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Mindustry: v160 veröffentlicht

Für Mindustry steht Build v160 zum Download bereit - laut Entwickler das letzte Feature-Release von v8, künftige Updates beschränken sich auf Bugfixes.

Mindustry ist eine Mischung aus Fabrikbau-Simulation und Tower Defense, bei der Ressourcen über Förderbänder transportiert und Basen gegen feindliche Wellen verteidigt werden.

Neben neuen Features für Plugins und Server bringt das Update spürbare Balance-Änderungen: höhere Rüstungswerte für viele Endgame-Einheiten, ein überarbeiteter Nova sowie langsamere Kupfer-Förderbänder.

  • Added a system for plugins to display custom UI on clients
  • Added support for servers sending dynamic textures to clients
  • Added a target dummy block for measuring DPS
  • Added localization support for logic editor
  • Added support for viewing items in bridge conveyors
  • Improved auto bridge placement algorithm
  • Potentially breaking change: for security reasons, JSON now requires classes to have the @AllowSerialization annotation to be deserialized when type is ambiguous
  • Buffed Erekir payload logistics (decreased build costs, faster fire rate)
  • Buffed Nova: Health 120 -> 200, Boost speed 1.5x -> 2x, reduced fire rate but with pierce value of 2
  • Decreased speed of copper conveyor post-buff (was 4.2 -> buffed to 6.5 in 159 -> now 5)
  • Increased armor of higher tier units (Scepter, Vela, Arkyid, Antumbra, Quad, Reign, Corvus, Toxopid, Eclipse, Oct, Navanax)
  • Fixed player-controlled units still internally aiming for their last AI-designated target
  • Fixed various bugs with displays-on-displays
  • Fixed various data patch bugs & map corruptions

This is the last ‘feature’ release of v8; there will be no more changes aside from bugfixes in this version. I will be shifting focus towards developing v9.

Mindustry

Quelle: GitHub

PlayingTux – Playing Games on Linux - since 1995.