DXVK, the Vulkan-based implementation of Direct3D 9/10/11, has been released in version v3.1.1.
The update fixes a shader compiler crash affecting certain ENB shaders, as well as a deadlock in D3D9 games such as SpellForce 2 Anniversary Edition and The Sims: Medieval. It also brings several game-specific fixes, including for Call of Duty: Ghosts and Skyrim SE.
Feature support
- Implemented
DXGI_SCALING_NONEand theSetBackgroundColormethod for DXGI swap chains. Fixes compatibility issues with Adobe software.Bug fixes and Improvements
- Fixed a shader compiler crash that could occur with certain ENB shaders.
- Fixed a deadlock that affected some D3D9 games, including SpellForce 2 Anniversary Edition and The Sims: Medieval.
- Call of Duty: Ghosts: Fixed vertex explosions on player models.
- Corpse Party: Fixed a regression that caused the screen to be too dark.
- Painkiller: Black Edition: Fixed the game window not being sized correctly.
- Rayman 3: Fixed a regression that caused graphical flickering.
- Skyrim SE: Improved CPU performance when removing the frame rate limiter.
Note: Some antivirus software may flag the 32-bit builds of this release.

Source: GitHub