SaveManager, the “swiss army knife” of game save file management, has been released in version v1.7.1. This update backports bug fixes from the in-development 1.8.0 branch, including a critical SHA-256 hash verification for backup restoration and a fix for zombie processes on Linux.
This release is mainly bug fixes ported back from the in development 1.8.0 version whilst I go through the code and refactor it to improve some pain points when it comes to adding new features
Core
Fixed
- Backup extraction now aborts if a restored file’s SHA-256 hash doesn’t match the manifest (was silently ignored)
list_dirplugin API no longer crashes on permission-denied paths- Opening a path in the file manager does not cause zombie processes to be created anymore on linux
GUI
Fixed
- Config
win_propskeys falling back to defaults instead of aborting the full parse on missing keys- MacOS version no longer shows a separate terminal window

Source: GitHub