Die quelloffene Game Engine Godot ist in Version 4.7 erschienen - “Lights, Camera, Action!” lautet das Motto, und das Paket ist es wert: über 1.600 Pull Requests von mehr als 300 Beitragenden.
Das Release bringt HDR-Ausgabe auf Windows, macOS, iOS und Linux (Wayland), ein neues AreaLight3D-Node für weiche Flächenbeleuchtung und einen überarbeiteten Asset-Store mit Bewertungen und Vorschau-Zoom. Im 2D-Bereich hilft der Scene Paint Mode beim schnellen Verteilen von Objekten ohne Rasterzwang; auf Android ist die Build-Umgebung GABE nun offiziell stabil.
Godot 4.7 - “Lights, Camera, Action!”
Godot 4.7 is a feature release improving upon the previous version in many aspects, such as usability and performance, while maintaining compatibility with earlier iterations.
Highlights:
- HDR Output Support on Windows, macOS, iOS, visionOS, and Linux (Wayland)
- AreaLight3D: New rectangular light source node for soft, realistic area lighting
- Clearcoat Improvements: Enhanced rendering closer to Disney PBR model
- Asset Store Launch: Revamped asset discovery with ratings, zoomable previews, and background threading
- Control Node Offset Transforms: Visual transform adjustments without affecting container layout
- Scene Paint Mode: Quickly scatter collectables, enemies, or decorations in 2D scenes
- Android Standalone Export/Publishing: GABE now stable for complete Android development pipeline
- Picture-in-Picture Support on Android
- Android XR & Steam Frame Support: Day-one production-ready support
- Inline Shader Previews: Real-time text shader visualization in the editor
- Tween Signal Awaiting via
Tween.tween_await()- Virtual Joystick Node: Built-in touchscreen controller with Fixed, Dynamic, and Following modes
- MeshLibrary Editor: Dedicated interface similar to TileSet editor
- Selective Template Downloads: Download only needed platform templates
- Over 700 new Godot games published on Steam in 2026

