The open-source game engine Godot has received 4.7.1, a maintenance release for Godot 4.7 from June.
The update fixes over 80 bugs across the editor, rendering, physics, and Android export - no new features, but noticeable stability improvements.
Godot 4.7.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Notable fixes:
- 3D Editor: Fixed GridMap cursor positioning and MeshLibrary editor issues
- Animation: Corrected “Abort on Reset” functionality in AnimationNodeOneShot
- Asset Store: Resolved zoom mode crashes and adjusted default sorting
- Audio: Added mutex unlock in PulseAudio error handling
- GUI: Fixed BoxContainer layout calculations, Tree focus rect crashes, and visual glitches in GraphEdit
- Input: Resolved Android soft keyboard backspace issues and touchscreen regressions
- Physics: Corrected Jolt physics temp buffer crashes
- Rendering: Fixed lighting flicker on non-uniform scaled meshes and orthographic shadow culling

Source: GitHub