SDL has been released in version 3.4.16.
SDL (Simple DirectMedia Layer) is a cross-platform library that gives developers low-level access to audio, keyboard, mouse, joystick, and graphics hardware, and forms the foundation of many games and emulators. This update is a pure bugfix release, fixing issues in X11 windows, the GPU API, Nintendo Joy-Con calibration, and BMP loading, among others.
This is a stable bugfix release, with the following changes:
- Fixed loading BMP files with < 8 bits per pixel and odd widths
- Fixed the depth format sample count support check in the GPU API
- Fixed the SDL_QueryGPUFence() return value on Apple platforms
- Fixed textures being rendered with half opacity on PS2
- Fixed windows staying on screen after SDL_Quit() on macOS
- Removed WM_TAKE_FOCUS from WM_PROTOCOLS for X11 windows
- Added SDL_HINT_ANDROID_AAUDIO_INPUT_PRESET instead of hard-coding the camcorder preset on Android
- Report SDL_PenInputFlags in SDL_PenProximityEvent
- Fixed vertical high-resolution mouse wheel scaling on evdev
- Fixed joystick stick calibration on Nintendo Joy-Con controllers

Source: GitHub