Für Mindustry steht Build v159 zum Download bereit - kurz darauf folgten v159.1 und v159.2 mit mehreren Bugfixes.
Mindustry ist eine Mischung aus Fabrikbau-Simulation und Tower Defense, bei der Ressourcen über Förderbänder transportiert und Basen gegen feindliche Wellen verteidigt werden.
Im Zentrum von v159 steht ein neues Asset-System, mit dem beliebige Inhalte wie Sounds, Musik, Bilder, Blöcke und Items zu Maps oder Servern hinzugefügt werden können - ganz ohne manuellen Download, ähnlich wie bei JSON-Mods. Die Entwickler warnen selbst, dass dieses System noch ernsthafte Bugs enthalten könnte und Hotfixes folgen dürften. Wer mehr über Blöcke, Items und Spielmechaniken erfahren möchte, findet Details im offiziellen Wiki.
Änderungen in Version 159:
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary.
Servers can add content by dropping files into the appropriate assets/ subdirectory next to the server JAR. Note that patches have been moved into this directory as well.
This system will likely have serious bugs, so expect hotfix releases after this one.
- Increased Java bytecode target to 17 on desktop - you will no longer be able to launch the game/server with Java 8 at all
- Raised Android minimum SDK version to 21 (Android 5.0+)
- Added ‘LOD-like’ system for hiding various details like power lasers when zoomed out
- Made sounds load when played instead of at game startup (saves around ~150mb of RAM)
- Added Developer Options settings tab
- Added option/hotkey to see performance stats
- Improved terminal support on dedicated server via jline library
- Added support for player-local WorldLabels via
WorldLabel#show(Player)(for plugins)- Added logic sensor for checking whether a unit is flying, and checking heat of Erekir blocks
- Added logic instruction & server remote methods for playing music
- Increased copper conveyor speed (4.2 -> 6.5 i/s)
- Decreased junction build time (0.15 -> 0.075 s)
- Fixed derelict blocks sometimes still supplying power
- Fixed a number of server crashes/exploits
- Fixed unit ability data (e.g. shields) not saving
- Fixed power node unlink causing power graph blinking
- Fixed audio not playing on iOS when ringer is off
Änderungen in Version 159.1:
- Fixed Call.label crashing/not working under specific circumstances
- Fixed incorrect map/set shrink() call causing crash
- Fixed directional unloader sprite not updating
- Fixed logic processor read crash
- Fixed crash logs not being exportable on Android
- Made data patches load after content
Änderungen in Version 159.2:
- Fixed naval units not pathfinding correctly when commanded
- Fixed turrets sometimes shooting twice
- Fixed data patch content displaying as modded
- Fixed inventory/config UI positioning on mobile devices with notches
- Fixed weather not applying to sectors
- Fixed Erekir conduit bridges not being placeable on liquids
- Fixed sectors not displaying correct resources
- Fixed file chooser not showing on Linux on Steam under non-english languages

Quelle: GitHub