Reddit Linux_Gaming
Trying to understand the difference: optimized linux mint vs cachyOS
Being a newbie, with only some experience with ubuntu few years back, I switched to linux mint two months ago from windows. Since then I researched optimization a bit and here I am gaming comfortably with linux mint - to be honest, not seeing much difference from gaming on windows. I did also check out cachyOS once, but I felt lost with KDE Plasma, and i am so used to my setup right now anyway.
So the question is: with the newest xanmod kernel on linux mint, kisak mesa drivers and optimized settings, like disabling windows composition (idk if its called that), how much difference would the cachyOS make?
Not sure if my specs are relevant but: ryzen 5 5600x, rx 5700xt and 16gb ram
submitted by /u/sadsatan1[link] [comments]
Cant add non steam game to steam
I've just installed linux mint and trying how it will goes with games and when i try to add non steam game to steam there is nothing happen, i went how it usually go when adding game but when i chose the exe for the game there is nothing happen, the exe that i chose get didnt added to the list i can add
submitted by /u/TombStone42[link] [comments]
Anti-cheat : le dernier levier de Valve pour conquérir durablement le gaming PC ?
Je me pose une question peut-être naïve, et je serais curieux d’avoir l’avis de la commu :
pourquoi personne ne propose un framework d’anti-cheat commun, plutôt que chaque jeu qui installe son propre anti-cheat kernel sur nos machines ?
Aujourd’hui, pour jouer en compétitif, on accepte d’empiler plusieurs drivers noyau, développés par des studios différents, avec des niveaux de transparence très variables.
Ça me paraît étrange qu’un problème aussi transversal soit géré jeu par jeu, alors qu’il touche directement au système d’exploitation.
Soyons clairs : personne ici ne défend la triche.
Un jeu compétitif a besoin d’un anti-cheat efficace, là-dessus on est tous d’accord.
Le problème, c’est le modèle actuel.
Chaque jeu :
- installe son propre driver kernel
- implémente ses propres mécanismes bas niveau
- décide seul de ce qu’il surveille
- fonctionne avec son niveau d’opacité
- ajoute une couche critique au point le plus sensible de l’OS
On se retrouve avec une accumulation de composants noyau, sans standard commun, sans vraie mutualisation, et avec des risques multipliés côté utilisateur.
Côté joueur, ça pose de vrais problèmes- surface d’attaque système qui explose
- risques de bugs kernel (crashs, instabilités, conflits)
- désinstallations parfois incomplètes
- aucune vision claire de ce qui est réellement analysé
- consentement forcé : pas d’anti-cheat = pas de jeu
En Europe, ça soulève aussi des questions RGPD assez évidentes :
proportionnalité, consentement réel, responsabilité en cas de problème.
Avec l’évolution de Windows, le sujet devient encore plus sensible :
- Windows 10 arrive en fin de support
- Windows 11 a déjà exclu pas mal de machines
- la suite de Windows s’annonce plus contraignante (NPU, IA omniprésente, etc.)
Résultat :
de plus en plus de joueurs regardent Linux comme une porte de sortie crédible, par choix ou par contrainte.
Linux progresse clairement grâce à SteamOS, Proton et au Steam Deck…
mais il reste un verrou majeur.
Ce n’est pas un problème technique.
Linux peut faire tourner des anti-cheat.
EAC et BattlEye fonctionnent déjà via Proton.
Le vrai frein, c’est que :
- Linux est encore vu comme un marché marginal
- le coût de support et de QA est jugé trop élevé
- la responsabilité liée aux anti-cheat kernel refroidit les éditeurs
Autrement dit : le ratio coût / risque / bénéfice ne joue pas en faveur de Linux.
La piste la plus logique : un framework d’anti-cheat communPlutôt que chaque éditeur développe son propre anti-cheat kernel, pourquoi ne pas imaginer :
👉 un framework d’anti-cheat fourni par la plateforme / l’OS
Concrètement :
Un socle commun au niveau système- une seule couche critique
- maintenue et auditée dans le temps
- responsable des accès bas niveau
- documentée et stable
Les éditeurs :
- ne touchent pas directement au kernel
- branchent leurs règles et signatures
- définissent leur logique anti-triche
- restent maîtres de leur gameplay
Chaque jeu déclarerait clairement :
- ce qu’il veut observer
- pourquoi
- à quel niveau
Un peu comme des permissions :
- accès aux processus
- vérification d’intégrité mémoire
- détection d’injection
- surveillance périphériques
👉 L’utilisateur sait ce qu’il accepte.
Un vrai consentement côté joueurAu lancement :
- permissions claires
- choix explicite
- pas de driver opaque installé dans le dos
Ça change complètement la relation de confiance.
Pourquoi ce modèle change le calcul pour les éditeursAvec un framework commun :
- plus besoin de maintenir un driver kernel
- moins de responsabilité légale
- moins de QA bas niveau
- Linux devient économiquement “supportable”
👉 Le ROI change.
Pourquoi Valve aurait tout intérêt à être le game-changerValve est probablement l’acteur qui aurait le plus à gagner à pousser ce modèle :
- Steam comme plateforme dominante
- SteamOS comme OS gaming basé sur Linux
- Proton comme passerelle Windows / Linux
- Steam Deck comme vitrine grand public
Valve a aussi une expérience anti-cheat avec VAC :
pas parfait, pas kernel-level, mais pensé pour une plateforme entière et déployé à grande échelle.
Un framework anti-cheat commun serait :
- un avantage stratégique énorme pour SteamOS
- un accélérateur pour Linux gaming
- un moyen d’attirer les dernières grosses licences manquantes
- une réponse plus saine aux dérives actuelles
Est-ce que vous feriez plus confiance à un framework d’anti-cheat commun, géré au niveau plateforme/OS, qu’à l’accumulation actuelle de drivers kernel privés par jeu ?
submitted by /u/Ok_Parfait_5373[link] [comments]
Steam - Add Non Steam Game Issue - Game not adding to steam
Hello you guys I have been gaming on Linux for about two years now on a deck and a desktop. I recently setup a new desktop and I have been trying to add a non steam game into my library. I have done this before on the other desktop with 0 issues. However on this new desktop I go to “add non steam game” browse to the location of the .exe file, click select, but the game does not populate into the steam program selector to add to steam. I have been trying to get this to work for about 6 hours now. I have tried: fedora, mint, Ubuntu, bazzite. I have tried about 8 kernels. I have adjusted the folder permissions and ensured that the .exe is chmod’ed as an executable file. Again I have never had this happen and now I can’t get it to happen at all on this new desktop. I have a ryzen 5600 and and arc b580. Has anyone had this happen please let me know I am going crazy and I need help.
submitted by /u/wyonutrition[link] [comments]
ZZZ not working on linux
Hi so im using linux mint and ive been playing zzz using bottles for a while but ever since the new patch ive been unable to play the game ive tried using other ways such as lutris with proton experimental but nothings worked im at a loss pls help me
submitted by /u/XENORedgrave[link] [comments]
ARC raiders won't stop crashing
i bought arc raiders on steam yesterday and it runs very smooth using proton 10.0-3. But it keeps crashing on random intervals, sometimes after only a few minutes in game and sometimes after 40 mins. The crashes can happen in the menu, after loading in or while playing a match. i have tried changing the vm.max_map_count, ive tired using protonGE, and ive tried 1 or 2 launch commands, and none of it has worked. this is extremely frustrating and makes the game almost unplayable.
im using linux mint aswell btw
submitted by /u/Grand_Bluebird7496[link] [comments]
Inconsistent CS2 FPS
Like the title says, I’m not running any crazy hardware, just a r5 3600 and a GTX 1060 but I’m constantly bouncing between 120 and 30-40 fps with terribly inconsistent frames times.
Is cs2 just ass on Linux?
submitted by /u/ekardnai[link] [comments]
I don't know how to open the server I created from Minecraft Forge with TLauncher
I have minecraft by TLauncher (no, I can't buy original minecraft) and I'm trying to host a server with mods for friends who have minecraft as much as the original and TLauncher. I followed the tutorial of the video "How to install a Minecraft Forge server on Linux" by FelixOS on youtube, install the forge launcher even. The server works, even with mods, but I don't know how to access it from TLauncher. Please help.
EDIT: btw i am on debian 12. I made the server from the terminal on my own enviorment, not a virtualbox
submitted by /u/Wooden-Math261[link] [comments]
Best distribution for laptop Nvidia GPU that will be used in gaming, potentially coding, and local AI models?
Hi all! I got a really nice Lenovo laptop for black Friday and now I am ready to convert it to Linux. Here is my problem. I am not super advanced with terminal commands, custom kernels, etc. required to make any distribution I want work better with Nvidia GPUs. This makes it harder to pick a distribution for me as I have only been using Linux consistently for more than 6 months. The laptop has an intel i9 CPU with a mix of P and E cores with an RTX 5070 laptop GPU (this is really just a desktop 5060Ti)
With that out of the way, here are some distributions I was looking at because I either have tried them in the past and enjoyed them or I have heard good things and they have a DE I don't hate like standard Gnome:
- Linux Mint (Cinnamon edition as it is my favorite DE except for the lack of finished Wayland support)
- Pop_OS (I used to use the Gnome versions back when it was up to date and want to try out cosmic once it is stable enough to daily drive)
- Nobara (All around great gaming support but I don't know anything about performance on Nvidia and Intel CPUS with E and P cores)
- Fedora (I use this on my main PC already as Linux Mint struggled with my multi monitor but loved it anyway)
- Bazzite (I like the idea of an immutable distribution but I realized how much frustration it caused me just to enable scroll lock for keyboard lighting before giving up on it on another device. It simply doesn't have enough preinstalled packages to be immutable yet)
- Zorin (hesitant on this one as it has always been buggy on my desktop when tried and has misleading marketing on their site)
[link] [comments]
FPS slowdowns and stutters after game updates.....
....I take it this is fairly common. How does it usually play out? Proton updates, or GPU updates come around and bring them back up usually? I know this isn't unknown in gaming writ large, but since Linux gaming relies so heavily on Proton, that seems like an extra layer of things-that-may-need-fixing-from-time-to-time. I applied Gamemode and it helped, but I ended up having to lower settings quite a bit, and it seems that the dip happened overnight.
submitted by /u/WhyNotBats[link] [comments]
PS5 dualsense wont work with blueetooth on
I’m running Artix Linux (runit) with BlueZ + blueman, trying to use a PS5 DualSense controller over Bluetooth. Bluetooth itself seems fine, but the controller never becomes an actual input device. Blueman says it's conected and the controller lights stay on. But that is it, nothing else works, eden and steam does not recognize that there is a controller conected.
As a summary: - The controller pairs, trusts and connects without errors - blueman-manager shows it as connected - bluetoothctl info reports Connected: yes and the HID UUID - RSSI looks normal - lsusb shows nothing (expected since it’s Bluetooth) - Nothing shows up in /dev/input/by-id - evtest never lists the DualSense at all - Games don’t detect it
Kernel related: Linux host 6.17.9-artix1-1 #1 SMP PREEMPT_DYNAMIC Wed, 03 Dec 2025 14:44:25 +0000 x86_64 GNU/Linux
- /dev/input exists and has plenty of event* devices
- Other keyboards and mice show up fine in evtest
- The DualSense never appears as an input device
Extra weirdness: - Sometimes bluetoothctl connect fails with:
Failed to connect: org.bluez.Error.Failed br-connection-busy
At this point it really looks like the controller connects too early or in a bad state, so BlueZ thinks it’s connected but the kernel never registers it as an input device. Basically Bluetooth says “connected”, but /dev/input never gets a DualSense node.
How can i fix this? Over USBC i get no problems, but BT is really finicky here
submitted by /u/This-Ad7458[link] [comments]
Probably swapping to mint.
I am probably swapping over to mint (windows 11 is refusing to reactivate my key after a clean install, last straw) what kind of games can I expect not to play? I dont play any games that have kernel level anti cheat. The only few games I worry about are ones like Wuthering Waves (I know path of exile works). What's the barrier to entry for Linux gaming like? How's the title support? Just checking the waters before I fully make the dive.
submitted by /u/AssignmentWeary1291[link] [comments]
Increased Latency when playing game on heroic launcher
I have notice an issue when running online games on heroic. They tend to get a ping spike at random causing rubber-banding. At first I assume it was a WiFi driver issue, but I never seem to have this issue on any of my steam games. I don't believe it is a network issue, due to not being a problem on windows for this games. Details: B850 AORUS ELITE WIFI7, Linux 6.18.1-zen1-2-zen Games Tested: Dead by Daylight(Epic-games), Titian Fall 2(Ea, borderline unplayable)
Was wondering if anyone else experienced this issue, and how you fixed it?
submitted by /u/Kristio123[link] [comments]
Non-Steam gaming on linux
I am currently transitioning to Linux Mint. I read that it is quite possible (and very easy) to set up and play Windows games outside of Steam via Bottles. Am I right in thinking I have to install both Wine AND Bottles, or just Bottles?
submitted by /u/SamGamjee71[link] [comments]
Going back to Windows…
Sharing my thoughts here on my Linux gaming experience. First, a little background:
I love Linux and I hate Windows. Over the past two years I have went all in on Linux and the open source movement to get away from large companies like Microsoft and Google dominating the market, collecting all of our data, and shoving ads into every pixel of the screen. Every computer I own, and my home server, all run Linux exclusively. Office work, browsing, video conferencing, etc I have dumped windows and use Linux for all of it. Except gaming.
I have been dual booting my gaming PC with Windows and Linux (settled on Mint as it is my go to distro) for over a year. My experience gaming on Linux has been mostly fantastic. Most games run on there with little to no tweaking and they run just as well as on windows. I kept windows to have a fallback because if I am jumping on to game with friends, I don’t exactly have time for them to wait for me to troubleshoot why my game won’t run. Having that dual boot set up has saved many nights of gaming.
Now I love tinkering and constantly have new projects on my server or a couple of test machines I try things out on like new server services or new distros. However, when I fire up my gaming PC I am usually looking to play games, not fight to get a game running. The Linux community and the various distros have really done all they can to get Linux gaming off the ground and they have done a great job! Unfortunately it is just out of all of our hands that many developers just have Linux players as an afterthought if they think about us at all. I want to be part of the market share playing on Linux to help push developers but with me only gaming like 4-6 hours a week I just need my games to work.
I don’t game that much anymore but one game I do play frequently when I get on is Marvel Rivals. I’ve got the game to run pretty good for the most part but still constantly fight crashes, and the new update this week just crashes the game every time I join a match. I am hoping with the steam deck and steam machine picking up market share this will push developers to make sure their games run on Linux. For now I’ve upgraded my windows 10 PC to windows 11 (worked around the required online account part) and will keep the dual boot around to check in on Linux gaming over the coming months with the steam machine on the horizon.
I am a big supporter of Linux and will still continue using it on all my other machines but for now will be reverting back to a windows gamer. If you’ve made it this far, thanks for listening to my thoughts and please feel free to share yours!
submitted by /u/HoneyBadger877[link] [comments]
BeamNG.drive won't launch after trying to force wayland in Steam launch options. Works perfectly without SDL_VIDEODRIVER=wayland. Running the linux binary in Fedora 43.
In Steam, it says it's running, but there is no window. And when I hit stop it freezes and I have to force quit.
Launch options are:
gamemoderun SDL_VIDEODRIVER=wayland ./BinLinux/BeamNG.drive.x64 %command%Any ideas?
submitted by /u/mrleicester[link] [comments]
RX 580: Windows 11 vs Linux CachyOS – Big FPS Difference
3090 on linux
I tried switching over but the performance loss was huge… when can I realistically expect the nvidia drivers to be as good as the amd ones? Should I just sell it and get a 9070 xt instead? I’d rather not tbh. Thanks in advance!
submitted by /u/Beneficial-Border-26[link] [comments]
Need help with AMD BC-250 Board
I just purchase one of these ps5 wafer boards and I'm just trying to figure out what power supply I need, I'm new to this and I'm just not sure what I need
submitted by /u/Glass-Use3604[link] [comments]
