The new Version 2020.11.16 of AppGameKit Classic (aka AGK2) contains a lot of improvements and bugfixes. The changelog for the current version:
AppGameKit Classic 2020.11.16 latest version released! We’ve just released a maintenance update to AppGameKit Classic! Here are all the details of the update: iOS Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen Android Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android Fixed a crash on Android devices using the Adreno GPU when sending the app to the background In-App Purchases In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup Added code to allow In App Purchase promotions to be selected in iTunesConnect Notifications Fixed local notifications on iOS causing a crash if tapped when the app is not running VR DLC Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs Amazon Adverts Removed Amazon Ads from Google APK export due to policy conflicts Windows issues Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10 Drawing Fixed DrawEllipse drawing small ellipses incorrectly DrawLine, DrawBox, and DrawEllipse now accept colors with alpha values to draw partially transparent shapes HTTP Increased the number of simultaneous HTTP connections on Windows from 2 to 8 Third part SDK support Updated Firebase SDK to version 18.0.0 on Android Updated Chartboost SDK to version 8.1.0 on Android Updated AdMob SDK to version 19.5.0 on Android Removed Amazon Ads from the Google version of the Android player due to conflicts with Google’s ad policy Tier 2 Updated Android Tier 2 projects for Android Studio 4.1 Misc Calling the Mod command with a divisor of 0 will now return 0 Fixed auto-generated tangents being incorrect on triangles with a normal equal to -1 in the Y direction Fixed a crash when using GetAppInstalled() Fixed a memory leak when creating and deleting objects from height maps Fixed ShareFile and ShareImage on Android 10 and higher Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions Fixed screen recording on Android 10 and above ENJOY :-)
AGK2 is a multi-plattorm 2D/3D game-engine and IDE for Linux, MacOS and Windows. Programs and games can be developed in a BASIC-like dialect, C++, Python and Java/Kotlin, and can be deployed to Linux, Windows, MacOS, Android, iOS and HTML5. More informationen about AGK2: Homepage of AGK2 AGK2 on Steam Tutorial Playlist on YouTube