Featured image of post FreeSpace 2 Open: version 26.0.1 with Vulkan renderer released

FreeSpace 2 Open: version 26.0.1 with Vulkan renderer released

FreeSpace 2 Open (FSO), the open-source engine for the space classic FreeSpace 2, has been released in version 26.0.1.

Following version 26.0.0 in July, this release mainly brings a new Vulkan rendering backend with HDR10 output and raytraced shadows, a switch to SDL3, and numerous improvements for FRED/QtFRED and the AI.

Features & Improvements:

  • Add Vulkan rendering backend, with HDR10 output and raytraced shadows
  • Port to SDL3
  • Remove the ship class limit and the weapon class limit
  • Add event and message reordering to the FRED event editor
  • Add a Reorder Ships and Wings editor to FRED
  • QtFred: follow system theme mode, improved keyboard shortcuts and layer updates
  • Improve support for gamepads
  • Add text-to-speech Lua API to briefing/debrief/tech room UI sections
  • Add command-line option overrides to options system

Bug Fixes:

  • Fix various multi (multiplayer) bugs
  • Fix AI ships getting permanently stuck after losing or refusing a target
  • Fix heap overrun in texture readback for the model transparency scan
  • Fix deferred lighting on Vulkan
  • Fix crash when a ship with no primary banks is ordered to disable/disarm
  • Fix Campaign Editor Crash
  • Fix three memory leaks and make the debug leak check accurate

Builds are available for Linux (x86_64 and arm64), Windows and macOS.

FreeSpace 2 Open

Source: GitHub

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