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Godot 4.7: maintenance release 4.7.1 released

The open-source game engine Godot has received 4.7.1, a maintenance release for Godot 4.7 from June.

The update fixes over 80 bugs across the editor, rendering, physics, and Android export - no new features, but noticeable stability improvements.

Godot 4.7.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Notable fixes:

  • 3D Editor: Fixed GridMap cursor positioning and MeshLibrary editor issues
  • Animation: Corrected “Abort on Reset” functionality in AnimationNodeOneShot
  • Asset Store: Resolved zoom mode crashes and adjusted default sorting
  • Audio: Added mutex unlock in PulseAudio error handling
  • GUI: Fixed BoxContainer layout calculations, Tree focus rect crashes, and visual glitches in GraphEdit
  • Input: Resolved Android soft keyboard backspace issues and touchscreen regressions
  • Physics: Corrected Jolt physics temp buffer crashes
  • Rendering: Fixed lighting flicker on non-uniform scaled meshes and orthographic shadow culling

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Source: GitHub

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