OpenGamepadUI has been released in version v0.47.0.
OpenGamepadUI is a free game launcher and in-game overlay built with Godot Engine 4 that is fully operable by gamepad, offering per-game controller profiles, automatic artwork downloads and remapping of gamepad input to mouse and keyboard.
New are a FeatureFlags class for enabling and disabling features and an Azerbaijani translation. There are also several bug fixes, including crash guards in the plugin loader and the HardwareManager.
Bug Fixes
- Add guards against crashing in the plugin loader if the network isn’t available and avoid null references
- HardwareManager: don’t crash on devicetree boards without DMI (closes #542)
- Install Dialogs: rename custom_maximum_size, now a native Control property (closes #540)
- Performance Menu: hide TDP, thermal and power profile controls the GPU does not have
- Settings: the settings lists scroll to the focused row
Features
- add FeatureFlags class to enable/disable features at start and runtime
- l10n: add Azerbaijani translation

Source: GitHub