Defold wurde in der Version 1.13.2 veröffentlicht.
Defold ist eine kostenlose, quelloffene 2D/3D-Game-Engine mit eigenem Editor, mit der sich Spiele für Desktop, Mobile, Web und Konsolen entwickeln lassen.
Die Version bringt Rich-Text-Unterstützung für Labels und GUI-Nodes (Farben, Farbverläufe, Umrandungen, Schatten, animierte Effekte und Links), eine neue Bullet3D-Physik-API für direkten Zugriff auf Rigid Bodies und Constraints ohne native Extensions sowie 3D-Collision-Meshes für präzisere Kollisionsgeometrie. Zusätzlich gibt es Verbesserungen bei Text-Rendering, Editor-Funktionen und Build-Optionen.
Major Features
Rich Text Support: Labels and GUI nodes now support markup for formatting, including colors, gradients, sizes, outlines, shadows, underlines, animated effects, sprites, links, and named styles for text.
Bullet3D Physics API: A new Lua API provides access to the Bullet 3D physics world and the objects inside it, enabling developers to work with rigid bodies, shapes, and constraints without native extensions.
3D Collision Meshes: Developers can now use mesh geometry for collision shapes, improving accuracy for complex level geometry compared to primitive shapes.
Enhanced Text Rendering: The release adds OpenType CFF font support and optimizes distance-field font generation for faster performance.
Text Properties: Scripts can now declare text properties directly, supporting UTF-8 and multi-line values for easier content management.
Editor Improvements
The editor gains HTTP endpoints for project compilation and game execution, format-on-save functionality, and validated Lua API annotations. Scene View now preserves camera settings and grid preferences between sessions.
Build and Platform Updates
Custom engine builds can exclude GUI, Particle FX, Tilemap, and rich text subsystems. Android projects gain R8 support for Java optimization, and HTML5 loading includes improved resource hints and retry logic.
Notable Deprecations
The misspelled
window.WINDOW_EVENT_ICONFIEDconstant is deprecated in favor of the correctedwindow.WINDOW_EVENT_ICONIFIEDspelling.

Quelle: GitHub