Sammlung von Newsfeeds
Star Wars Battlefront 2 sometimes gets stuck to low FPS and only system reboot helps - how to troubleshoot?
SW Battlefront 2 sometimes gets stuck to low 30 fps for both cpu and gpu according to built in perfoverlay.drawfps and the game becomes unplayable. Normally it runs >150 fps using ultimate settings. The issue can't be solved by rebooting the game, or even by shutting down and restarting Steam. There's no extra processes running and system monitor doesn't show any processes consuming cpu. However it's instantly fixed by rebooting the whole computer. This is weird for me, as it suggest the issue is os and not Steam or the game, yet I can't figure out what's causing it and I haven't witnessed it with other games. Any ideas how to find out the root cause of this issue?
All AMD system, with Pop!_OS 22.04 LTS and 32 GiB memory.
submitted by /u/fuliginosus[link] [comments]
Should I move from windows to EndeavourOS?
Used the mentioned distro before, had 0 complaints, but I hadn't tried any games on it that time. Will I be able to play spider man remastered/spider man 2 and ghost of tsushima if I got them not from steam? Will I be able to use DLAA/DLSS/Framegen?
I also don't understand why do we need DXVK and how does it help.
I have a laptop with RTX 4060.
[link] [comments]
Wanting to switch from windows to Linux, and have some questions about gaming
So lately windows has been really fucking up my computer performance. Im talking going from about 200fps to 110-120fps for no apparent reason after i updated it, and i have gotten enough with the BS. The only games i play are Sea of thieves, Rainbow six siege, minecraft and Deep rock galactic. I saw that you can play those games on Lutris? But i also heard that Ubisoft bans people using that... is that true? and if it is, are there any alternatives to that which wont result in my account being banned? (and also allow me to play the other games mentioned) I have purchased all of the games i mentioned if that helps
submitted by /u/lordionic[link] [comments]
Vkb Gladiator in MS FS 2024?
Hi all,
I wanted to ask if anyone had any luck using the VKB Gladiator with Flight Simulator 2024. The joystick is updated to the latest firmware, I'm using GE-Proton 10-10, and the game detects my Virpil Throttle but not the joystick. It's just not appearing in the controllers selection. The stick works with no problem in other games.
I've tried following the workarounds in this post but no luck so far.
submitted by /u/karstux[link] [comments]
You can use frame generation (lsfg-vk) with VLC media player to watch videos at smoother motion and high FPS
While not designed for this purpose, it works. Just set VLCs output to OpenGL from Automatic, then run VLC with Zink (GL-Vulkan) & LSFG
MESA_LOADER_DRIVER_OVERRIDE=zink ENABLE_LSFG=1 LSFG_MULTIPLIER=8 mangohud vlcThere is also SVP (Smooth video project) but its hard to install on linux.
submitted by /u/Zanzu_1[link] [comments]
CachyOS on my gaming laptop – surprisingly great performance, even better than Windows
CachyOS on my gaming laptop – surprisingly great performance, even better than Windows
sos to the community
Batocera dual boot woth Windows
Hi, i have Windows and want installo batocera I can installo batocera without delete all my fail ? I try search guide in YT but i dont find nothing
submitted by /u/mustax93[link] [comments]
I created a persistent strategy game where you rule by giving commands to an AI council.
Hey Reddit,
For the past few months, I've been working on a passion project called AI Kingdom, and I'm excited to share it with you all.
I've always loved deep strategy and kingdom-building games, but I felt that the interaction often boiled down to clicking through menus. My goal was to create a game where you feel like you're actually ruling, where your words have weight, and your story is truly your own. AI Kingdom is a free, browser-based, persistent world game where you do just that.
Here’s what makes it different:
## Speak to a Living Council
Instead of a toolbar with buttons, your primary interface is a council of six AI-powered ministers, each with their own personality and expertise.
- You don't click "Recruit Army." You select your blunt Minister of War and type, "We need to bolster our northern garrisons. Recruit 1000 soldiers immediately."
- You don't drag a tax slider. You tell your meticulous Minister of Finance, "The treasury is running low. Set the national tax rate to 30%."
- Each minister understands your commands, offers advice, and carries out your orders, all while evolving the narrative of your kingdom.
## Forge Your Own Narrative
The game world is driven by an AI storyteller. You'll face unique problems called "Royal Memorials" that are generated based on your kingdom's specific situation. The best part? There are no multiple-choice answers.
- If a plague breaks out in a region, you don't choose between Option A, B, or C. You write your own decree: "Enforce a strict quarantine on the afflicted region, but ensure our royal physicians distribute food and medicine to the innocent civilians within."
- The AI evaluates the creativity and effectiveness of your written solution, which then permanently shapes the history of your kingdom and determines your reward. Your decisions truly matter and are recorded in your kingdom's unique story.
## A Persistent World of Diplomacy & Betrayal
AI Kingdom is a multiplayer world. You can see other player-run kingdoms on the world map and interact with them.
- Deep Diplomacy: Form Non-Aggression Pacts, share intelligence, and even create a high-risk, high-reward Alliance Economy where you and your ally can prosper—or collapse—together.
- Strategic Warfare: Conquest isn't about who has the biggest army number. Your attacking force is determined by the total soldiers garrisoned on your tiles adjacent to the target. This makes strategic positioning, terrain, and well-fortified borders paramount to any campaign. Capturing an enemy's Capital means total victory.
The game is free to play and runs directly in your browser, so there's nothing to install.
I'm actively developing it and would love to get your feedback.
- Play the Game: https://www.playaikingdom.com/register.php
- Join our Discord Community: https://discord.gg/GbZteZe7cn
- Read the Guide: https://www.playaikingdom.com/guide.php
Thanks for reading, and I hope to see your kingdom rise (or fall!) in the world of AI Kingdom!
submitted by /u/rscp1147re[link] [comments]
Wuthering Waves and Optiscaler, works on Windows but can it work Linux?
Tried everything, even using Lutris to start the 'Client-Win64-Shipping.exe', which works but the Anti-cheat always kicks me out of the game within 30 seconds.
Using Steam version.
Latest OptiScaler v0.7.7-pre9.
winmm.dll overide.
Arch Linux, RX 7700 XT.
submitted by /u/SuccumbedToFlame[link] [comments]
Drastic speedup in Gaming Tool (Proton 10)
I'm on Ubuntu 24.04. Still on proton 9 which only worked stable on 25.04 so far.
When I browsed the changes in the last months I decided to try again and this time everything was stable.
I noticed a bit of startup speed gain, but I just had noticed that Ubuntu 24 had a 6.14 kernel which is the minimum for NTSYNC. So I thought why not try this out. Use flatpak ge-proton 10.10.
I have a script for starting MO2. modprobe ntsync kernel module manually. Added the variable to my script. And restarted. Since there should be a MT speedup, I thought to try out xEdit which has been a major performance problem.
And I was really astonished: For my ~1400 plugins it went down from> 10min to 38 seconds. No joke. I haven't even tried the game.
MO2 sync itself also profits a little from proton 10 / ntsync.
Note though that I did disable Hash calculations which may cut down the number of seconds in half (so 1-2min on an average PCIe3 based PC is to be expected.
(Didn't check on steamdeck, but use plasma desktop here as well (X11))
submitted by /u/yaskyplayer[link] [comments]
Getting MIDI hardware working with Windows games running under Wine - System Shock Enhanced Edition
I spent the last couple days trying to figure out how to get System Shock: Enhanced edition to work with my Roland SC-88. There weren't any guides I could find on using real MIDI hardware with Wine so I just figured it out on my own. If there's any other relevant places this should be cross-posted let me know, I'm not really sure where would appreciate this guide. Here's some details for my setup in case you want to replicate it:
- Arch Linux 6.15.6-2
- Pipewire
- Roland UM-One mk2 USB MIDI Interface
In this example I'll be using System Shock Enhanced Edition running through Proton. If your game is Linux native such as GZDoom no workarounds are required, the UM-One was detected as a MIDI option out of the box and it just worked, though this could still be useful if it's not being automatically detected. If there's a game you're trying to get working with Wine, read on.
Pipewire falls back on ALSA's MIDI support by default, so that's what I'm using. There wasn't a guide I could find explicitly saying how to manually connect MIDI inputs and outputs to eachother. Reading the Arch Wiki's entry on MIDI and aconnect's manpage I was able to put two and two together and figure out what I was doing wrong.
Software solutions such as FluidSynth and TiMidity++ use MIDI port 128:0 which is what Wine ALSA defaults to using out of the box, so none of the guides detailing how to get those working ever mention anything about the ports not being assigned properly. The UM-One seems to just pick a MIDI port at random on boot with it defaulting to 28:0 during this run as seen below, to list your MIDI devices and what ports they're using run aconnect -l. Here's an example of my output when using that command:
> aconnect -l client 0: 'System' [type=kernel] 0 'Timer ' Connecting To: 144:0 1 'Announce ' Connecting To: 144:0 client 28: 'UM-ONE' [type=kernel,card=3] 0 'UM-ONE MIDI 1 ' client 128: 'WINE midi driver' [type=user,pid=1172734] 0 'WINE ALSA Output' client 144: 'PipeWire-System' [type=user,UMP-MIDI2,pid=1417] 0 'input ' Connected From: 0:1, 0:0 client 145: 'PipeWire-RT-Event' [type=user,UMP-MIDI2,pid=1417] 0 'input 'If your Windows game is exposing a MIDI output correctly, Wine should have a listing as shown above. Now that we know what port Wine is using and what port the UM-One is using, all we have to do is connect them together. As specified in the aconnect manpage, to connect a MIDI output to an input use the command:
aconnect 128:0 28:0The output of running this command is silent so to confirm it bridged successfully you can use aconnect -l to check. Keep in mind 128:0 is the Wine ALSA output and 28:0 is my USB MIDI interface's port, yours will likely be different.
This is mostly an addendum but here's some additional troubleshooting I performed in case they help anyone get their game working:
System Shock Enhanced Edition could see the UM-One interface in it's options menu, but no MIDI notes were being sent. Some games on Windows don't even let you pick a MIDI interface other than the first one it finds, so knowing how to manual connecting with aconnect is useful.
I saw the MIDI page on the Wine wiki explaining how to choose a MIDI interface by editing the registry but I messed with winecfg and regedit using protontricks and was never able to get any meaningful results from it. No idea what I'm doing wrong there.
Part of why I wrote this guide is because I couldn't figure out a better way of doing things. I ran into all sorts of different problems coming to this eventual solution. If anyone has any ideas or suggestions to improve on this guide let me know and I'll update accordingly.
submitted by /u/NanoDrivee[link] [comments]
Game (Xcom 2) wont launch, needs DirectX no matter what version of Proton I use
I'm new to Linux trying to run games on a laptop with Ubuntu 24.04. I downloaded native Steam, and no matter what type of Proton I try and force (Experimental, 9.0-4, G-E, 7) The game launch fails to lack of DirectX. What am I doing wrong?
submitted by /u/_Strider13_[link] [comments]
Mod Organizer 2 installer development continues!
Hello!
As some of you may know, back in January, Rockerbacon archived the modorganizer2-linux-installer repo, which was one of the easiest ways to get MO2 up and running on Linux.
Well, I'm happy to say that the project is officially continuing development!
Back in April I had made a fork to give myself Cyberpunk compatibility, but that quickly grew into additional features, bug fixes, and the like. It all came to a head where today, after working out logistics with Rockerbacon, the original project is now under new management! (Me!)
Since the archive, support has been added for Cyberpunk 2077, Dragon Age: Origins, and Oblivion Remastered. We've also fully updated the script extenders and made them an optional install for those who prefer to use plugins like Root Builder. And speaking of plugins, those can now be installed through the script as well! And of course, there's plenty of bugfixes to go with it. All available in 5.2.0 5.2.1!
And in the near future, I'm hoping to greatly widen the range of games that are supported!
Anyways, I figured someone would want to know :) Happy modding!
submitted by /u/Glitched_Fur6425[link] [comments]
my GTA IV freezes and crashes and i don't know how to fix it.
so i got gta iv and i am running it through lutris. i played through it with really bad performance and turns out i had no driver for my gpu (nvidia geforce 940mx) so i installed the driver. the game runs better now but now gta iv freezes and crashes after some time playing. can someone help me? attached here are all the relevant screenshots of my lutris configuration for the game
submitted by /u/CummyCatTheChad[link] [comments]
bwrap: setting up uid map: Permission denied
Hello everyone,
I just started using Lutris to play GTA SA on Ubuntu. At first, I was able to play the game using the default Wine version wine-ge-8-26-x86_64. The graphics were a bit blurry, but it was still playable. Later, I saw some recommendations suggesting to use GE Proton, so I did some research and installed Protonup-Qt, GE Proton10.10, and the UMU launcher. However, after installing all of that, I encountered an error. It even affected the default Wine version, showing the same message log: pressure-vessel-wrap[4067]: E: Child process exited with code 1: bwrap: setting up uid map: Permission denied
From what I’ve found, it seems to be related to AppArmor. I’ve tried everything I could, but the problem still persists. Does anyone know how to fix this error? If someone can help me with a fix, I’d really appreciate it. Thanks in advance!
submitted by /u/__VMTpld__[link] [comments]
Undervolting GPU
Hey guys I am fairly new to linux and just got a new GPU and was wondering if any of you guys knew any guides on how to under volt a GPU on linux. I am on Linux mint cinnamon btw
submitted by /u/Micilo419[link] [comments]
I'm genuinely tired of lutris.
Lutris used to be so great... Especially with recent steam deck developments, it used to run so well. But as of right now it's chawkful of non-descriptive small error codes that the forums, reddit and even the lutris forum itself cannot resolve. I use cracked games sometimes, I'll admit to it as at the end of the day i live in a 3rd world country, but come on man. I can't even sit down and play no more... Someone should explain to me how a game i played for DAYS would suddenly give out error codes like 13568 and 256 and the worst offender 0 where everything was FINE but it doesn't frickin work for no apparent reason! I don't know anymore man, i might try heroic next and if no dice i might give up on the whole thing. I'm on arch hyprland with a full AMD build in case you're wondering. What saddens me the most is that when it was working it was WAY BETTER than on windows even had less weird graphical artifacting to some even being non-existent in some games. So yeah I'm just rambling at this point as i already tried forcing vcrun in the wineprefix including in multiple proton and native wine and winetricks versions. Oh well...
submitted by /u/Rocketblaster590[link] [comments]