Silent Shark, ein taktischer U-Boot-Simulator aus dem Zweiten Weltkrieg mit nativer Linux-Unterstützung, wurde auf Steam veröffentlicht.
Im Spiel steuert man ein US-U-Boot im Pazifikkrieg und muss Ziele per Hydrophon aufspüren, über das Periskop identifizieren und mit dem Torpedo-Datenrechner (TDC) manuell eine Feuerleitlösung berechnen, bevor Zerstörer-Eskorten reagieren; erhältlich ist der Titel zum Launch für 14,60€ (statt 18,25€, 20% Rabatt). Wer vorher reinschnuppern möchte: Auf der Steam-Seite steht auch eine kostenlose Demo bereit.
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
Core Features
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.
Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.
Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Full Campaign
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning
Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Long-term survival challenge: navigate the full duration of the Pacific war campaign

Entwickelt wurde Silent Shark von John Goering, einem Indie-Entwickler aus Berlin.
Quelle: Steam