Für Robot Roller-Derby Disco Dodgeball ist mit Update 10.3 das nächste Update auf Steam erschienen, das auch unter Linux läuft.
Robot Roller-Derby Disco Dodgeball ist ein Multiplayer-Shooter, bei dem Einrad-Roboter in neongetränkten Disco-Arenen mit Dodgebällen aufeinander losgehen. Im Fokus stehen diesmal verbesserte Scoreboards mit Fortschrittsbalken, ein externer Audio-Visualizer für Browser sowie zahlreiche Balance-Änderungen rund um das Spawn-Shield. Nach dem Artikel zu Update 10.2 ist dies bereits die dritte Nachbesserung in kurzer Zeit.
Features
- Improved scoreboards - They now show progress bars towards a goal, and little portraits of the bots in rounds where individual scores/status are essential (FFA, Elimination, etc). Round wins are represented by a separate progress meter as well
- External audio visualizer works with browsers. You can leave it on “Auto” mode or select your browser directly from the audio settings page
Improvements
- Bot pathfinding is improved - they are slightly less rigid about following specific routes, to make them more realistic. In racing modes bots are better about planning ahead to more smoothly target the next checkpoint
- Arena light bars in Fort don’t flash so brightly
- Game launch is quicker and smoother, and has more spinny color dots just for fun
- Improved performance of chat window
- Chat messages have short animation when appearing
Balance Changes
- Removed temporary shield you get when picking up super ball
- Picking up a ball or cube immediately removes your spawn shield instead of just simply having it decay much faster
- Added more logic to prevent bots from catching in PvE modes
- Moved Cube Capture spawn locations in Cage, as it was too easy to receive the cube with your spawn shield still active
- Singleplayer bot match countdown starts at 3 instead of 5
- Getting hit with a ball when you have a health meter adds a 1 second shield to prevent extremely rapid hits
Bug Fixes
- Made steam stat sync & uploads more reliable
- Fixed a few cases of ’null references’ causing game instability
- Added protection against being able to catch fireball throws in multiplayer due to latency
- Added code to protect against bots being flagged as ‘on ground’ when they were actually in the air
- Fixed blank space in chat window
- Fixed inconsistent ESC behavior on the end of match menus

Quelle: Steam