastDL: now incremental and parallel, with custom folders and exclusions.
  • extraparams: add your own start parameters without overriding startparameters.
  • Backups: now include game data kept outside the install folder, such as Project Zomboid’s ~/Zomboid.
  • PunkBuster: the last PunkBuster release ships for every server that supports it, and it starts on CoD2 and WaW with glibc 2.41 and newer.
  • Monitor: query failures now show the local port state and tell a hung server apart from a port conflict.
  • Output: plain line-based output when stdout is not a terminal.
  • Alerts: HTML formatting for Matrix messages, and Matrix and ntfy now show in details.
  • Counter-Strike 2: MatchZy added to mods-install.

Changes to existing behaviour

  • Game logs: Rust, Core Keeper and Hurtworld now rotate the game log on start, and old rotated logs are removed after logdays.
  • FastDL: the directory is kept between runs. The old overwrite prompt is now “Rebuild Fastdl directory from scratch?”, and the new fastdlexclude setting defaults to maps/workshop/ on Source servers.
  • Backups: can be larger on servers that keep data outside the install folder.
  • Unreal Tournament 99: config and logs stay in serverfiles using -nohomedir. Existing inis move there on the next start.
  • Craftopia: saves written to a stray folder outside serverfiles move into it on the next start.
  • Action Half-Life: now runs on ReHLDS, applied on start, to stop the startup segfault.
  • QuakeWorld: installs from qwserver-build releases and gains update and check-update. Existing installs receive an update on the next update, keeping local config files.
  • Updates: a second update no longer runs while one is in progress.

New Servers

  • Half-Life WON2 (hlwonserver)
  • Counter-Strike WON2 (cswonserver)
  • OpenRA: Red Alert (orarserver)
  • Luanti (luantiserver)
  • Battlefront Eternal (bfeserver)
  • FiveM (fivemserver), which needs your own Cfx.re license key in server.cfg

Game server fixes

  • Zombie Master: Reborn: installs the previous2021 Source SDK 2013 build.
  • Counter-Strike 1.6: AMX Mod X packages resolve from the latest 1.10 build.
  • Counter-Strike 2: adds the libicu dependency for CounterStrikeSharp.
  • Barotrauma: drops the ICU dependency.
  • Hosted archives: rebuilt with normalised ownership, permissions and names.

Other fixes

  • Downloads: no more download loop on slow connections.
  • Extraction: archive extraction and copy failures are now reported instead of ignored.
  • update-lgsm: builds the updated game script in tmpdir and restores the backup on failure.
  • gamedig: npm no longer hangs when the registry does not answer.
  • Dependencies: procps is always installed, libxml2-utils is added on Debian 13, and the distro csv is fetched when run as root before install.

LinuxGSM

Quelle: GitHub

PlayingTux – Playing Games on Linux - since 1995.