Other News about gaming on Linux
NonSteamLaunchers Steam Deck plugin in testing, plus a way to Remote Play Together anything
Glyphica: Typing Survival brings typing games into the survivor-like era
Practical demonstration of playing Android games on linux
We can play Mobile legends on linux! 【 With tutorial and video】
Let me show you the video of playing Mobile legends on our open source desktop—OpenFDE , where a key and mouse mapping open source software is used, which can be operated after we modify it, but it is not perfect enough, we are still optimizing.
https://reddit.com/link/1cqv4xq/video/cqqcbmpmx50d1/player
this is our github address:https://github.com/openfde
Of course, other Android games can also be played, and I will post videos of playing other games in the future.
Welcome to install,and give us some advice.If you have anything you'd like to discuss, please leave a comment on the github forum. and if you are familiar with android frameworks and hal drivers. The languages are java and c++ and want to join our open source project, please contact me or join our group slack:https://join.slack.com/t/openfde/shared\_invite/zt-2hlyoyv4w-fyZQhWwdsQFyeCf368pA2w
submitted by /u/OpenFDE2023[link] [comments]
PlayStation Remote Play app for Steam Deck adds easier connections, new resolution options
EA want to put adverts in your video games to squeeze you for every penny
Modded Minecraft eating all the RAM
Hi, Apologies for any typos. You know the drill, not my first language. I've been using Linux Mint (Xfce) on Live CD mode, as I wanted to try the OS before installing it. I've tried running a modpack (~200 mods), and it works as long as the allocated memory for the game is 2.0 GB. If the game has more than that, the memory goes up to 100%, even without anything else open, and the computer crashes. This problem never occurred in Windows 11 when more RAM is allocated, even with more processes running. My computer has 8 GB of RAM. I want to specify I'm kinda new to Linux; I know some basic stuff, but other than that. How can I fix this?
submitted by /u/MasterGaeX[link] [comments]
Gnome or KDE to game ? (on wayland!)
Just a simple question as the title says. I wanna read your opinions on this. I know this subject has been discussed a lot of times, but i think that now, mid 2024, we had some great improvements on wayland and important changes on plasma, with the release of plasma 6, that i think it's worth for us to talk about this again. I've been a hyparland user for the past few months, but recently, i think i'm not getting the fps i should be getting on games, and sometimes, funny things happen with windows and mouse movement (this are usually solver with gamescope tho) thus, i think is time to try a more traditional desktop. I want this to be a broad discussion, but for those kind souls who wish to give me a more specific advise, i using EndeavourOS, and i pretend to keep doing so if change DE, and i have a AMD card.
submitted by /u/--Luiiz--[link] [comments]
So, I have had a long dilemma with my brother (who runs Windows for MS's awful Gamepass subscription) as MS seemingly destroys their platform more
A while ago, my brother switched to Linux. But he went back after he had a blunder (I think software devs makes their lives miserable after watching him). And then later on, he wanted Gamepass. Now I find with the way gaming is headed today, I just don't like it; where you are slowly moving to this mantra of, "You will own nothing and be happy."
But what's worse, is what Microsoft is doing with their operating system. I just don't like it one bit. I am seeing the news and videos of it unfolding on YouTube about Windows 11. I warned him that Microsoft is going to do things he doesn't like. He may be using a modded image of Windows 10, or some debloat script, but if he ever updates, I presume problems will follow with Microsoft doing something malicious. And despite no one else runs Windows and only runs Linux, I wonder if it will cause issues for the rest of the network.
As a fail safe (despite no one else runs Windows), I blocked all of MS's domains with my PiHole server so that Microsoft can no longer do their crap; that, and much of social media. And he uses a VPN to bypass it (not a big deal to me as he's on the VPN provider's network).
We have gotten into many fights over this. And he ticks me off whenever he says Linux is shit for gaming; then proceeds to gloat about how he can run Gamepass natively and I can't. Meanwhile, he just doesn't give a damn about what Microsoft is doing. He has no concern. And I have been thinking, that for a someone who is educated in software dev, he is downright stupid to me. To throw caution away to the wind for a frigging game. Also, for reference, I have a background in computer networking.
Anyway, when we move, I am planning to put his devices on a separate VLAN in the router that's isolated from the rest of the network. Because I literally consider that Microsoft has turned their operating system into malware. And I just don't trust them when it comes to an operating system of all things. They are even seemingly more malicious than Apple and Google from the looks of it; given with what they have been doing to their users as of late. And yes, I block all of Apple. Also, I have degoogled much of what I do; it's not still on the underlying operating system.
So, how do I deal with this dilemma? Am I doing the reasonable thing by blocking all Microsoft domains and also eventually putting his devices in separate VLAN to keep him isolated from the rest of the network? With that VLAN, there would be no PiHole on that.
People will say I am paranoid, or stupid for thinking the way I do. But with how dystopian big tech is becoming these days, is it wrong to have these concerns?
I get enjoying a good game. But I wouldn't give up anything for a game; especially how shit AA and AAA gaming has become over the years. It's insane.
I mean, the family is trying to save up for the move, and my brother is spending money he doesn't have on more hardware to fix a poorly optimized game; Helldivers 2 (due to the engine they used). Which also, had a huge issue with Sony forcing their PSN nonsense. And what's most insane, he still defends those shady corporate practices. He's also been buying up a lot of games and I don't even know how much of a bill he's racked up.
submitted by /u/Ok-Daikon-6640[link] [comments]
Battlefield 1 - Hanging / Crashing Debug Help
Hi all,
Looking for any help or suggestions to get BF1 (Battlefield 1 - 1238840).
The Issue: I've been running BF1 mostly problem-free for quite a while, accumulating almost 300hrs of problem-free play on this rig. Within the past few days, however, it started crashing on startup (not even making it to the main menu most of the time).
I think it is still possible for it to run, because once I made it to the main menu, and another time (after clearing prefix etc) I actually made it into and completed a round. It crashed in between rounds with a pop-up error message I should have noted and I haven't gotten it to start up again since.
I'm not sure what changed, and I am not able to read deeper into the Proton log to understand what may be going wrong.
Specifics of my setup:
Bazzite (Fedora 40 KDE)
System steam install (non-flatpak)
Proton GE-Proton9-4 (Although Default Valve proton has the same issue)
Kernel: Linux 6.8.9-301.fsync.fc40.x86_64
GPU : AMD Radeon RX 6750 XT (RADV NAVI22)
CPU : 5600X
Driver : radv / Mesa 24.0.5 (api 1.3.274)
So far what I've tried with no success:
Verifying game files
Deleting compatdata folder and rebuilding / reinstalling EA App from scratch
Trying flatpak Steam
Mashing the "start" button about 50 times hoping it would work itself out
From the proton log (Full file here: https://gist.github.com/ke151/8af1aacceddecb179f4ae9ffa3db4c72), looks to me like the failure is somewhere around line 57k:
Unhandled exception: page fault on write access to 0x00007f5de1000000 in 64-bit code (0x006fffffb455ba).
Thanks for reading, let me know any additional suggestions or info I can provide.
EDIT: formatting cleanup
submitted by /u/ke151[link] [comments]
Gamescope not even starting - issue
I am having issues running gamescope on EndeavourOS Hyprland,
I used gamescope -- %command% as arguments and the games do not open, it also fails when trying to open it up using Lutris.
When running it from the terminal as gamescope -e -- steam it opens up the loading steam window before it crashes. The error is
─[$] <> gamescope -e -- steam
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
(gamescope:26723): Gtk-WARNING **: 22:34:30.595: Theme parsing error: gtk.css:6616:68: Invalid name of pseudo-class
vulkan: selecting physical device 'NVIDIA GeForce RTX 3090': queue family 2 (general queue family 0)
vulkan: physical device supports DRM format modifiers
wlserver: [backend/headless/backend.c:67] Creating headless backend
xdg_backend: Seat name: seat0
vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344241 (VkResult: 0)
vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344258 (VkResult: 0)
vulkan: supported DRM formats for sampling usage:
vulkan: AR24 (0x34325241)
vulkan: XR24 (0x34325258)
vulkan: AB24 (0x34324241)
vulkan: XB24 (0x34324258)
vulkan: RG16 (0x36314752)
vulkan: NV12 (0x3231564E)
vulkan: AB4H (0x48344241)
vulkan: XB4H (0x48344258)
vulkan: AB30 (0x30334241)
vulkan: XB30 (0x30334258)
vulkan: AR30 (0x30335241)
vulkan: XR30 (0x30335258)
wlserver: Running compositor on wayland display 'gamescope-0'
wlserver: [backend/headless/backend.c:17] Starting headless backend
wlserver: Successfully initialized libei for input emulation!
wlserver: [xwayland/sockets.c:64] Failed to bind socket @/tmp/.X11-unix/X0: Address already in use
wlserver: [util/env.c:9] Loading WLR_NO_HARDWARE_CURSORS option: 1
wlserver: [types/output/output.c:370] WLR_NO_HARDWARE_CURSORS set, forcing software cursors
wlserver: [xwayland/server.c:107] Starting Xwayland on :2
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x60194f04dcb0 (res 0x60194f2522d0)
wlserver: [xwayland/server.c:272] Xserver is ready
pipewire: stream state changed: connecting
pipewire: stream state changed: paused
pipewire: stream available on node ID: 126
xwm: Embedded, no cursor set. Using left_ptr by default.
vblank: Using timerfd.
josh edid: Patching res 800x1280 -> 1280x720
pipewire: renegotiating stream params (size: 2560x1407)
steam.sh[26753]: Running Steam on endeavouros rolling 64-bit
steam.sh[26753]: STEAM_RUNTIME is enabled automatically
setup.sh[26827]: Steam runtime environment up-to-date!
steam.sh[26753]: Steam client's requirements are satisfied
[2024-05-12 22:34:31] Startup - updater built May 3 2024 23:10:57
[2024-05-12 22:34:31] Startup - Steam Client launched with: '/home/nichtsylph/.local/share/Steam/ubuntu12_32/steam'
05/12 22:34:31 minidumps folder is set to /tmp/dumps
05/12 22:34:31 Init: Installing breakpad exception handler for appid(steam)/version(1714854927)/tid(26876)
[2024-05-12 22:34:31] Loading cached metrics from disk (/home/nichtsylph/.local/share/Steam/package/steam_client_metrics.bin)
[2024-05-12 22:34:31] Using the following download hosts for Public, Realm steamglobal
[2024-05-12 22:34:31] 1. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 1000, source = 'update_hosts_cached.vdf'
[2024-05-12 22:34:31] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'update_hosts_cached.vdf'
[2024-05-12 22:34:31] 3. https://cdn.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
[2024-05-12 22:34:31] Verifying installation...
[2024-05-12 22:34:31] Verification complete
UpdateUI: skip show logo
Steam logging initialized: directory: /home/nichtsylph/.local/share/Steam/logs
XRRGetOutputInfo Workaround: initialized with override: 1 real: 0xea9a6dc0
XRRGetCrtcInfo Workaround: initialized with override: 1 real: 0xea9a5500
steamwebhelper.sh[26886]: === Sun May 12 10:34:37 PM EDT 2024 ===
steamwebhelper.sh[26886]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/nichtsylph/.local/share/Steam/ubuntu12_64/steam-runtime-sniper
CAppInfoCacheReadFromDiskThread took 51 milliseconds to initialize
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 27001
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
[Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
steamwebhelper.sh[27138]: === Sun May 12 10:34:47 PM EDT 2024 ===
steamwebhelper.sh[27138]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/nichtsylph/.local/share/Steam/ubuntu12_64/steam-runtime-sniper
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x60194f34c630 (res 0x60194fa274c0)
xwm: Unhandled NET_WM_STATE property change: _NET_WM_STATE_MAXIMIZED_VERT
xwm: Unhandled NET_WM_STATE property change: _NET_WM_STATE_MAXIMIZED_HORZ
xwm: got the same buffer committed twice, ignoring.
The XKEYBOARD keymap compiler (xkbcomp) reports:
Warning: Unsupported maximum keycode 708, clipping.
X11 cannot support keycodes above 255.Warning: Could not resolve keysym XF86KbdInputAssistPrevgrou
Warning: Could not resolve keysym XF86KbdInputAssistNextgrou
Errors from xkbcomp are not fatal to the X server
xdg_backend: Changed refresh to: 143.999hz
xdg_backend: Compositor released us but we were not acquired. Oh no.
pipewire: renegotiating stream params (size: 3810x2020)
xdg_backend: Compositor released us but we were not acquired. Oh no.
xdg_backend: Compositor released us but we were not acquired. Oh no.
xdg_backend: Compositor released us but we were not acquired. Oh no.
BRefreshApplicationsInLibrary 1: 0ms
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x60194f34c0d0 (res 0x60194fa30880)
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x60194f34b490 (res 0x60194fa30e20)
xwm: got the same buffer committed twice, ignoring.
xwm: got the same buffer committed twice, ignoring.
CDesktopCapturePipeWire: Opening DRM render node /dev/dri/renderD128
MESA-LOADER: failed to open nvidia-drm: /usr/lib32/gbm/nvidia-drm_gbm.so: cannot open shared object file: No such file or directory (search paths /usr/lib32/gbm, suffix _gbm)
CDesktopCapturePipeWire: setting stream node ID: 126
BuildCompleteAppOverviewChange: 297 apps
RegisterForAppOverview 1: 9ms
RegisterForAppOverview 2: 9ms
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x60194f34b860 (res 0x60194fa32fe0)
xwm: Unhandled NET_WM_STATE property change: _NET_WM_STATE_MAXIMIZED_VERT
xwm: Unhandled NET_WM_STATE property change: _NET_WM_STATE_MAXIMIZED_HORZ
xwm: got the same buffer committed twice, ignoring.
(EE) failed to read Wayland events: Broken pipe
[1] 26723 IOT instruction (core dumped) gamescope -e -- steam
I tried running using gamescope -f -W 1920 -H 1080 -w 1920 -h 1080 --steam -- steam steam://rungameid/813780 to launch the game straight, but still same issue
xwm: Unhandled NET_WM_STATE property change: _NET_WM_STATE_MAXIMIZED_VERT
xwm: Unhandled NET_WM_STATE property change: _NET_WM_STATE_MAXIMIZED_HORZ
xwm: got the same buffer committed twice, ignoring.
(EE) failed to read Wayland events: Broken pipe
[1] 32293 IOT instruction (core dumped) gamescope -f -W 1920 -H 1080 -w 1920 -h 1080 --steam -- steam
I have a ryzen 5800x with an RTX3090.
I don't know what else to try, any assist would be highly appreciated.
submitted by /u/NichtSylph[link] [comments]
Can't install Java8
I'm having an issue trying to install Java8 via pacseek for Minecraft I've installed other versions of Java fine but when I try to install Java 8 I get this; error making: java8-openjfx-exit status 4
submitted by /u/H4ppyCat[link] [comments]
Microsoft flight simulator + dual shock controller via Proton?
My Dual shock controller has been working great through proton so far - even for games which Iv'e added via the "add non-steam game" dialogue.
Unfortunately, though, MSFS doesn't seem to want to work at all with my controller. When I connect it, MSFS complains that it doesn't recognise thDual shocke controller, and requests that I manually go through and set up the controls. I don't fancy doing that.
Any advice? Is there some pre-made control scheme I can install?
Thanks a lot!
submitted by /u/DNAmaster10[link] [comments]
Most games crashing recently, unsure where to start
I'm really not sure where else to turn, hoping someone here can at least point me to some logs I can look through. Updated packages about 2 weeks ago and suddenly a good portion of my games started crashing. Specific examples are Elden Ring, Doom (but much less often), Helldivers 2. I'd hit play, they'd start to load, the window would open, and then they'd immediately crash without an error. Helldivers 2 would load anti-cheat, game window would open, and it would immediately close. A few months ago I switched from nvidia to amd and didn't do a full wipe, just cleared out my nvidia drivers and installed the amd ones. Worked fine, but figured maybe it was time to just reinstall arch. So today I reinstall arch, running wayland, kde plasma 6, got all my packages and drivers updated, install steam via cli, install Elden Ring w/ proton experimental, go to launch it, window opens and then closes instantly. Helldivers is doing it too, though Doom, FF14, and some other games seem hit or miss.
I have no idea what to do at this point. Running steam via terminal doesn't show anything significant in the output so I don't think it's necessarily a steam issue, and I have no clue what other logs to check to start diagnosing this. Games installed via Lutris are hit or miss. Have tried Proton 9, 8, 7, 6, experimental, hotfix, and about 7 different versions of GE. Can anyone offer any insight or a starting point?
Specs:
- OS: Arch Linux
- KERNEL: 6.8.9-arch1-2
- CPU: Intel Core i9-9900K @ 3.60GHz
- GPU: AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 17.0.6, DRM 3.57, 6.8.9-arch1-2)
- GPU DRIVER: 4.6 Mesa 24.0.6-arch1.2
- RAM: 32 GB
[link] [comments]
Steam update is extremely slow
I just downloaded Linux mint cinnamon 21 and I'm trying to update steam after downloading it ( I simply opened the app) and I have to download 465KB but it behaves like the download is of 1 B/s( the system manager says 100KB, thats also slow) , how can I fix it?
submitted by /u/-UomoAssist[link] [comments]
Play Old Games in Wine takes more CPU or GPU usage?
I have wine 9.1 in a Intel I5 5200U with HD Graphics 5500, mesa and vulkan drivers with most recent version
Running games from 2014 and older and some recent ones are fine but my question is:
When i want to stream some of these games my stream sometimes stutters, the fps drops
So I was wondering if by chance I could limit the use of the game's CPU to a single core and leave the rest to process the stream or have OBS only use the GPU and leave the game using more of the CPU to balance the load.
What would be more efficient?
Let the game run only on the CPU or the opposite or limit the cores available for the game?
submitted by /u/jvdevelop[link] [comments]
Can no longer sign into Cyberpunk 2077 now. (Steam Proton)
CDPR has changed their launcher for the game now, I can no longer login in to access my rewards.
The launcher is now supposed to open a web browser and handle logins, but no page opens to login.
Has anyone found a workaround? Thank you.
submitted by /u/ukbeast89[link] [comments]
Nvidia Explicit Sync (VRR/G-Sync)
Getting ready to try the switching to Linux with Nvidia challenge for the 5000th time. Trying to get this straight:
Driver 555 beta will allow VRR in Xwayland/OpenGL (Proton), but we will need to wait until 560 for Wayland native Vulkan applications?
If using KDE, we will have to wait until Plasma 6.1 release in June?
Does this mean anything for frame generation support?
Does this mean anything for improved VR support?
[link] [comments]
Steam Chat working well
Just wanted to report I tested out Steam Chat and it works pretty well even has Push to Talk and obviously the Steam app works on Linux.
https://steamcommunity.com/chat/
Check it out.
I play BG and Doom and D4. If you wanna chat you can add me and play games obviously. Also we have a Steam on Linux channel. You can search for chat rooms on the Steam https://steamcommunity.com/ if you wanna add them to your chat interface. Just look in the "Find Hubs" box. I saw a bunch of my recent games and hubs in the left so I added those as well.
submitted by /u/illathon[link] [comments]
Gpu passthrough question
Hello guys, i wanna do a gpu passthrough, for this i would use an iGPU and my dGPU will be passed to the VM. But i am wondering if i will still be able to use the dGPU for games on Linux?
Answers are appreciated
submitted by /u/Historical_Leg_2266[link] [comments]