Featured image of post Memoria: Final Fantasy IX engine with Linux support released in v2026.11.09

Memoria: Final Fantasy IX engine with Linux support released in v2026.11.09

Memoria has been released in version v2026.11.09, with patchers for Linux and macOS for the first time.

Memoria is an open-source engine with mod support for Final Fantasy IX (PC) that enables improvements, bug fixes and mods.

Besides the Linux patchers, there is an optional Canary channel for development builds, a reworked launcher with Linux support and controller navigation, and 1,500 instead of 150 save slots.

Game features

  • Save slots increased tenfold (1,500 instead of 150)
  • L3/R3 can be bound to speed boosters
  • New option ATBSpeedFactor to set ATB speed independently of the frame rate

Modding

  • Model Viewer with frame-by-frame animation editing
  • Better mod compatibility, removed limits (element count, custom playable characters)
  • More flexible character relations in event scripts, more enemy info in Scan
  • New NCalc, Dictionary Patch and event script utilities

Launcher

  • Optional “Canary” updates installing the latest development builds (may be buggier)
  • Controller navigation, reworked interface with Linux support, tooltips
  • Mod update icons, clearer error messages, mod search filter, MemoriaLauncher.log, fix for custom themes not applying at startup

Backend

  • OSX and Linux patchers for non-Windows installs
  • Better GOG support, improved gamepad polling, reduced memory leaks from custom textures

Bug fixes

  • Several SaXAudio problems
  • Softlock in the French ending cutscene, rare softlock when saving on the world map
  • Battle and naming screen softlocks on some computers, black screen in x86 mode
  • Lich’s Death Cutter softlock with SFXRework = 0

Patch 1 (2026-11-09): fixes incorrect animation preloading that caused bugs in some fields.

Memoria

Source: GitHub

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