Featured image of post DXVK: version 3.1.1 released

DXVK: version 3.1.1 released

DXVK, the Vulkan-based implementation of Direct3D 9/10/11, has been released in version v3.1.1.

The update fixes a shader compiler crash affecting certain ENB shaders, as well as a deadlock in D3D9 games such as SpellForce 2 Anniversary Edition and The Sims: Medieval. It also brings several game-specific fixes, including for Call of Duty: Ghosts and Skyrim SE.

Feature support

  • Implemented DXGI_SCALING_NONE and the SetBackgroundColor method for DXGI swap chains. Fixes compatibility issues with Adobe software.

Bug fixes and Improvements

  • Fixed a shader compiler crash that could occur with certain ENB shaders.
  • Fixed a deadlock that affected some D3D9 games, including SpellForce 2 Anniversary Edition and The Sims: Medieval.
  • Call of Duty: Ghosts: Fixed vertex explosions on player models.
  • Corpse Party: Fixed a regression that caused the screen to be too dark.
  • Painkiller: Black Edition: Fixed the game window not being sized correctly.
  • Rayman 3: Fixed a regression that caused graphical flickering.
  • Skyrim SE: Improved CPU performance when removing the frame rate limiter.

Note: Some antivirus software may flag the 32-bit builds of this release.

DXVK

Source: GitHub

PlayingTux – Playing Games on Linux - since 1995.