Featured image of post PokerTH: Version 2.1.11 veröffentlicht

PokerTH: Version 2.1.11 veröffentlicht

Für das Open-Source-Poker-Spiel PokerTH ist Version 2.1.11 erschienen.

Das Update bringt Privatnachrichten an Offline-Spieler, die der Server zwischenspeichert und später zustellt, einen Verbindungs-Watchdog und eine ukrainische Übersetzung in den QML-Client. Auf Android-Tablets lassen sich Chat und Log/Odds im Querformat andocken und in der Größe ändern. Dazu kommen mehrere Bugfixes, u.a. für den Posteingang und doppelte Sitzungen in der Lobby.

  • “new: private messages to a player at a running table or offline are held back by the server and delivered later, and you can write to offline partners from existing conversations (QML; client & server)”
  • “new: on Android tablets in landscape, chat and log/odds are docked next to the action bar and can be resized (QML)”
  • “new: connection watchdog - a notice appears when the connection stalls, and dead connections are dropped faster (QML)”
  • “new: Ukrainian translation (QML, by viteck1048)”
  • “bugfix: the private message inbox was empty and not saved after a reconnect with the same nick (QML)”
  • “bugfix: the guide counted players who left after being knocked out as still in the game (finishing place) (QML)”
  • “bugfix: the start game button was shown to server admins who are not the table admin (QML)”
  • “bugfix: the Android chat dropped the last word when sending with the button (QML)”
  • “bugfix: the first tap on the Android chat input opened the edit menu instead of the keyboard (QML)”
  • “bugfix: invitations were always rejected as busy after logging out and in again (QML)”
  • “bugfix: a second rejoin login left a duplicate session (ghost player in the lobby) - the server now closes it, and the clients drop stale lobby entries with the same name (QML & widget & server)”
  • “server: lobby chat log for moderation in <CacheDir>/chatlog (json lines, rotated every 72h, ServerChatLogRotateHours)”
  • “server: log players leaving a running game (reason, cash), the cause of kicks, failed TLS handshakes, slow game start acks and rejoin decisions”
  • “server: server passwords are no longer logged on an invalid password attempt”
  • “server: script for a game-server restart when idle (tools/restart_when_idle.sh)”
  • “android: Play Store release notes (de/en) via the workflow”
  • “widget: bugfix build 2.1.9.3; QML clients from 2.1.10 on are accepted by the server”

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Quelle: GitHub

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