Featured image of post Gator Material Studio: Tool für PBR-Materialien und 3D-Texture-Painting veröffentlicht

Gator Material Studio: Tool für PBR-Materialien und 3D-Texture-Painting veröffentlicht

Gator Material Studio ist ab sofort für Linux auf Steam erhältlich.

Das Tool ist eine eigenständige Anwendung zum Erstellen prozeduraler Materialien per Node-Graph und zum direkten Bemalen von 3D-Modellen - inklusive Baking von Mesh-Maps und Export fertiger PBR-Texturen für Game-Engines. Der Preis liegt bei 20,49 € (zum Start mit 15 % Rabatt für 17,41 € bis zum 9. Oktober).

Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators.

Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application.

Create Procedural Materials

Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap.

Paint Directly on Your Models

Import a UV-mapped model and paint directly in 3D, 2D UV space, or a split view. Work with material channels including Base Color, Roughness, Metallic, Normal, Height, Ambient Occlusion, Opacity and Emission.

Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools.

Bake Mesh-Aware Maps

Generate maps from your model for use while texturing, including Ambient Occlusion, Curvature, World-Space Normal, Position, Thickness, ID maps and Normal maps. These maps can drive generators and reusable material effects such as edge wear, dirt accumulation, cavities, gradients, and other geometry-aware details.

Build Reusable Content

Create and reuse your own materials, smart materials, masks, generators, filters, brushes, alphas, stencils and procedural graphs. Materials created in the Designer workflow can be used directly inside the Painter workflow, allowing procedural generation and hand-painted detail to exist in the same project.

Built for Game Development

Gator Material Studio focuses on practical PBR asset creation for games. Create materials, texture props and characters, bake supporting maps, and export production-ready texture sets without splitting the workflow across separate material-design and texture-painting applications.

Gator Material Studio

Quelle: Steam

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