Hoard has been released in version 1.2.0.
Hoard is an open-source tool that automatically backs up and syncs game saves across devices, with versioned snapshots, detection of over 20,000 games, and support for numerous emulators.
The new version makes the per-save size limit configurable, moves automatic game detection into the hoardd background service (which keeps running while the window is closed), and compresses uploads with zstd. The log viewer now merges in the sync service’s logs, Windows gets its own title bar, and hoard restore --remember permanently remembers restore folders. Several sync and login bugs on Windows were also fixed.
Added
- The size limit per save is yours to set. Free stays at 1 GB by default and Pro at 10 GB, but the number is no longer fixed: a slider on the account screen goes from 100 MB to 1.5 GB on Free.
- Hoard finds new games with the window closed. Detection, automatic mode and the Ludusavi catalogue moved into
hoardd, the sync service that keeps running when the window is gone. It runs an automatic pass every 10 minutes.- The log viewer shows the sync service too.
hoardd.logandagent.logare now merged in time order, each line tagged with the process it came from.- Windows: a title bar that belongs to the app. The app now paints its own title bar with minimise, maximise and close instead of the system’s grey caption.
hoard restore --remember. Keeps the restore folder as the game’s home going forward, matchinghoard backup --remember.- Uploads are compressed before they leave your machine. Files go up compressed with zstd to Hoard Cloud and self-hosted servers alike.
Fixed
- Opening the window could accidentally disable the sync service’s login autostart.
- Windows: turning on sync at login could leave the machine with no running sync at all (
0x80070002).- Windows: the Cloud session’s refresh token now lives in the Credential Manager instead of a plain file.
- Windows: a webview crash that turned the window black is now detected and recovered automatically.

Source: GitHub