SaveManager, a local and cross-platform save game manager with a built-in save editor, SFTP transfers, and more, has been updated to v1.7.0. The tool supports Linux natively as well as through Steam/Proton, Lutris, Wine, and Heroic.
This release introduces conflict-safe restores — newer saves are preserved during a restore and can be resolved via a new dialog — along with an undo function for restore operations and backup manifests with SHA-256 checksums. The core logic has also been refactored into a separate library.
Core
Added
- Conflict-safe restores: newer saves preserved and resolvable via the Resolve Conflicts dialog
- Undo last restore
- Each backup ZIP now includes a manifest with SHA-256 checksums and original timestamps
- Extension blocklist expanded
Fixed
- Loaded plugin count
- Mass backup waits until refreshes are complete
- Backups not visible after uninstalling a game
- Restored savegames now use their original save timestamps
- Backup all not renaming from
.tmpextension on completion- Prefix scan aborting on first filesystem error
- Animated background defaulting to enabled; Y position not saved correctly
- MultiMC scanner running on non-Linux platforms
- Official Minecraft launcher using wrong path on Windows
Changed
- Lua
GUI
Added
- Resolve Conflicts button to keep or delete conflicts
- Build date & commit hash to about tab
Fixed
- Incorrect SFTP backup selection naming
- Light mode
Performance
- Backup labels no longer reloaded from disk every frame, cached on refresh
- Search query no longer lowercased every frame, only on input change
Changed
- Settings split into Appearance, Launcher Support, and Blacklisted Games panels
- Dashboard item spacing tightened

Source: GitHub