Tower of Time: Linux Build jetzt auf Steam erhältlich

Tower of Time Header
Tower of Time Screenshot

Tower of Time, ein interessanter Mix aus RPG und RTS mit taktischen Kämpfen, hat nun auch einen Linux Build auf Steam.

Das Spiel befindet sich zwar noch im Early Access, hat aber schon jetzt durchweg positive Reviews.

Hier die offizielle Ankündigung:

Linux is Released
29. August - Event Horizon
After countless days and nights, we finally managed to release a stable Linux build.

Big thanks to all who helped us with testing it on various Linux distributions! We did not expect that it would be so time consuming, so Your help was invaluable.

Before you buy

Please see some disclaimers below:

Build was tested on Ubuntu 17.04, Mint 18.2 and Debian 9 - those are the versions officially supported as of now. On clean installations of those systems the game is working as intended.
We recommend to use NVIDIA 375 drivers, as newer drivers strangely can create occasional stuttering on some systems.
In case you have problems playing cinematics - you need to install VLC package. However, on most systems it should not be required.
Unity (our game engine) has some problems with full screen support on Linux sometimes. If that happens on some systems - you need to start the game with a command:
-screen-fullscreen 0
This issue will be resolved shortly.

Und hier folgt die Beschreibung:

Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
Features:

Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
Build your party around typical tank/dps/support composition or try something entirely new.
Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
Upgrade your city as the main training/equipment hub and repository of all the lore you find.