Featured image of post PokerTH: Version 2.1.8 veröffentlicht

PokerTH: Version 2.1.8 veröffentlicht

Für das Open-Source-Poker-Spiel PokerTH ist Version 2.1.8 erschienen.

Das Update bringt einen eigenen Posteingang für Privatnachrichten (ein Thread pro Spieler), 90 überarbeitete Emoji-Reaktionen auf drei Themenseiten sowie die neuen Tisch-Themes Disco und Ivoire & Chene. Dazu kommen mehrere Server-Härtungen, darunter ratenbegrenzter Broadcast-Chat und ignorierte Aktionen von Zuschauer-Sitzungen.

  • “new: private messages have their own inbox now - one readable thread per player instead of single lines in the chat, opened from the mail icon in the header or in the player list, with the translation globe on incoming messages; the history is stored per account in its own database and survives a restart (QML)”
  • “new: private messages are easier to notice and to send in the widget client - an incoming one always plays a sound so it does not go under in the running lobby chat, the nick list context menu has an entry for sending one, and a sent message is echoed in the own chat history with its full wording instead of a bare confirmation line (widget)”
  • “new: the emoji reactions were reworked - 90 reactions on three themed pages, each with its own animation and particle effect, ported from the web client (QML & widget)”
  • “new: seat style - the bet of a player can be shown in a socket inside the player box or, as before, next to it; switchable in the style settings and applied to an open table right away (QML)”
  • “new: disco table theme with matching card backside, and the blacklight 4c card deck - four coloured suits (QML)”
  • “new: ivoire & chene table theme - a light oak table with ivory felt (by narmod) (QML)”
  • “new: in portrait mode the collapsed lobby row shows at which table a player is currently playing - the counterpart to the hover info on the desktop (QML)”
  • “improvement: chat translation falls back more gracefully when a translation service does not answer or replies with an error (QML & widget)”
  • “improvement: leading and trailing spaces in the user name are trimmed before login, so the same account cannot be addressed under several spellings (client & server)”
  • “bugfix: password-protected and registered-only games could not be joined from the game list - the password prompt was there, but the entry stayed disabled (QML)”
  • “bugfix: sounds stayed silent after the app had been in the background - the audio sink stopped pulling after a buffer underrun and never resumed (android)”
  • “bugfix: build against OpenSSL 4.0.x (by Hains van den Bosch)”
  • “bugfix: log and avatar uploads accepted any HTTPS peer - uploads use the platform trust store now, the same roots the downloads already verify against (client, issue #523)”
  • “server: the official server writes lobby activity to the database now - one row per server run and one per session, so who was connected and for how long is queryable instead of only existing as text in the log”
  • “server: actions from spectator sessions are ignored, and vote-kicks are restricted to seated players”
  • “server: broadcast chat is rate limited per connection, so a client can no longer flood lobby and game sessions at protocol speed”

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Quelle: GitHub

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