Vermouth wurde in der Version v2.0.1 veröffentlicht.
Vermouth ist ein Spiele-Launcher und -Manager für Linux, mit dem sich Spiele über verschiedene Runtimes wie Proton und Wine starten und verwalten lassen.
Das Release bringt einen neuen Runner, eine überarbeitete Runtime-Verwaltung sowie einige Komfort-Verbesserungen mit sich.
v2.0.1
Big release with a new runner, a new way to handle runtimes, and a bunch of quality-of-life improvements.
New
- Added the UZDOOM runner (beta) for Doom engine games. Pick a base WAD, add any number of
.wad/.pk3mods per game, and download the latest UZDOOM AppImage straight from the runtime picker. Closes #58- Added a Default Runtime option. Set your default (Proton or Wine) in Settings or on the Welcome screen, then games can simply use “Default Runtime” - they follow whatever is configured, no per-game version to maintain.
- Added sorting to the game grid - sort by name, runtime, or date added, with ascending/descending order.
- Added a Refresh artwork button in the edit dialog. Refetches everything from SteamGridDB when an API key is set, or falls back to icon extraction and the third party service otherwise. Closes #64 and #66
- Extracted icons are now stored in the local assets folder instead of the cache, so they survive cache cleanups. Closes #64
- Added a Nix flake with a dev shell and package definition.
Fixes
- Desktop files generated by Vermouth now use the binary name instead of the full path.
- Fixed edge cases in the artwork workflow.
Refactors
- Cleaned up the runtime handling so new runtimes can be added without touching every screen.

Quelle: GitHub