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SaveManager: Save Game Manager Updated to v1.7.0

SaveManager, a local and cross-platform save game manager with a built-in save editor, SFTP transfers, and more, has been updated to v1.7.0. The tool supports Linux natively as well as through Steam/Proton, Lutris, Wine, and Heroic.

This release introduces conflict-safe restores — newer saves are preserved during a restore and can be resolved via a new dialog — along with an undo function for restore operations and backup manifests with SHA-256 checksums. The core logic has also been refactored into a separate library.

Core

Added

  • Conflict-safe restores: newer saves preserved and resolvable via the Resolve Conflicts dialog
  • Undo last restore
  • Each backup ZIP now includes a manifest with SHA-256 checksums and original timestamps
  • Extension blocklist expanded

Fixed

  • Loaded plugin count
  • Mass backup waits until refreshes are complete
  • Backups not visible after uninstalling a game
  • Restored savegames now use their original save timestamps
  • Backup all not renaming from .tmp extension on completion
  • Prefix scan aborting on first filesystem error
  • Animated background defaulting to enabled; Y position not saved correctly
  • MultiMC scanner running on non-Linux platforms
  • Official Minecraft launcher using wrong path on Windows

Changed

  • Lua print redirected to the log file / log tab

GUI

Added

  • Resolve Conflicts button to keep or delete conflicts
  • Build date & commit hash to about tab

Fixed

  • Incorrect SFTP backup selection naming
  • Light mode

Performance

  • Backup labels no longer reloaded from disk every frame, cached on refresh
  • Search query no longer lowercased every frame, only on input change

Changed

  • Settings split into Appearance, Launcher Support, and Blacklisted Games panels
  • Dashboard item spacing tightened

SaveManager v1.7.0

Source: GitHub

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