Featured image of post Kona: Halloween-Update mit Vulkan, Steam Cloud und Survivor-Modus veröffentlicht

Kona: Halloween-Update mit Vulkan, Steam Cloud und Survivor-Modus veröffentlicht

Das Halloween-Update für das Survival-Adventure Kona ist nach über acht Jahren auf Steam für Linux erschienen.

Das Spiel wurde auf Unity 6 mit neuer Render-Pipeline umgestellt und bringt unter anderem Vulkan-Unterstützung, Steam Cloud Saves, native Steam-Deck-Unterstützung, OpenXR für VR sowie den neuen, experimentellen Survivor-Modus. Die alte Version bleibt über Eigenschaften > Spielversionen > Legacy weiterhin verfügbar.

Seit diesem Update gab es bereits weitere Updates mit Fehlerbehebungen.

Kona Halloween Update is Out Now (Windows & Linux)!

DISCLAIMER: This update contains a lot of changes and I expect bugs to surface, but I’ll be there to fix them as they reveal themselves, and the Legacy Version is always available to download in the game’s Properties > Game Versions > Legacy.

Release Notes

Game modes and combat

  • Added Detective, Balanced, and Survivor modes, with the selected mode displayed beside each save.
  • Added Survivor’s night presentation, storm effects, red interface accents, and additional wolf encounters.
  • Added five Survivor achievements in a separate Steam achievement set.
  • Added the hidden Golden Gun, with its own unlock conditions and unlimited ammunition.
  • Reworked wolf encounters with more space between attacks, clearer preparation before lunging, and revised recovery times.
  • Updated wolf retreat behaviour according to the selected mode. In Survivor, living wolves keep fighting.
  • Fixed attack-queue issues and cases where a dead wolf could still deal bite damage.
  • Fixed wolf navigation failures that could send an animal toward an invalid destination.
  • Rebalanced rifle and revolver damage against wolves, including headshots.
  • Reduced sprint stamina consumption in Balanced and Survivor modes.
  • Made the time from firing input to shot much shorter.

Performance and graphics

  • Updated Kona’s engine and rendering pipeline.
  • Reworked terrain, scenery, and texture loading, with improvements to visibility management and background loading.
  • Reduced repeated object searches, unnecessary per-frame work, and memory allocations in several gameplay systems.
  • Spread scenery spawning and visibility updates across frames to reduce sudden bursts of work.
  • Updated shader preparation to reduce first-use rendering stalls.
  • Expanded graphics settings and frame-rate limits, including 72, 80, and 90 FPS options, mainly for VR.
  • Added experimental NVIDIA DLSS and AMD FSR 2 upscaling for supported Windows hardware, disabled by default.
  • Added optional volumetric lighting and GPU snow particles on supported configurations.
  • Updated snow, water, fog, and material rendering for the new pipeline.
  • Fixed colour-grading and exposure issues, including incorrect transitions between lighting conditions.
  • Restored missing effects on vision characters and glowing footprints.
  • Improved motion-blur support for moving objects and held equipment.

Menus, reading, and controls

  • Reworked settings navigation, controller focus, and confirmation dialogs.
  • Fixed pause-menu backgrounds intercepting input intended for submenus.
  • Fixed cases where menu transitions could become stuck while the game was paused.
  • Improved save-slot readability and added clearer mode labels.
  • Added page indicators and previous/next arrows when reading documents.
  • Fixed document-navigation clicks also triggering unrelated gameplay input.
  • Fixed settings panels reopening at an old scroll position.
  • Fixed notification cleanup and several input and interface errors.
  • Improved movement input handling at high frame rates.

VR

  • Replaced the legacy VR integration with OpenXR.
  • Added revised hand poses, support-hand grips, and left- or right-handed item handling.
  • Added physical steering-wheel interaction, with stick steering still available.
  • Improved firearm aiming and reloading, including partial reloads for supported equipment.
  • Improved journal navigation, document handling, and Polaroid positioning.
  • Improved menu pointers, interaction markers, subtitle readability, and recentering.
  • Fixed several loading and fade issues that could reveal the world too early or leave interface elements in the wrong place.
  • Improved teleport landing checks around steps and obstacles.
  • Added separate PC VR preferences so switching between desktop and headset play preserves each setup.

Saves, achievements, and other fixes

  • Added Steam Cloud saves, allowing you to continue your investigation across computers and Steam Deck, with your checkpoints and journal photos synchronized.
  • Added a migration prompt for older saves, with recovery backups created before importing them.
  • Improved checkpoint and photo saving, including recovery copies and safer handling of interrupted writes.
  • Fixed unreadable checkpoints preventing other saves from being listed.
  • Fixed save triggers failing to retry after an unsuccessful save.
  • Improved achievement delivery and retry handling when Steam is temporarily unavailable.
  • Fixed water incorrectly counting as alcohol for the Prohibition achievement, with recovery handling for eligible older saves.
  • Fixed road sections disappearing when travelling between certain loading regions.
  • Improved restoration of indoor context when loading a checkpoint.
  • Fixed radio playback initialization and several animation-state errors.

Kona Halloween Update

Quelle: Steam

PlayingTux – Playing Games on Linux - since 1995.