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Proton Wineland: Version 11.0-20261106 veröffentlicht

Proton Wineland wurde in der Version 11.0-20261106 veröffentlicht.

Proton Wineland ist ein Fork von Proton-CachyOS, also eine Kompatibilitätsschicht zum Ausführen von Windows-Spielen unter Linux mit zusätzlichen Patches und Optimierungen.

Das Update gated den Descriptor Heap auf NVIDIA-Treibern älter als 620.70.06, bringt Fixes für Phantom Blade Zero, Danganronpa V3, Dark Souls II und One Piece Pirate Warriors 3 sowie zwei Bugfixes für die experimentellen AMD User Queues. DXVK-Salkim und vkd3d-proton-salkim wurden auf den neuesten Upstream rebased.

Wineland changes:

  • Latest vkd3d-proton enabled the descriptor heap as default recently after latest NVIDIA drivers stabilised their implementation. As I am not sure what that would bring for older NVIDIA drivers, for now on NVIDIA descriptor heap feature is gated behind a driver version check, and disabled by default on NVIDIA drivers older than 620.70.06 and remain available with VKD3D_CONFIG=descriptor_heap.

Graphics fixes:

  • Two important bug fixes have been added to RADV user queue handling.

Wine upstream ports:

  • Improved HTTP redirects, request error handling and root certificate loading.
  • Fixed installer package selection and desktop shortcut placement for installations shared by all users.
  • Improved font loading, GDI+ graphics handling and Direct2D effect initialisation.
  • Fixed thread startup and window class error handling.
  • Improved system information and registry queries, including registry contents changing during enumeration.
  • Fixed file timestamp rounding, archive extraction error reporting and several memory management errors.

Proton bleeding-edge ports:

  • Improved video playback compatibility in Phantom Blade Zero and Danganronpa V3: Killing Harmony.
  • Fixed window decoration handling for Dark Souls II: Scholar of the First Sin under X11 gamescope.
  • Removed spurious mouse movement events from the X11 input path, including events caused by scrolling.
  • Improved text input, speech and UDP socket API compatibility.
  • Fixed Wine loader path resolution when launched through relative symbolic links.
  • Improved Steam Input compatibility in One Piece Pirate Warriors 3.
  • Added support for copying NVIDIA’s NGX updater from the installed driver into the game prefix.

Other components:

  • Rebased DXVK-Salkim onto the latest upstream.
  • Rebased vkd3d-proton-salkim onto latest upstream. Descriptor heaps are enabled by default where supported, subject to the NVIDIA driver restriction above.
  • Updated bundled RADV to a newer Mesa 27.0 development snapshot.

Very experimental notes: AMD user queues remain experimental and disabled by default. GPU hangs and system crashes are possible but stability should be improved compared to before. I might enable it by default for the next built gated by a kernel feature check.

To try user queues with bundled RADV, use PROTON_RADV=1 AMD_USERQ=1 %command%. You need compatible hardware, firmware and a matching Salkim kernel or Salkim kernel modules. Testing has primarily been on RDNA 4. Leave AMD_USERQ unset or set it to zero to use the normal submission path.

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Quelle: GitHub

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