Featured image of post SaveManager: v1.7.1 released

SaveManager: v1.7.1 released

SaveManager, the “swiss army knife” of game save file management, has been released in version v1.7.1. This update backports bug fixes from the in-development 1.8.0 branch, including a critical SHA-256 hash verification for backup restoration and a fix for zombie processes on Linux.

This release is mainly bug fixes ported back from the in development 1.8.0 version whilst I go through the code and refactor it to improve some pain points when it comes to adding new features

Core

Fixed

  • Backup extraction now aborts if a restored file’s SHA-256 hash doesn’t match the manifest (was silently ignored)
  • list_dir plugin API no longer crashes on permission-denied paths
  • Opening a path in the file manager does not cause zombie processes to be created anymore on linux

GUI

Fixed

  • Config win_props keys falling back to defaults instead of aborting the full parse on missing keys
  • MacOS version no longer shows a separate terminal window

SaveManager Screenshot

Source: GitHub

PlayingTux – Playing Games on Linux - since 1995.