Other News about gaming on Linux
BALL x PIT is out now and it's a brick-breaking ball-smashing great time
.
Read the full article on GamingOnLinux.
What Linux distribution do you recommend for a computer with Intel i5 4570 with integrated graphics to play?
Cannot use JoyStick on Plutonium ( Black Ops 2 )
Hello, I've installed plutonium launcher over the Lutris installation script and I'm playing Black Ops 2. The problem is that my joystick ( 8bit Ultimate Wireless Controler ) is not getting recognized. What can I do?
submitted by /u/somerandomicwizard[link] [comments]
Created pairing tool for Razer Nari on Linux - no Windows required
Not sure who needs to read this in 2025, but wanted to share since most likely there's people out there with the same issue I had.
Got a replacement Razer Nari dongle from internet and discovered you need Windows just to *pair* it to your headset. Since I don't have Windows, I analyzed the USB traffic to understand how pairing works and created an open-source tool.
**What this solves:**
This is specifically for *pairing* - if your headset is already paired and working, you don't need this. You DO need it if:
- You got a replacement dongle (needs pairing to your existing headset)
- You got a replacement headset (needs pairing to your existing dongle)
- You bought them separately or second-hand unpaired
- You want to pair different Nari models together (e.g., Ultimate dongle + Regular headset)
**What it does:**
- Pairs Razer Nari headset to dongle without Windows/Razer software
- Works on Linux, Windows, macOS
- Cross-model pairing supported (at least regular and Ultimate)
Here is the project if someone's interested:
GitHub: [razer-nar-pairing](https://github.com/juanjodarko/razer-nari-pairing)
Hope this helps someone out there with unpaired Razer hardware on Linux! Happy to answer questions about how it works.
submitted by /u/juanjobeardo[link] [comments]
Unknown Horizons port to Godot seems dead to me (last update was nearly a year ago). I think it is a shame since both Godot and Unknown Horizons seems like nice projekts
Bad Choppiness After some time or under certain conditions
This same problem is with fedora, manjaro, arch, cachy
I've had this problem, whenever I run Zen + spotify (spicetify- spicy lyrics) the animations in my zen browser become very laggy only under Performance mode changing back to balance fixed it... I used tuneD cause the default wont let me change my cpu governor to performance or even battery saver its locked to balance
Then I tried Sober the gameplay was definitely on par with Windows 11 (100 Fps locked) but after 5-10 min the game would suddenly become very choppy (30 locked) and the players would just jump from one position to another. And even after closing the game the choppiness would be there in my browser for a few minutes and would eventually go away
During the sober test I saw there was a Drop in my Gpu usage even though the game still ran Check the screenshots (you can ignore the errors about h2c and lps state i have fixed it ) while the game was choppy the gpu did not go over 30% utilization
Also saw this behavior when my laptop went to sleep then I woke it up (only 2-3 times)
I don't really care about the gaming but I do care about not having choppiness in my browser, where I work
Specs;
12gb ram
i5 11 gen
NVIDIA mx350 (GPU2)
Intel R (GPU3)
Dual Monitor Setup
and everything is upto date
There is no problem with zorin os but I prefer KDE
submitted by /u/Appropriate-Sound442[link] [comments]
is the gaming performance on DE the same as WM?
just wondering if i'd be able to squeeze a little extra performance out.
submitted by /u/Raangz[link] [comments]
If only there were a solution to the Windows handheld problem
https://www.theverge.com/games/799698/xbox-ally-x-review-asus-microsoft-full-screen-experience
submitted by /u/mr_MADAFAKA[link] [comments]
How to install mmf2.dll to Bottles/Lutris?
I've installed Linux in my computer (CachyOS), things are mostly fine, except for one game, an indie game with no installer, to which trying to run it with Bottles with ProtonGE says it's missing the mmf2.dll file to run it.
How can this issue be fixed?
submitted by /u/MateusCristian[link] [comments]
Can Bazzite sleep/resume my PC like Steam Deck?
One thing I love about the Deck and most modern games consoles is sleep/resume. I use my PC connected to the TV in my bed When I put the PC to sleep with a game open, will Steam keep counting towards my playtime or will it know to pause that as well, and can I wake the PC back up using a controller?
submitted by /u/RabbleMcDabble[link] [comments]
Quick question: is there a way to force DLAA in games?
On Windows I use profile inspector to enable DLAA in titles that natively don’t have it
For example, Death Stranding
submitted by /u/Strict-Economy-1600[link] [comments]
[WIP] Calling all Devs, 3D Artists & Designers! Let's build "Super Smash TUX," an open-source fighting game together!
Hey everyone,
Ever dreamed of a chaotic, fun fighting game where the iconic mascots of the open-source world duke it out? Well, stop dreaming and start coding/designing/modeling!
I'm excited (and a bit nervous) to announce the initial phase of Super Smash TUX: Open Source Brawl, a community-driven, open-source fighting game inspired by the greats.
The vision is simple: create a fast-paced, fun, and moddable platform fighter featuring our favorite FLOSS (Free/Libre Open Source Software) mascots. Imagine Tux the Penguin throwing down with Beastie the BSD Daemon, Wilber from GIMP painting the stage, or the GNU gnu charging into battle.
This is not a commercial project. This is a passion project, a love letter to the open-source community, built by the community.
We need YOUR help to make this a reality!
We're looking for volunteers of all skill levels in the following areas:
· C++/Game Developers: The core of the project is being built (with a framework like Godot or maybe SDL2). We need help with core gameplay mechanics, netcode for online play, character logic, and the overall engine architecture. · 3D Artists & Animators: We need character models, stages, and animations! Can you model a charismatic Tux? A fearsome yet cute Beastie? Your skills are desperately needed! · 2D Artists & UI/UX Designers: From the main menu and HUD (health bars, damage %) to character portraits and promotional art, we need a cohesive and cool look. · Sound Designers & Musicians: We need epic chiptune tracks for the stages and satisfying sound effects for punches, kicks, and special moves. · Game Designers: Help us balance the roster, design fun and fair stages, and brainstorm character move sets that truly represent their "source" project.
How to Get Involved:
This is a community project, so all discussion and collaboration will happen out in the open!
- Check out the GitHub Repo: All the initial code, concept documents, and contribution guidelines are here: https://github.com/DianaGodessOfTheHunt/Super_Smash_Tux
- Look at the Issues: The GitHub Issues tab is our primary todo list. Look for issues tagged good first issue if you're new, or help wanted in your area of expertise.
- Join the Discussion! Let's use the GitHub Discussions tab (or a linked Discord server if one is set up in the repo) to talk about ideas, share concepts, and organize ourselves. What character should we add first? What should their final move be?
No contribution is too small. Whether you fix a tiny bug, create a single sound effect, or just share feedback and ideas, you'll be helping to build something awesome for the community.
Let's build the open-source fighting game we all want to play!
Repo Link again: https://github.com/DianaGodessOfTheHunt/Super_Smash_Tux
submitted by /u/JovemSapien[link] [comments]
Qames donte Run on the GPU
Hey, I’ve recently run into a weird issue on Pop!_OS. All my Steam games (like War Thunder and Enlisted) used to run perfectly fine, but now they’re suddenly stuck at around 2 FPS.
When I check with nvidia-smi, I only see Xorg and gnome-shell — so it looks like my GPU isn’t being used at all. I already reinstalled the NVIDIA driver (550) and Vulkan packages, but that didn’t help.
I’m on a desktop PC (no hybrid GPU). Steam was installed through the Pop!_OS Store, so it’s probably the Snap version. Any idea how I can make Steam/Proton actually use my NVIDIA GPU again?
Thanks in advance 🙏
PC Part: CPU: Intel i7-12700F GPU: Nvidia GeForce RTX 1650
submitted by /u/TheMrNoName[link] [comments]
Any word on a Lutris update (or could I switch to Heroic)?
Hi,
The last 6+ years I've been gaming without issues using Lutris on Debian Stable. I always run the latest kernel and MESA from backports (if they are in there), but even so, the Lutris flatpak normally had even more recent MESA drivers. However, Lutris' flatpak hasn't been updated for a year. The runtimes it runs on are now unsupported and the MESA flatpak it uses is now older than Debian's backports.
I've looked into switching to Debian's version of Lutris so this can use Debian's newer drivers, but it has a HUGE amount of dependencies. It also requires enabling multi-arch and the installation of Wine32, which I don't really want to do. I like massive things such as Lutris to be apart from the base system.
Is there any word somewhere with regard to the next update of Lutris? I see lots of activity in the Github repository, but no new releases for a year there either.
Another option would be Heroic. Last time I looked though, it does not have an option to limit the number of CPU-cores for a game, and I have three games that require this setting; without it, they won't launch. (They can't handle a 7950X with 32 threads apparently). Can I somehow limit the number of CPU threads for a game outside of Heroic? I haven't been able to find anything like a Wine setting or something.
The one thing I found is:
taskset -c 0 wine application.exe
I have no idea if 'taskset -c 0' would work as a prefix command in any launcher, because it would be outside the flatpak.
submitted by /u/Xatraxalian[link] [comments]
Automatic HDR handling
Hi guys,
I just got myself a HDR monitor and love it.
What I really didn't like was having HDR enabled on the desktop when watching videos or working. I enabled and disabled HDR in system settings every time played a game. That kinda annoyed me.
I tried around a bit and came to a solution for this. I wrote following shell script (nerds pls don't judge me, I never did shell scripting before 😅)
#!/usr/bin/env bash OUTPUT="output.DP-1" DISPLAY_WIDTH="2560" DISPLAY_HEIGHT="1440" REFRESH_RATE="300" # Enabling HDR kscreen-doctor "${OUTPUT}.hdr.enable" "${OUTPUT}.wcg.enable" # Wait a sec until all settings are applied sleep 1 # Launching game ENABLE_HDR_WSI=1 DXVK_HDR=1 gamescope -f -W ${DISPLAY_WIDTH} -H ${DISPLAY_HEIGHT} -r ${REFRESH_RATE} --force-grab-cursor --hdr-enabled -- "$@" # Disabling HDR kscreen-doctor "${OUTPUT}.hdr.disable" "${OUTPUT}.wcg.disable"I put this script into /usr/local/bin/autohdr.sh and then in the steam launch settings of a game I want to use HDR in I type:
autohdr.sh %command%What it does is basically enabling HDR on the output device in OUTPUT, then running the game using gamescope, and after the game closes, it disables HDR again. I tested this in KDE Plasma on Garuda and it seems to work perfectly.
If you want to try it, of course you need to set the variables of your display adapter, resolution and refresh rate.
What do you think of the implementation, what could be improved?
What I would like to improve specifically is having determined the output adapter automatically using kscreen-doctor -o. But I have no idea how that works. Could anyone provide help with that?
submitted by /u/SherlockFappi[link] [comments]
I just installed Linux Mint in my laptop and apparently when i installed sober this happended.
When i try to open sober it just freezes or sometimes doesnt even launch... I tried switching it to wayland or another (i currently have x11) can anybody help me, i also tried downloading from the software manager and flatpak... Neither of them work.
submitted by /u/Own_West1556[link] [comments]
Valve add an easy way to see all the bundles a Steam game is in
.
Read the full article on GamingOnLinux.
CS2 - console not working with wayland & hyprland
Hi everyone
I installed Omarchy (was using regular Arch before) and haven't played CS2 for a while. So I don't know if it's due to Omarchy or the current patch from a few days. But my console is not accepting any input.
Whenever I change my CS2.sh file to default to wayland instead of x11 via:
export SDL_VIDEO_DRIVER=wayland
I simply cannot type anymore in the console. I can copy text into the console without problems or delete the pasted text. The keyboard also works without any issues in steam or when playing cs2. It's just the console that is not accepting any input.
If I set the cs2.sh to use X11 it works perfectly fine. So it has to do with Wayland. But the keyboard is working everywhere perfectly fine as far as I can tell with the correct layout.
submitted by /u/Electronic-Wear2171[link] [comments]