Warzone 2100: Version 4.6.1 veröffentlicht


Warzone 2100, ein 100% kostenloses und quelloffenes 3D-Echtzeitstrategiespiel, wurde in der Version 4.6.1 veröffentlicht.
2025-09-16: Version 4.6.1:
* General:
* Fix: Add various buggy drivers to the Vulkan driver blocklist (too many commits, #4560, #4568)
* Fix: Rebuilding search paths and reloading local mods after leaving joined lobby or multiplayer game (commit:d2310199e980f5f3781ff19580c807818598909e, commit:f28a8d1a57b989f9964f2b16f56c9789438e6eb0, #4561)
* Fix: Call countUpdate at init, not unsynchronized at top of gameLoop (commit:d65dcad91268e71fb26555bfadbf24c61126c082, #4564)
* Campaign:
* Fix: Improve campaign coordinate generators (commit:345c26dd053088d474bd37b7d5d01b8c179a91b4, #4570)
* Multiplayer:
* Add: hostAutoLagKickAggressiveness config value (commit:f2efcd97a65bfc3abc06c41350ea1c159d6c99d8, #4556)
* Add: Share more host options with clients, so clients can display the state (commit:48f52846df42c9ca74f7fe03b743b04f9e823715, #4562)
* Fix: Apply commander distance check to getDroidEffectiveLevel, other tweaks to avoid exploits (too many commits, #4559)
* Fix: Improve not-ready check / kick / warning (too many commits, #4566)
* Networking:
* Fix: netplay: Use shared/weak_ptr for WzConnectionProvider, refactor shutdown handling (too many commits, #4563)
* Translations:
* Change: Translation updates (commit:ffe13ab5532b6997c785650167d7db273cf545bb, #4571)