Featured image of post GE-Proton:  v11-6 mit Updates für Wine-Wayland veröffentlicht

GE-Proton: v11-6 mit Updates für Wine-Wayland veröffentlicht

GE-Proton, die inoffizielle Proton-Variante von GloriousEggroll, wurde in Version GE-Proton 11-6 veröffentlicht.

Schwerpunkt des Release ist die Wine-Wayland-Unterstützung: Eine 58-Patch-Serie bringt natives Rendering von Kindfenstern per DMA-BUF, und winewayland.drv sowie winex11.drv lassen sich jetzt parallel nutzen und pro Prozess über WINE_GRAPHICS_DRIVER auswählen. Neu sind zudem Steam-Overlay-Unterstützung unter Wine-Wayland, ein OpenGL-Overlay für Wine-X11 und Wine-Wayland sowie eine überarbeitete Audio- und Haptik-Ausgabe für PS5-Controller (inklusive Death Stranding Director’s Cut und Death Stranding 2). Außerdem wird DXVK auf Version 3.1 aktualisiert.

Wine-Wayland

  • Updated the Wine base and rebased the EM11 Wine-Wayland patch series
  • Imported a 58-patch cross-process DMA-BUF series for native child-window rendering (GDI, OpenGL, Vulkan child windows, CEF launchers, popups, menus, shaped windows)
  • Added StatusNotifierItem tray icons, native context menus and host desktop notifications
  • winewayland.drv and winex11.drv are now available side by side, selected per process via WINE_GRAPHICS_DRIVER; new PROTON_USE_X11_EXCLUSIVE forces X11 for chosen executables
  • Fixed a deadlock on cursor conversion and minutes-long Ubisoft Connect startup

Overlay

  • Added Steam overlay support under Wine-Wayland, with Vulkan interception moved into a standalone vkroots implicit layer
  • Added OpenGL overlay support under Wine-X11 and Wine-Wayland (no Zink required)
  • Added launcher controller support, mouse capture, keyboard/text input and cursor forwarding
  • Fixed overlay text fields and input pass-through; moved layered-overlay readback off the present path

PS5 Controller

  • Reworked DualShock 4, DualSense and DualSense Edge audio/haptic routing, profile switching and hotplug
  • Added Death Stranding Director’s Cut BB audio, haptics and adaptive triggers, extended to Death Stranding 2
  • Added DS4-v2-to-DS4-v1 spoofing and generalized hatswitch / XInput translation
  • Expanded standalone Steam Input fallback for Horizon Zero Dawn and God of War Ragnarok
  • Added or fixed presets for many titles (RDR2, Sekiro, Dark Souls Remastered, Yakuza 0, SF6, Monster Hunter Rise and more)

Video

  • Fixed Media Foundation drain/callback handling, fragmented Annex-B H.264 assembly and allocator orientation
  • Fixed Lords of the Fallen, Grandia II, Girls’ Frontline 2 and Ys: Memories of Celceta
  • Improved Googlevideo / live-HLS handling and system-memory live video for VRChat

Miscellaneous

  • Fixed Wine syscall-dispatch gating for Marvel Rivals and related EAC/EOS launch failures
  • Fixed FreeArc installers, added a KDE Ark prefix-directory repair and fixed PROTON_NVIDIA_LIBS NVAPI path handling
  • Updated Wine, DXVK to 3.1, VKD3D, VKD3D-Proton, DXVK-NVAPI, FEX and protonfixes
  • Improved AArch64 builds, including Steam support in FEX

GE-Proton 11-6

Quelle: GitHub

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