Für Mindustry steht Build v160 zum Download bereit - laut Entwickler das letzte Feature-Release von v8, künftige Updates beschränken sich auf Bugfixes.
Mindustry ist eine Mischung aus Fabrikbau-Simulation und Tower Defense, bei der Ressourcen über Förderbänder transportiert und Basen gegen feindliche Wellen verteidigt werden.
Neben neuen Features für Plugins und Server bringt das Update spürbare Balance-Änderungen: höhere Rüstungswerte für viele Endgame-Einheiten, ein überarbeiteter Nova sowie langsamere Kupfer-Förderbänder.
- Added a system for plugins to display custom UI on clients
- Added support for servers sending dynamic textures to clients
- Added a target dummy block for measuring DPS
- Added localization support for logic editor
- Added support for viewing items in bridge conveyors
- Improved auto bridge placement algorithm
- Potentially breaking change: for security reasons, JSON now requires classes to have the
@AllowSerializationannotation to be deserialized when type is ambiguous- Buffed Erekir payload logistics (decreased build costs, faster fire rate)
- Buffed Nova: Health 120 -> 200, Boost speed 1.5x -> 2x, reduced fire rate but with pierce value of 2
- Decreased speed of copper conveyor post-buff (was 4.2 -> buffed to 6.5 in 159 -> now 5)
- Increased armor of higher tier units (Scepter, Vela, Arkyid, Antumbra, Quad, Reign, Corvus, Toxopid, Eclipse, Oct, Navanax)
- Fixed player-controlled units still internally aiming for their last AI-designated target
- Fixed various bugs with displays-on-displays
- Fixed various data patch bugs & map corruptions
This is the last ‘feature’ release of v8; there will be no more changes aside from bugfixes in this version. I will be shifting focus towards developing v9.

Quelle: GitHub