Build v159.5 of Mindustry is now available - the next bugfix release following v159.3.
Mindustry is a mix of factory-building simulation and tower defense, where resources move along conveyor belts while bases are defended against waves of enemies.
The update mainly focuses on bug fixes for conveyors and rendering, alongside new logic variables for music and a change to Corvus/Vela unit behavior, which can now shoot at targets while moving.
New Features:
- Added logic variable for currently playing music
- Added logic rule for music volume
- Corvus/Vela units now attempt to shoot at targets while moving
- Expanded JavaScript imports to include java.lang.*
- Map submission updates
- Console accessibility enabled in editor mode on desktop
Bug Fixes:
- Corrected armored conveyor displayed speed calculations
- Resolved derelict payload conveyor item position rendering issues
- Fixed fog-uncovered cached block rendering problems
- Fixed conveyor items visually rendering at the wrong layer

Source: GitHub