SaveManager, the “swiss army knife” of game save file management, has been released in version v1.8.0.
The centerpiece of this release is a complete GUI overhaul built on a custom ImGui framework. It also brings important security fixes - including a Zip Slip vulnerability in backup extraction - and noticeable performance improvements to game detection.
Core
Added
- Manual restoration of individual files from a backup via a GUI modal
- Multi-value tags on snapshots (labels are automatically converted to tags)
- Known-hosts verification for SFTP transfers via SHA256 fingerprint (protects against MITM attacks)
Fixed
- Zip Slip vulnerability during backup extraction due to unsafe path resolution
- Downloading a save from an SFTP server placed it in the wrong folder instead of its game directory
- Backup could silently end up corrupted if zip finalization failed
- Backup restore no longer aborts entirely when a single file fails to write or fails its hash check
- Various crashes and bugs fixed in the GTA:SA save editor
Performance
- Detection now runs independent platform scans in parallel
- Cache rebuilds now run asynchronously, eliminating frame stalls on large game libraries
- Deduplication of game entries improved from O(n²) to O(n)
GUI
Added
- Auto scroll in the log tab
- Minecraft filter and total games found in the dashboard
Fixed
- Various crash and race condition fixes in the transfer tab
- Notifications from background threads are now queued and drained safely on the render thread
Known Issue
Games may briefly pop in due to a detection system rewrite oversight - a fix is planned for the next release.

Source: GitHub