Featured image of post OpenGamepadUI: gamepad-native UI released in version 0.47.0

OpenGamepadUI: gamepad-native UI released in version 0.47.0

OpenGamepadUI has been released in version v0.47.0.

OpenGamepadUI is a free game launcher and in-game overlay built with Godot Engine 4 that is fully operable by gamepad, offering per-game controller profiles, automatic artwork downloads and remapping of gamepad input to mouse and keyboard.

New are a FeatureFlags class for enabling and disabling features and an Azerbaijani translation. There are also several bug fixes, including crash guards in the plugin loader and the HardwareManager.

Bug Fixes

  • Add guards against crashing in the plugin loader if the network isn’t available and avoid null references
  • HardwareManager: don’t crash on devicetree boards without DMI (closes #542)
  • Install Dialogs: rename custom_maximum_size, now a native Control property (closes #540)
  • Performance Menu: hide TDP, thermal and power profile controls the GPU does not have
  • Settings: the settings lists scroll to the focused row

Features

  • add FeatureFlags class to enable/disable features at start and runtime
  • l10n: add Azerbaijani translation

OpenGamepadUI screenshot

Source: GitHub

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