Die neue Version 2018.12.12 von AppGameKit (auch bekannt als AGK2) enthält einige neue Kommandos sowie Verbesserungen. Das Changelog zur aktuellen Version:
AppGameKit 2018.12.12 Released! Today we have a final new release of AppGameKit that brings some cool new additional features and a bunch of fixes. Here are all the details of this final build of 2018: New Features Added support for animated GIF images with the LoadImage command! Added GetRawJoystickName to return the OS assigned name for a joystick on Windows and Linux Added PlayYoutubeVideo for iOS and Android to play the video in a popup, desktop platforms will open the browser to play it Added ShareFile command for iOs and Android Fixes Fixed cloud data commands on Android sometimes failing to connect to Google Drive Fixed iOS export with a blank Universal Link field causing the IDE to crash Fixed retina display on Mac causing AppGameKit apps to render in the lower left corner of the window Fixed IPAs exported from the IDE causing errors about transparent icons during upload to iTunesConnect Fixed warning about iOS spash screen being stretched when it was actually fine Increased Android keystore generator certificate validity from 10,000 days to 20,000 days for Google Play store changes Fixed crash when loading a Spirter file that contains an image without a bone parent Fixed Amazon IAP causing a crash at startup That’s it for 2018, we wish you all the best over the festive period and we’ll be back in 2019 full of coding energy! The AppGameKit Team
AGK2 ist eine Multi-Plattform 2D/3D Spiele-Engine und Entwicklungsumgebung für Linux, MacOS und Windows. Programme und Spiele können in einem BASIC-ähnlichem Dialekt, in C++ und seit Kurzem auch in Java/Kotlin entwickelt werden und laufen danach unter Linux, Windows, MacOS, Android, iOS und HTML5. Weitere Informationen zu AGK2: Homepage von AGK2 AGK2 auf Steam Tutorial Playlist auf YouTube