Reddit Linux_Gaming
Need help with Hedge Mod Manager!
I've gotten Hedge Mod Manager working using this guide:
https://www.reddit.com/r/SteamDeck/comments/18phld9/hedgemodmanager_steam_deck_installation_guide/
But I've ran into a snag. For some reason, it's only detecting two of my games: Sonic Origins and Sonic Lost World. I have Forces, Frontiers, Colors Ultimate and Shadow Generations all installed on the same drive as the previously mentioned games, so I don't understand why the program isn't detecting them.
To make things even more puzzling, when I try to add the aforementioned games manually to the list, Hedge Mod Manager doesn't recognize their .exe's. I can't seem to find any answers online and asking on Gamebanana yielded no results. Can anybody help me figure out why Hedge Mod Manager is acting like this?
submitted by /u/Overcast_Prime[link] [comments]
Gamescope on Ubuntu (24.04.1)
Greetings.
I'm rather sorry to be back so soon, but to be fair with you, I'm rather dumb in many aspects.
Since I've had trouble getting my games (imported to Steam/Proton) to run fullscreen with (launch settings)
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=0 WINE_FULLSCREEN_FSR_CUSTOM_MODE=1920x1080 %command%I've thought about installing Gamescope, as advised, and managed to discover this guide.
Unfortunately, the described way resulted in wayland-server dependency related error.
I then attempted to use the advised
git reset 5e8fddf --hard; git clean -fxd; git submodule update --init --force --recursive, but the command prompts
fatal: not a git repository (or any of the parent directories): .gitI apologise, but I'm rather unfamiliar with git commands and while the Help command does list a number of keywords to choose from, I'm quite unsure as to how to structure them in order to avoid this error!
As to how my games (one as an example) show-up with the FSR command, I've read somewhere it may be due to the games running in a (borderless) window, however, there is no option to change between window/fullscreen in the settings of those games. If I do not manage to install Gamescope after all, would there be any way of resolving the matter?
Game running with the Launch Options
Launched without Launch Options
submitted by /u/Erianthor[link] [comments]
Garry's Mod Crashing on Void Linux - Buffer Overflow During Loading
I'm running Void Linux with an NVIDIA GPU and experiencing a persistent crash with Garry's Mod. The game crashes consistently during the initial blue loading screen with a buffer overflow error, despite having the latest GModCEFCodecFix installed.
The frustrating part is that the game was working perfectly fine a few weeks ago. Here's what I've tried so far:
- Downgrading NVIDIA drivers
- Downgrading various system packages
- Editing game configs
- Adjusting system memory limits (ulimit)
- Clean reinstalls of GMod
- Different launch options including -nofontcache and -noaasampledfont
- Clearing shader and font caches
- Running the game inside Distrobox Ubuntu
- Running the game inside Conty
As a server owner, having to switch between Windows and Linux just to help players is becoming a major inconvenience.
System Info:
- Void Linux (up to date)
- NVIDIA GPU with driver version 550.127.05
Crash Log: https://pastebin.com/raw/tTvQc7Aj
Any help would be greatly appreciated. Let me know if you need any additional information.
submitted by /u/Background-Spread870[link] [comments]
OCTOPTICOM 3D - an open-ended puzzle programming(zachlike) game inspired by optical computing
How can I find out which additional packages a Flatpak such as Lutris can use?
Hi,
I've successfully installed Lutris as a Flatpak and run a fair number of games on it. I wanted to see the FPS in some newer games, so I installed Mangohud and gave Lutris access to the mangohud config file.
to get this to work, it also requires the installation of an additional Flatpak package which Lutris can use:
- runtime/org.freedesktop.Platform.VulkanLayer.MangoHud/x86_64/23.08
However, there are also other versions, such as 24.08 (which doesn't work with the current version of Lutris) and older versions.
Does someone know a way to query a Flatpak installation to see which additional packages it can use, so I don't have to do trial and error with the versions of those packages?
edit: the command "flatpak info <app-name> -e" to show extensions doesn't work. It only shows the packages the installation of this flatpak will pull in; it doesn't show optional packages such as the VulkanLayer.MangoHud one, which is needed to talk to the system-installed MangoHud.
(I would have posted this in the Flatpak subreddit, but that one is 100 times smaller than this one, with a post every 4 days or so. I hope/think the Linux-Gaming subreddit may be more successful in finding an answer.)
submitted by /u/Xatraxalian[link] [comments]
Re-installed steam, cant add a extra drive for my games. :L
Dragon Age Veilguard long shader verification
I'm launching the game through lutris and EA app. The game verify shaders every time I open it and it takes 5-10 min to do so. How can I skip this? Using fedora kde with 2080 rtx gpu if that matters.
submitted by /u/noblepickle[link] [comments]
Why is this happening? :/ (this happens with all my games)
blasphemous black screen
I haven't been able to play blasphemous because everytime I launch the game, the screen just stays black. I have tried verifying the game files, reinstalling etc. pls help me
submitted by /u/EffectiveWafer6104[link] [comments]
PoE with Overwolf on Linux?
Hi, does anybody know if it's possible to run PoE (Path of Exile) with Overwolf's PoE Overlay on Linux?
I'm getting kerberos error when trying to install Overwolf with Bottles, with Lutris (not using a lutris.net installer) I could install Overwolf but it crashes when trying to download PoE Overlay. I run PoE with Steam normally.
submitted by /u/Nolan_PG[link] [comments]
I think I'm the world's first professional Linux gamer. I get paid more than Windows gamers anyway.
How’s the Experience and Performance of Deadlock on Linux?
Hi everyone! 👋
I’m curious about the experience of those who’ve tested Deadlock on Linux. The game is still in development, but it seems to have great competitive potential.
- Has anyone managed to run it on Linux?
- How’s the overall performance? Does it run smoothly or have any issues?
- Were there any challenges with drivers or compatibility?
- DXVK or Vulkan?
I’d love to hear your feedback! 😊
https://peertube.linuxrocks.online/w/cRudEBWFPb4NjSWwkvsbqY
submitted by /u/Glum-Travel-7556[link] [comments]
AMDGPU faild with *ERROR* ring gfx_0.0.0 timeout
I started playing this game named New World. It runs mostly fine on my system through steams proton. However, there is this behaviour that I encounter for the first time on my amd gaming desktop. Where the display freezes out of nowhere while playing the game and it won't recover unless I reboot (or I think it also recovers after logging out and logging back in through GDM).
The journalctl logs report that:
Nov 16 15:29:35 amd-desktop-nixos kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, but soft recovered
Nov 16 15:29:46 amd-desktop-nixos kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, but soft recovered
Nov 16 15:29:56 amd-desktop-nixos kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=19276878, emitted seq=19276881
Nov 16 15:29:56 amd-desktop-nixos kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process NewWorld.exe pid 62920 thread dxvk-submit pid 63104
it always produces the same error on journalctl with this issue. I tried googling the error messages and found out multiple issues/posts with the same descriptions. Some of the comments suggest setting the kernel parameter amdgpu.ppfeaturemask=0xfffd7fff and I tried that, I believe with this parameter set, the frequency of the issue happening has lowered but I still experience the issue time to time, which is very frustrating.
I only experience the bug in this game, not on other games I play (but I suspect this might be the most demanding one), and weirdly I played the game a year ago as well and did not encounter such issues. Maybe it is a software regression on my system, but wanted to ask here if anyone has experienced similar issues and found a solution.
My system info is as follows;
OS: NixOS 24.05.20240709.249fbde (Uakari) x86_64
Kernel: Linux 6.6.37
WM: Sway (Wayland), (but also experienced the issue in i3 X11)
CPU: AMD Ryzen 5 5600 (12) @ 3.50 GHz
GPU: AMD Radeon RX 6700 XT
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c5)
`Subsystem: Sapphire Technology Limited Sapphire Radeon RX 6700` `Kernel driver in use: amdgpu` `Kernel modules: amdgpu` submitted by /u/emrebicer[link] [comments]
Huge FPS drop in linux
Recently i just decided to try linux, Linux mint XFCE to be exact, and it all going okay, untill i downloaded minecraft, i saw HUGE fps drop in linux, now ik my pc specs arent the problem, even tho i have shitty pc, but it doesnt matter because in windows 10, I used to get 400 fps, in 1.8.9 with optifine, and in linux its around 100 and 70 (1.8.9) in some areas, now i used to lock my fps to like 120 in windows, and anything above 60 fps was fine for me, But in linux it just doesnt feel like 100 fps at all, its not smooth, idk how to explain this but its just not 60 fps it stutters even tho there arent any drops, kinda like when you record on a shitty pc, matter fact its actually than when i recorded my gameplay in windows and yes i tried to tweak my settings as much as possible, But its just isnt working, This is odd because i hear people say that they get a huge fps boost in linux, so idk, I also went to Driver manager in settings, and it says no driver needs to be updated, im wondering is there any app like driver booster for linux? cause if this doesnt workout i might have to switch back to windows.
submitted by /u/FrinkiiYInkii[link] [comments]
Fullscreen BPM lag
Hey there folks! I've been having this issue with steam for awhile now where in BPM the application lags if i go into fullscreen mode on a secondary monitor, the rest of the system is perfectly fine but the performance of BPM is very poor
OS: Pop_os 22.04lts CPU: I9-9900kf GPU: AMD Radeon 7800xt RAM: 2x16gb x 2x8gb
submitted by /u/GodsBadAssBlade[link] [comments]
GTA Online & BattlEye
Contrary to the well spun myth that GTA Online doesn't work on Linux since the BattlEye update because Rockstar forgot to tick a box (if you believe that I have bridge in Liberty City to sell you), BattlEye does in fact work.
https://wiki.archlinux.org/title/Steam/Game-specific_troubleshooting#Grand_Theft_Auto_V
For those who are unfamiliar, there are various fixes posted online that include setting the PROTON_BATTLEYE_RUNTIME environment variable. This fix alone is not enough for most systems, you must also disable split lock mitigation. Some users may have done this for other games already, and maybe Valve has disabled this on SteamDeck, hence the conflicting reports on ProtonDB.
I discovered this by checking the kernel log. That this article garnered 3.2k upvotes, made the front page of Reddit and informed countless gamer news articles, before anyone even checked kernel logs, is a disgrace to the Linux community. You are responsible for the maintenance of your own system.
Hope this helps some disgruntled fans, and just in time for the December update!
submitted by /u/m0nocyt3[link] [comments]
No GPU acceleration with flatpak steam L:(
Hi,
I'm looking for help to get my GPU running with steam games on windows.
My issue is, that all games are using only CPU:
It is the same for all games that I've tested, none are using GPU. So I assume it's my config and not the game.
My environment:
steam is installed with flatpak (same situation if installed directly):
my host detects the card and uses the same driver version
according to glx info the nvidia is detected on host and in flatpak
flatpak:
torsten@whitestar:~$ flatpak run app/org.freedesktop.Platform.GlxInfo/x86_64/23.08|grep -i render
direct rendering: Yes
OpenGL renderer string: NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
GL_EXT_multisampled_render_to_texture2,
GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm,
GL_NV_conditional_render, GL_NV_conservative_raster,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OVR_multiview_multisampled_render_to_texture
host:
torsten@whitestar:~$ glxinfo|grep -i render
direct rendering: Yes
OpenGL renderer string: NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
GL_EXT_multisampled_render_to_texture2,
GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm,
GL_NV_conditional_render, GL_NV_conservative_raster,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OVR_multiview_multisampled_render_to_texture
Any ideas or info that I can deliver?
Thanks for your time
submitted by /u/Even-Association-986[link] [comments]