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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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Ntsync low fps

17. August 2025 - 03:15

I'm using manjaro, proton-ge with ntsync leaves very low fps I use x11 does anyone have any bad experiences?

submitted by /u/Upset-Brush-2413
[link] [comments]

Fallout New Vegas - Tick Fix (NVTF) Install Question

17. August 2025 - 02:56

For the install, the requirements are listed as needing VC++ Redist 2015-2022 and DirectX Runtime, are these needed given the use of Wine/Proton? If they are needed, would they need to be installed via Winetricks or Protontricks? Thank you.

submitted by /u/FalloutGuy91
[link] [comments]

Wayland OpenGL Latency Test

17. August 2025 - 02:29

Inspired by a somewhat recent post about cursor latency on Wayland, I decided to measure input lag in a real use case of gaming. With an SDL-based OpenGL game, I can compare across X11 and Wayland, both natively and through XWayland. Using a 240Hz camera and a 60Hz monitor, I count from 0 when the mouse is clicked up to the camera frame where screen activity becomes visible.

For native Wayland as well as XWayland, I use GNOME 48. For Xorg, I use Openbox without a compositor. I select the client type with the SDL_VIDEODRIVERenv var. On each tested platform, I also use three different game configurations that pertain to latency, yielding nine permutations in total. Vsyncis the standard OpenGL behavior that lets the driver handle all frame timing. GLFinishforces the game to wait for a buffer swap to occur before advancing to a new frame. Max FPSsets an in-game FPS cap of 59, just below the monitor refresh rate. In all cases, V-sync is never disabled. Here is a table of the data I gathered and the average latency of each test in milliseconds.

Xonotic click-to-photon latency

Interpreting this, what is immediately obvious is that the native Wayland client behaves differently, while the X11 client is, within margin of error, identical on both Xorg and XWayland. The native Wayland client benefits from not having exorbitant buffering in the standard V-sync case, but it for some reason does not benefit from having GLFinish thrown in, giving the X11 client an advantage in this rather obscure scenario. Capping the frame rate unsurprisingly yields the best results in all cases. The data suggests that Xorg may have a lead here, but this specific measurement is highly variable and prone to imprecision, so I wouldn't make such a conclusion without sufficient, high-quality data.

It's also important to note that there are many factors at play. Different drivers and hardware setups may behave differently, and not all Wayland desktops are equal. While I have no empirical data to back it up, Sway does not feel as responsive as GNOME does.

Conclusion: Wayland with a competent compositor does not seem to add latency to legacy games. Games ported to Wayland natively may exhibit different behavior that may or may not be desired, but the latency remains just as good under optimal conditions.

Specs:

  • Google Pixel 8
  • Zen 4 7800X3D + RDNA 2
  • ASUS ROG PG248Q
  • Arch Linux 6.12 LTS
submitted by /u/Silikone
[link] [comments]

Question about Steam Cloud saves on Linux

17. August 2025 - 01:31

I'm thinking of switching OS from Windows 10 to Ubuntu. I have been doing some research and it seems that the Steam Cloud saves should transfer over to the new OS with not too much issues as long as you use Proton, though I have heard some issues with Proton not working right with games that already have a dedicated Linux version. Is there anything I should do to ensure the cloud saves are downloaded without issues?

submitted by /u/BrentC274
[link] [comments]

What dependencies does Bottles install when I create a gaming bottle?

17. August 2025 - 01:15

The new versions hide them and I can't see them.

submitted by /u/llMare
[link] [comments]

help i cant run bayonetta it just crashed on startup in one second

17. August 2025 - 00:49

as tittle says i cant run bayonetta i am new to linux and i tried to play bayonetta it is a fit girl repack (i am just a student pls dont judge me) i tried runnin it via lutrius,heroic and steam used ge proton,experimental,6.8. tried the many steam commands they said on reddit like this one-PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% i
someone pls help atp i am desperrate
heres the log of lutrius
Started initial process 999 from gamemoderun /home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/umu/umu-run /home/naman/Desktop/Bayonetta/Bayonetta.exe

Start monitoring process.

gamemodeauto:

[umu.__main__:78] DEBUG: 1=PROTON_USE_WINED3D=1

[umu.__main__:78] DEBUG: SHELL=/bin/sh

[umu.__main__:78] DEBUG: SESSION_MANAGER=local/Naman-laptop:@/tmp/.ICE-unix/1398,unix/Naman-laptop:/tmp/.ICE-unix/1398

[umu.__main__:78] DEBUG: __EGL_EXTERNAL_PLATFORM_CONFIG_DIRS=/etc/egl/egl_external_platform.d:/usr/lib/x86_64-linux-gnu/GL/egl/egl_external_platform.d:/usr/share/egl/egl_external_platform.d

[umu.__main__:78] DEBUG: QT_ACCESSIBILITY=1

[umu.__main__:78] DEBUG: XDG_CONFIG_DIRS=/app/etc/xdg:/etc/xdg

[umu.__main__:78] DEBUG: XDG_SESSION_PATH=/org/freedesktop/DisplayManager/Session0

[umu.__main__:78] DEBUG: GNOME_DESKTOP_SESSION_ID=this-is-deprecated

[umu.__main__:78] DEBUG: LANGUAGE=en_IN:en

[umu.__main__:78] DEBUG: SSH_AUTH_SOCK=/run/user/1000/keyring/ssh

[umu.__main__:78] DEBUG: XDG_DATA_HOME=/home/naman/.var/app/net.lutris.Lutris/data

[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE_PATH=/home/naman/Desktop/Bayonetta

[umu.__main__:78] DEBUG: CINNAMON_VERSION=6.4.8

[umu.__main__:78] DEBUG: XDG_CONFIG_HOME=/home/naman/.var/app/net.lutris.Lutris/config

[umu.__main__:78] DEBUG: DESKTOP_SESSION=cinnamon

[umu.__main__:78] DEBUG: FLATPAK_ID=net.lutris.Lutris

[umu.__main__:78] DEBUG: WINE_MONO_CACHE_DIR=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runners/proton/Proton - Experimental/files/mono

[umu.__main__:78] DEBUG: GTK_MODULES=gail:atk-bridge

[umu.__main__:78] DEBUG: XDG_SEAT=seat0

[umu.__main__:78] DEBUG: PWD=/home/naman/Desktop/Bayonetta

[umu.__main__:78] DEBUG: ALSA_CONFIG_PATH=/usr/share/alsa/alsa-flatpak.conf

[umu.__main__:78] DEBUG: XDG_SESSION_DESKTOP=cinnamon

[umu.__main__:78] DEBUG: LOGNAME=naman

[umu.__main__:78] DEBUG: XDG_SESSION_TYPE=x11

[umu.__main__:78] DEBUG: GPG_AGENT_INFO=/run/user/1000/gnupg/S.gpg-agent:0:1

[umu.__main__:78] DEBUG: WINEESYNC=1

[umu.__main__:78] DEBUG: XAUTHORITY=/run/flatpak/Xauthority

[umu.__main__:78] DEBUG: DESKTOP_STARTUP_ID=cinnamon/Lutris/1794-51-Naman-laptop_TIME53780341

[umu.__main__:78] DEBUG: XDG_GREETER_DATA_DIR=/var/lib/lightdm-data/naman

[umu.__main__:78] DEBUG: LUTRIS_GAME_UUID=0690bffe-6a20-4e93-8900-2b30cebade48

[umu.__main__:78] DEBUG: container=flatpak

[umu.__main__:78] DEBUG: GJS_DEBUG_TOPICS=JS ERROR;JS LOG

[umu.__main__:78] DEBUG: GDM_LANG=en_US

[umu.__main__:78] DEBUG: GI_TYPELIB_PATH=/app/lib/girepository-1.0

[umu.__main__:78] DEBUG: WINEARCH=win64

[umu.__main__:78] DEBUG: HOME=/home/naman

[umu.__main__:78] DEBUG: LANG=en_IN

[umu.__main__:78] DEBUG: STORE=none

[umu.__main__:78] DEBUG: XDG_CURRENT_DESKTOP=X-Cinnamon

[umu.__main__:78] DEBUG: DXVK_LOG_LEVEL=error

[umu.__main__:78] DEBUG: WEBKIT_DISABLE_DMABUF_RENDERER=1

[umu.__main__:78] DEBUG: AT_SPI_BUS_ADDRESS=unix:path=/run/flatpak/at-spi-bus

[umu.__main__:78] DEBUG: XDG_SEAT_PATH=/org/freedesktop/DisplayManager/Seat0

[umu.__main__:78] DEBUG: PULSE_CLIENTCONFIG=/run/flatpak/pulse/config

[umu.__main__:78] DEBUG: DXVK_ENABLE_NVAPI=1

[umu.__main__:78] DEBUG: PROTON_VERB=waitforexitandrun

[umu.__main__:78] DEBUG: XDG_CACHE_HOME=/home/naman/.var/app/net.lutris.Lutris/cache

[umu.__main__:78] DEBUG: GJS_DEBUG_OUTPUT=stderr

[umu.__main__:78] DEBUG: XDG_ACTIVATION_TOKEN=cinnamon/Lutris/1794-51-Naman-laptop_TIME53780341

[umu.__main__:78] DEBUG: WINEDLLOVERRIDES=winemenubuilder=

[umu.__main__:78] DEBUG: XDG_SESSION_CLASS=user

[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE=1

[umu.__main__:78] DEBUG: PROTON_EAC_RUNTIME=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/eac_runtime

[umu.__main__:78] DEBUG: APPIMAGE_EXTRACT_AND_RUN=1

[umu.__main__:78] DEBUG: USER=naman

[umu.__main__:78] DEBUG: WINE_LARGE_ADDRESS_AWARE=1

[umu.__main__:78] DEBUG: GAME_NAME=bayonetta

[umu.__main__:78] DEBUG: DISPLAY=:0

[umu.__main__:78] DEBUG: SHLVL=0

[umu.__main__:78] DEBUG: WINE_GECKO_CACHE_DIR=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runners/proton/Proton - Experimental/files/gecko

[umu.__main__:78] DEBUG: FLATPAK_SANDBOX_DIR=/home/naman/.var/app/net.lutris.Lutris/sandbox

[umu.__main__:78] DEBUG: XDG_VTNR=7

[umu.__main__:78] DEBUG: XDG_SESSION_ID=c2

[umu.__main__:78] DEBUG: WINEDEBUG=-all

[umu.__main__:78] DEBUG: XDG_STATE_HOME=/home/naman/.var/app/net.lutris.Lutris/.local/state

[umu.__main__:78] DEBUG: LD_LIBRARY_PATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/lib:/usr/lib/x86_64-linux-gnu:/app/lib/i386-linux-gnu:/app/lib:/app/lib32:/usr/lib/x86_64-linux-gnu/GL/nvidia-575-64-03/lib:/app/lib/i386-linux-gnu/GL/nvidia-575-64-03/lib:/usr/lib/x86_64-linux-gnu/GL/default/lib:/app/lib/i386-linux-gnu/GL/default/lib:/app/lib/ffmpeg/.:/app/lib32/ffmpeg/.:/usr/lib/x86_64-linux-gnu/dri/intel-vaapi-driver/lib:/usr/lib/x86_64-linux-gnu/openh264/extra:/lib:/lib64:/usr/lib:/usr/lib64:/lib/i386-linux-gnu:/lib/x86_64-linux-gnu:/usr/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-i686:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-x86_64:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib:/usr/lib/extensions/vulkan/gamescope/lib

[umu.__main__:78] DEBUG: XDG_RUNTIME_DIR=/run/user/1000

[umu.__main__:78] DEBUG: DBUS_SYSTEM_BUS_ADDRESS=unix:path=/run/dbus/system_bus_socket

[umu.__main__:78] DEBUG: GST_PLUGIN_SYSTEM_PATH=/app/lib32/gstreamer-1.0:/app/lib/gstreamer-1.0:/usr/lib/i386-linux-gnu/gstreamer-1.0:/usr/lib/x86_64-linux-gnu/gstreamer-1.0

[umu.__main__:78] DEBUG: GTK3_MODULES=xapp-gtk3-module

[umu.__main__:78] DEBUG: XDG_DATA_DIRS=/app/share:/usr/lib/extensions/vulkan/share:/usr/share:/usr/share/runtime/share:/run/host/user-share:/run/host/share:/usr/lib/pressure-vessel/overrides/share

[umu.__main__:78] DEBUG: PROTON_DXVK_D3D8=1

[umu.__main__:78] DEBUG: PROTONPATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental

[umu.__main__:78] DEBUG: PATH=/app/bin:/usr/bin:/app/utils/bin:/usr/lib/extensions/vulkan/MangoHud/bin/:/app/jre/bin/:/usr/lib/extensions/vulkan/gamescope/bin

[umu.__main__:78] DEBUG: GDMSESSION=cinnamon

[umu.__main__:78] DEBUG: PYTHONUSERBASE=/var/data/python

[umu.__main__:78] DEBUG: DBUS_SESSION_BUS_ADDRESS=unix:path=/run/flatpak/bus

[umu.__main__:78] DEBUG: WINE=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/bin/wine

[umu.__main__:78] DEBUG: ALSA_CONFIG_DIR=/usr/share/alsa

[umu.__main__:78] DEBUG: UMU_LOG=1

[umu.__main__:78] DEBUG: PULSE_SERVER=unix:/run/flatpak/pulse/native

[umu.__main__:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE_PID=117181

[umu.__main__:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE=/var/lib/flatpak/exports/share/applications/net.lutris.Lutris.desktop

[umu.__main__:78] DEBUG: WINEFSYNC=1

[umu.__main__:78] DEBUG: DXVK_NVAPIHACK=0

[umu.__main__:78] DEBUG: WINE_FULLSCREEN_FSR=1

[umu.__main__:78] DEBUG: PROTON_BATTLEYE_RUNTIME=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/battleye_runtime

[umu.__main__:78] DEBUG: GAMEID=umu-default

[umu.__main__:78] DEBUG: LD_PRELOAD=libgamemodeauto.so.0

[umu.umu_run:777] INFO: umu-launcher version 1.2.9 (3.11.11 (main, Nov 10 2011, 15:00:00) [GCC 13.2.0])

[umu.umu_run:783] DEBUG: Connecting to '1.1.1.1'...

[umu.umu_run:699] DEBUG: PROTONPATH set, resolving its required runtime

/app/lib/python3.11/site-packages/requests/__init__.py:109: RequestsDependencyWarning: urllib3 (2.5.0) or chardet (None)/charset_normalizer (2.1.1) doesn't match a supported version!

warnings.warn(

[umu.umu_runtime:272] DEBUG: Local: /home/naman/.local/share/umu/steamrt3

[umu.umu_runtime:317] DEBUG: Existing install detected

[umu.umu_runtime:318] DEBUG: Using container runtime 'steamrt3' aka 'sniper'

[umu.umu_runtime:319] DEBUG: Checking updates for 'steamrt3'...

[umu.umu_runtime:363] DEBUG: Sending request to 'repo.steampowered.com/steamrt-images-sniper/snapshots/latest-container-runtime-public-beta/VERSION.txt?version=gPrfMqTXb47LefWuKFVgaQ' for 'VERSION.txt'...

[umu.umu_run:865] DEBUG: WINEPREFIX=/home/naman/Games/umu/umu-default

[umu.umu_run:865] DEBUG: GAMEID=umu-default

[umu.umu_run:865] DEBUG: PROTON_CRASH_REPORT_DIR=/tmp/umu_crashreports

[umu.umu_run:865] DEBUG: PROTONPATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental

[umu.umu_run:865] DEBUG: STEAM_COMPAT_APP_ID=default

[umu.umu_run:865] DEBUG: STEAM_COMPAT_TOOL_PATHS=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental:/home/naman/.local/share/umu/steamrt3

[umu.umu_run:865] DEBUG: STEAM_COMPAT_LIBRARY_PATHS=/home/naman

[umu.umu_run:865] DEBUG: STEAM_COMPAT_MOUNTS=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental:/home/naman/.local/share/umu/steamrt3

[umu.umu_run:865] DEBUG: STEAM_COMPAT_INSTALL_PATH=/home/naman/Desktop/Bayonetta

[umu.umu_run:865] DEBUG: STEAM_COMPAT_CLIENT_INSTALL_PATH=

[umu.umu_run:865] DEBUG: STEAM_COMPAT_DATA_PATH=/home/naman/Games/umu/umu-default

[umu.umu_run:865] DEBUG: STEAM_COMPAT_SHADER_PATH=/home/naman/Games/umu/umu-default/shadercache

[umu.umu_run:865] DEBUG: FONTCONFIG_PATH=

[umu.umu_run:865] DEBUG: EXE=/home/naman/Desktop/Bayonetta/Bayonetta.exe

[umu.umu_run:865] DEBUG: SteamAppId=default

[umu.umu_run:865] DEBUG: SteamGameId=default

[umu.umu_run:865] DEBUG: STEAM_RUNTIME_LIBRARY_PATH=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib:/usr/lib/x86_64-linux-gnu/openh264/extra:/app/lib/i386-linux-gnu/GL/nvidia-575-64-03/lib:/usr/lib/x86_64-linux-gnu/dri/intel-vaapi-driver/lib:/lib/i386-linux-gnu:/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-x86_64:/app/lib/i386-linux-gnu/GL/default/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/app/lib/i386-linux-gnu:/usr/lib64:/usr/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-i686:/home/naman/Desktop/Bayonetta:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib:/app/lib/ffmpeg/.:/lib64:/app/lib32/ffmpeg:/usr/lib/x86_64-linux-gnu/GL/default/lib:/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib:/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/lib:/usr/lib/x86_64-linux-gnu/GL/nvidia-575-64-03/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib/i386-linux-gnu:/app/lib32/ffmpeg/.:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/usr/lib/extensions/vulkan/gamescope/lib:/app/lib32:/usr/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib:/usr/lib/i386-linux-gnu:/app/lib/ffmpeg:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/app/lib

[umu.umu_run:865] DEBUG: STORE=none

[umu.umu_run:865] DEBUG: PROTON_VERB=waitforexitandrun

[umu.umu_run:865] DEBUG: UMU_ID=umu-default

[umu.umu_run:865] DEBUG: UMU_ZENITY=

[umu.umu_run:865] DEBUG: UMU_NO_RUNTIME=

[umu.umu_run:865] DEBUG: UMU_RUNTIME_UPDATE=

[umu.umu_run:865] DEBUG: UMU_NO_PROTON=

[umu.umu_run:865] DEBUG: RUNTIMEPATH=/home/naman/.local/share/umu/steamrt3

[umu.umu_run:865] DEBUG: UMU_STEAM_GAME_ID=

[umu.umu_run:865] DEBUG: UMU_INVOCATION_ID=d0b6956d297379ac16341ca76c043eae

[umu.umu_runtime:474] DEBUG: Acquiring file lock '/home/naman/.local/share/umu/umu.lock'...

[umu.umu_runtime:476] DEBUG: Acquired file lock '/home/naman/.local/share/umu/umu.lock'

[umu.umu_runtime:481] DEBUG: Released file lock '/home/naman/.local/share/umu/umu.lock'

[umu.umu_runtime:376] INFO: steamrt3 is up to date

[umu.umu_run:887] DEBUG: (PosixPath('/home/naman/.local/share/umu/steamrt3/umu'), '--verb', 'waitforexitandrun', '--', PosixPath('/home/naman/.local/share/umu/steamrt3/umu-shim'), PosixPath('/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/proton'), 'waitforexitandrun', '/home/naman/Desktop/Bayonetta/Bayonetta.exe')

[umu.umu_run:664] DEBUG: prctl exited with status: 0

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

fsync: up and running.

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

[umu.umu_run:668] DEBUG: Child 1003 exited with wait status: 0

Monitored process exited.

Initial process has exited (return code: 0)

All processes have quit

Exit with return code 0

submitted by /u/Sharp-Hospital-5956
[link] [comments]

Help me r/linux_gaming you are my only hope!

16. August 2025 - 23:43

Star Wars jokes aside, I am looking for assistance on this problem I have been facing. Note in the image shared, the brave window is technically maximized, but you can see part of the desktop background behind it. This is a bug of some sort I cannot figure out. When trying to interact with Brave my mouse has to be a distance above my intended target when it is like this, roughly about the vertical distance of the desktop you see in the screenshot.

This happens regardless of how I maximize: drag to the top of screen, double click on tab bar, click the maximize square button. Normally I have to repeatedly maximize then it resolves itself, but could happen anytime again.

I currently run Bazzite 42, but a few weeks back I was distro hopping and it did the same on Nobara. I suspected it may have been a brave issue, but when I rune Gnome instead of KDE Plasma brave works fine. So now I suspect its a KDE Plasma issue, but I am just unsure how to fix or what to do.

Has anyone experienced this and have any ideas?

System Specs:
CPU: AMD 7950x
GPU: Nvidia 4080 Super
(not sure if other specs are important, but can share if needed.

submitted by /u/OffDutyStormtrooper
[link] [comments]

Enabling No Man's Sky HDR

16. August 2025 - 23:42

I just recently got HDR working nearly flawlessly with all games that support it. For me, when the system detects HDR content my monitor switches into HDR mode. No mans sky however (proton GE 10-10, amdgpu, arch, mesa) doesn't seem to work at all with HDR. I have the HDR option however it seems the game is still reporting an SDR colorspace leading to a very blown out image at all hdr settings. I tested force enabling hdr as well with no luck. I also cant get gamescope or reshade to install in the game any help appreciated.

submitted by /u/TurbulentHomework573
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Question about Distros

16. August 2025 - 23:22

Why would a game I'm playing (RuneScape) work perfectly on Ubuntu and fedora (and possibly others) but have unstable, fluctuating Ping on Mint? I want to use Mint as my main OS but the game is unplayable. I even tried the new beta of Mint 22.2 and it still has the same issue.

submitted by /u/Emergency_Lime_2523
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Building a linux budget gaming/scientific research rig

16. August 2025 - 23:02

What I have:

Intel i5-3450 3.1hz (works; from an old Alienware Andromeda that did the past tense)

Planned OS:

Debian - Bookworm (For Neurodebian for work - just want to play a few games at least though.)

Help:

Can I use water/liquid cooling with this?

Anything particulars I may need as I continue to plan my build?

Any recommendations?

Thanks ❤️

submitted by /u/Proper-Pitch-792
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Help! Doom: The Dark Ages freezes on launch (Linux Mint, RTX 2070)

16. August 2025 - 22:07

Hello everyone, this is my first ever post on Reddit.

I'm really excited to play Doom: The Dark Ages, but I'm having trouble getting it to run on my Linux Mint system. The game launches via Steam, but it completely freezes on the title screen right when I'm prompted to press the space bar.

https://preview.redd.it/50key0gqufjf1.png?width=1156&format=png&auto=webp&s=949ab210c06d0e1d6c785881d10c0cc93f233ca7

When it freezes, the audio cuts out completely. After waiting for a moment, the sound sometimes returns, but if I press the space bar again, it freezes and the audio cuts out once more. Also, if I try to Alt+Tab out of the game, I just get a black screen and have to force quit.

I feel like I've tried everything and would really appreciate some help. My goal is to get the game working and stay on Linux.

Here are my system specs:

  • OS: Linux Mint
  • CPU: Intel Core i3-12100F
  • RAM: 16 GB
  • GPU: NVIDIA RTX 2070
  • NVIDIA Driver: version 575.64.03 (open kernel metapackage).

And here is what I've already tried to do to fix it:

  • Proton Versions: I've tested Proton GE 10-12, Proton 9.0-4, and Proton Experimental.
  • Launch Arguments: I've tried adding many different Proton launch arguments.
  • Other Steps: I've also tried using a VPN, closing all background applications, and changing the game's language to English.
  • Drivers: I attempted to update my drivers to the 580 series, but the update failed.

Has anyone else had this issue or have any ideas what I could try next? Since this is my first post, I hope I've provided all the necessary information. Please let me know if anything else is needed.

submitted by /u/HGT123t
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I am "forcibly" converted to Linux for gaming now because Windows refuses to use the driver for my RX580(probably cuz of vbios)

16. August 2025 - 22:01

I have this GPU borrowed from my friend for AI stuff. Probably this GPU was used for mining, and VBIOS is different. Thus in Windows driver just will refuse to be used. It will use "Microshit basic adapter" instead. Linux doesn't do that, thanks Linux. Now I use Linux forcibly. Linux is totally respectful to other OS's, they don't force anything. Even I changed the VBIOS, but it didn't do anything tho. Still won't load. But works like a monster on Linux. Anyway, I am not complaining.

submitted by /u/cryptobread93
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Need help with GTA 5 and launcher

16. August 2025 - 21:59

I bought GTA 5 on steam a while ago when I used windows and after I recently switched over I can't play GTA because I don't have direct X. I have added the launcher installer to steam as a non steam game so it could use proton to see if I could make it work that way, but now the issue I am having is that since I bought the game on steam when I log into my rockstar games account through the proton install it tells me that I have to buy the game again even when I make it search for installed games. Is there a way I could make the launcher recognize the game is already installed or could I maybe link the accounts without being able to use the launcher from the GTA 5 install? And I have looked this up already, but found absolutely nothing.

submitted by /u/StockCharity5912
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I don't understand how undervolting my GPU on linux works.

16. August 2025 - 21:59

So on Windows, my GPU (4090) is stable with 2580mhz@0.91v. (Stock is 2580mhz@1.01v)

I just don't really understand how to translate this into my file for Linux. I read on the Arch wiki I have to make a python script like this.

#!/usr/bin/env python from pynvml import * nvmlInit() # This sets the GPU to adjust - if this gives you errors or you have multiple GPUs, set to 1 or try other values myGPU = nvmlDeviceGetHandleByIndex(0) # The GPU clock offset value should replace "000" in the line below. nvmlDeviceSetGpcClkVfOffset(myGPU, 000) # The memory clock offset should be **multiplied by 2** to replace the "000" below # For example, an offset of 500 means inserting a value of 1000 in the next line nvmlDeviceSetMemClkVfOffset(myGPU, 000) # The power limit can be set below in mW - 216W becomes 216000, etc. Remove the below line if you don't want to adjust power limits. nvmlDeviceSetPowerManagementLimit(myGPU, 000000)

So for the GPU clock offset, I have no clue what that would even be or how to determine it.

Can't change the 2nd value until I figure out my first one.

And for the power limit, I thought I could just convert my volts but honestly when I try to put it through a converter nothing I get makes sense.

submitted by /u/Suspicious_Fly_2942
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Dota 2 stuttering/mini freeze

16. August 2025 - 21:27

Hi, I need help Im new to linux gaming with dota 2 (vulkan) online on linux from time to time I have some freeze/stuttering like 0.5s every 2-3min aprox. How I can track the issue or how I can fixed?

My pc have:
Fedora 42 / happen with nobara 42 too. Clean install on both.
Amd 9070xt kernel drivers
CPU 9800x3d (undervolt)
Ram 64gb
Network cable
ISCSI ext4 mount
Proton-GE Latest

I've played doom the dark ages, cyberpunk, diablo IV & rocket league without any issue

submitted by /u/PuzzleheadedHost1613
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COMO PUEDO INSTALAR GTA SA EN LINUX HUAYRA 5

16. August 2025 - 19:47

alguien que me pueda ayudar a instalar el gta sa en linux porfavor?

submitted by /u/Ambitious-Flight-853
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how to control RGB

16. August 2025 - 19:30

hey linux gaming fam, I got a question.

what tool do you use to control/configure your RGBs... like the fan RGBs and the likes?

submitted by /u/dude_kp
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GeForce Infinity now unlocks new potential!

16. August 2025 - 19:11

Hello everyone!

I have previously posted to this community 2 times now about the app of GeForce Infinity which I am the original developer of.

I am happy to announce that we have released update 1.2.0!
While this is a smaller update it does bring very important features! New features that the update brings:

  • 💻 Up to 1440p resolution support
  • 🎞 Up to 120 FPS support
  • 720p and 30FPS are also selectable options

120FPS does require gfn ultimate subscribtion and any FPS and resolution change even the lower end ones do require perrformance or higher subscribtion.

We are now almost at 5000 downloads! Thank you for all the support, feedback, questions. As always we are working to make it the best possible, but keep in mind that this is an open source project, maintained voluntarily!

We still have a lot more exciting features and improvements planned still such as: Surround sound, HDR support, Ability to open sidebar during gameplay, Xcloud integration and a lot more! And of course we do plan on adding 4K and 240FPS support.

We have also decided to eventually take GeForce Infinity into an all out cloud gaming app so I am currently working on the ability to use multiple platforms like gfn, Xcloud, Amazon Luna and eventually blacknut and perhaps boosteroid! Our app will also get a rebrand with a new icon and name: Fusio Infinity once this 2.0 version drops (but it will take a while)

Obviously we are not sure if we can truly implement all requests and improvements but we will try our very best, so stay tuned!

Download GeForce Infinity from:

submitted by /u/astral_vixen_hu
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