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Has anyone else had the achievement icons in Steam disappear?
I’m on Ubuntu 25.10 and Steam is installed via Snap, and from one day to the next the icons disappeared. I vaguely remember that many years ago, when I tried Ubuntu for the first time, the same thing happened to me, but I didn’t stick around long enough to fix it
Any help is welcome, thanks
submitted by /u/ThePromance[link] [comments]
[Eldenring Nightreign] //Seamlesscoop/nrsc.dll not found error code=3
After asking some people I work with about what would make them switch to Linux for gaming.
The answer kinda surprised me most said it was the lack of cheat utilities like cheat engine/wemod, wand. I know there are work arounds to get them working in Linux but you would think since cheat engines source code is on GitHub someone would have ported it by now.
submitted by /u/NeonMusicWave[link] [comments]
Long time Linux user | first time linux gamer | steam trouble
So, overall i'm not a big time PC gamer, I come from the world of console. however, I built a PC recently and figured, since I can, I might as well game on it from time to time.
Recently installed steam on my linux machine. I used the version from the steam website instead of the the snap version so I can play more titles. The snap one was too limited. Everything installed correctly but I have some minor trouble.
Issue: Some games crash and I can't figure out why. For example half-lyfe or left4dead will open, and then will just crash after a few minutes. Sometimes right away.
I'm not over heating, no cpu spikes.
My specs: 9060xt 16gb, 9900x CPU, 32gb 6000 ram. OS: Ubuntu.
Any thoughts?
submitted by /u/Mustard_Popsicles[link] [comments]
Maked a Runner Manager xd
I built Runner-Manager because I was bored and wanted a way to simplify Proton and Wine management without the mess. It's more than just a launcher; you can manage your runners entirely—create them, download versions like GE or CachyOS, and even import or export them as portable archives. When you add a game or program, the app extracts the icon and details automatically. You can choose a specific runner for each app and create desktop or menu shortcuts that actually work with the correct icons.
The app handles save directories for easy backups and includes a patch system to keep your runners clean while switching between them. There is an "Add to Steam" feature to bind non-Steam games (useful for games from other sources) directly to your Steam library to use Steam Input. On the technical side, it includes kernel-based XInput emulation using xone and uinput so controllers work natively. It also has full multilingual support (English, Spanish, etc.) and detects your language automatically.
The Prefix Manager has its own file explorer with quick shortcuts to things like AppData or Documents. It can scan a prefix to find installed software (like Office) and add it to your library. It also includes direct access to CMD, PowerShell, Winetricks (with a recommended list), and the Wine control panel. I also added a system tab that checks if your host is missing gaming dependencies or SDL3 and installs them for you with one click.
If you have any ideas or want to collaborate, feel free to check out the repo: https://github.com/RexxColder/Runner-Manager
submitted by /u/Competitive-Art-367[link] [comments]
Fluorine Manager Update What If I Just Make MO2 Itself Native
A sneak peak on what the next update hopefully should be. It's going to literally just be MO2 fully ported to Linux. Mainly the Rust build was a placeholder for the VFS and I got that working, the VFS still needs to be fine tuned a bit but hopefully I should have something out either tonight or tomorrow.
submitted by /u/Sulfur_Nitride[link] [comments]
The steam Games crash
My games crashed inmediatly when i tried to opened, but i can't identify the problem, Only know thast close when the mangohud appears (mangohud and all that is relationated were Errased)
submitted by /u/Odd-Interaction8104[link] [comments]
Can't play helldivers after new update.
Switched on and off safeboot, deleted and reinstalled drivers for nvidia (580) added a launch command that did not work, deleted and repaired files. What else can i try to fix this?
I am on Ubuntu, 4050 laptop, i5 13th, steam native, proton ex
submitted by /u/Direct_Library_358[link] [comments]
Linux configuration for performance ?
So, I've watched this video recently https://www.youtube.com/watch?v=4pno-7ZcA0E
It covers Linux vs Windows performance in Factorio with quite a bit of depth. One of the optimization done is adjusting page size and it got me wondering :
What are the general optimization leavers one can use in a Linux system to make it more suitable for gaming specific workload ?
I've got a short list of things that could improve performance here :
- Page size, covered in the video
- Linux kernel (Zen, Standard, etc)
- Probably the CPU scheduler ?
- I assume you can do CPU isolation or pinning
There's probably a few more, please share if you have them in mind.
While it's nice to read about them, I have yet to see in depth gaming benchmarks in a large set of games on those specific variables. Most recommendations I've seen are hand wavy and not really data driven. Sometime we get some recommendations, but on a very low game sample list, not something large enough to understand trends and give strong recommendations for.
On Windows, there's plenty of channels dedicated to inspecting performance on many aspect. I feel like with Linux we have many more easily accessible leavers to play with, yet there's very little high quality benchmarks out there. I could not find much.
In the video, he covers substantial gain just from changing just changing the page size, it help with memory pressure, but that's a single game so.. I don't think it will apply everywhere, probably game specific, but I have yet to find anything that would substantiate general guidelines.
Thoughts on this ? Is there a place where we have more data on the subject ?
submitted by /u/TheBigJizzle[link] [comments]
World Of Warcraft 2026
Guys, Im trying to install WoW on my Ubuntu 24.06.
Lutris hasnt worked at all. Steam install allows me to open bnet, install WoW, but when I launch the game, it opens at full screen then crashes. Cant even access config menu to choose windowed instead. Faugus Launcher opens bnet, but doesn't allow me to install wow.
Help me!
submitted by /u/Ir3li4[link] [comments]
PartyDeck help needed!
Can anybody give me a step by step guide on using PartyDeck? I am so stumped by this. I have the correct handler, I have the files, so why won't it start? I'm not even touching Proton - it's all native! And there's zero documentation out there! All I know is that "eframe app" won't start.
submitted by /u/Nazboi6442[link] [comments]
Merci cachyos
Mechwarrior Online keeps freezing.
Anyone have any insights on how to fix this?
It worked fine for a while after a fresh install of cachy a couple of weeks ago but it's now started locking up after a 10-15 mins of playing.
Running it through steam and so far i've tried a few different versions of proton, from 10 and 9 but nothings helped.
submitted by /u/Beedlam[link] [comments]
Native DualSense Haptics (Tested in Cyberpunk 2077 & Days Gone) (CachyOS/KDE) – The "Analog 4.0" Solution.
Earlier I was just trying out different games since I am new to Linux gaming. I only have a Dual Sense.
One thing I noticed was, haptic feedback never worked in any game. So I decided to try Cyberpunk and Days Gone. One thing I noticed was adaptive trigger worked in both the games, but not haptic feedback. That means game is detecting the sony drivers, but somehow the signals were not reaching the controller.
I made sure Steam Input was disabled in all the games.
I have tried Proton Cachy, GE Proton and Proton Experimental. Tried setting Dual Sense to Pro Audio in settings and set the 3rd and 4th audio channel to full. Tried changing the name of Dual Sense to Wireless Controller. Tryied renaming both Kernel/System level and wireplumber way. Tried both SDL_JOYSTICK_HIDAPI=0 and PROTON PREFER SDL INPUT=1 launch options separately. I made a post here and asked and it was of no help.
NOTHING WORKED AND IT WAS MAKING ME MAD AS HELL.
So I decided to check in System Settings > Sound > Dual Sense. I set it to Pro Audo, and tested all 4 channels. I noticed the vibrations were on channel 3 and 4 because when I test those channels the controller vibrated.
I tested the controller on the website https://ds.daidr.me/ too. In the website, everything worked perfectly, adaptive triggers and the vibrations.
So with the help of tool qpwgraph, I checked where the games were sending Dual Sense's signals to, since haptic feedback works on audio signals.
I noticed in the tool that the game was sending signs to AUX 0 and 1. But when I tested in System Setting > Sound > Dual Sense, the vibrations happed on 3rd and 4th channel, which are AUX2 and AUX3 in the picture.
So, with qpwgraph too, I manually connected the game output to AUX2 and AUX3.
And just like I suspected, haptic feedback "magically" started working.
So the issue was the games sending signals to the wrong place.
But why doesn't it happen in Windows? Some quick googling told me that Windows treats the Dual Sense as an Analog 4.0 device.
So I decided to make Dual Sense an Analog 4.0 device and check.
For that I ran these in the terminal,
> mkdir -p ~/.config/wireplumber/wireplumber.conf.d/
> nano ~/.config/wireplumber/wireplumber.conf.d/51-dualsense-haptics.conf
Copy Paste below
> monitor.alsa.rules = [
{
matches = [
{
device.name = "~alsa_card.usb-Sony_Interactive_Entertainment_DualSense.*"
}
]
actions = {
update-props = {
api.alsa.use-ucm = false,
device.profile-set = "analog-surround-40.conf"
}
}
}
]
https://pastebin.com/2JPuCcWU of the above
CTRL + O to save and CTRL + X to exit
> systemctl --user restart pipewire wireplumber
And this command to restart audio services.
(Full Discalimer, I am a Linux noob and can't write a single code. Gemini wrote these config files for me.)
Then I went to System Settings > Sound > Dual Sense and set it as Analog 4.0 device.
Decided to give Days Gone a try again,
And here it is, game automatically started sending signals to channel 3 and 4 and haptic feedback started working.
Tried it in Cyberpunk too.
Worked perfect there too.
So if anybody else was also going mad like me trying to make Dual Sense haptic feedback work in Linux, you can try this method.
submitted by /u/Existing-Help-3187[link] [comments]
Hi, can someone help me? I'm still new, coming up on 6 months on Team Penguin. None of my games boot apart from the Pragmata demo. It has worked fine I was playing Cyberpunk mid-January. I installed SteamTinker if that helps. I followed a thread on the...
Post removed!? WTF?
Why was my post removed? No explanation moderators!!!!????
submitted by /u/Bulky-Economics-5531[link] [comments]
Star wars Battlefront 2/all EA games endless --reactivate loop
No ea games are functional battlefront and fallen order are giving me the same error, where as the sims is only giving the error "Failed to launch game an error on our end caused the launch to fail. try again a little later." The rest of my steam library is working fine.
What I've tried
- waiting a few days
- various proton versions (experimental, GE-Proton, 10.0-4, 9.0-4)
- turning on/off steam and ea overlays
- resetting ea cache
- the launch options on proton db
- verifying integrity files
- reinstalling
- manually using a new version of the EA launcher as said in this guide https://www.reddit.com/r/linux_gaming/comments/1qkry8y/star_wars_jedi_fallen_order_ea_app_fix_and/
PROTON LOG:https://limewire.com/d/ihxkp#gtdM7UwaR7
$ inxi -xxACGS System: Host: Hoth Kernel: 6.18.7 arch: x86_64 bits: 64 compiler: gcc v: 14.3.0 Desktop: KDE Plasma v: 6.5.5 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: NixOS 26.05 (Yarara) CPU: Info: 8-core model: AMD Ryzen 7 5700 bits: 64 type: MT MCP arch: Zen 3 rev: 0 cache: L1: 512 KiB L2: 4 MiB L3: 16 MiB Speed (MHz): avg: 4539 min/max: 421/4654 boost: enabled cores: 1: 4539 2: 4539 3: 4539 4: 4539 5: 4539 6: 4539 7: 4539 8: 4539 9: 4539 10: 4539 11: 4539 12: 4539 13: 4539 14: 4539 15: 4539 16: 4539 bogomips: 118181 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 33 [Radeon RX 7600/7600 XT/7600M XT/7600S/7700S / PRO W7600] vendor: Gigabyte driver: amdgpu v: kernel arch: RDNA-3 pcie: speed: 16 GT/s lanes: 8 ports: active: HDMI-A-1 empty: DP-1, DP-2, HDMI-A-2, Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:7480 Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: gpu: amdgpu display-ID: 0 Monitor-1: HDMI-A-1 model: BenQ EL2870U res: 3840x2160 dpi: 157 diag: 708mm (27.9") API: EGL Message: EGL data requires eglinfo. Check --recommends. Info: Tools: de: kscreen-console,kscreen-doctor x11: xprop,xrandr Audio: Device-1: Advanced Micro Devices [AMD/ATI] Navi 31 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 8 bus-ID: 03:00.1 chip-ID: 1002:ab30 Device-2: Advanced Micro Devices [AMD/ATI] Renoir/Cezanne HDMI/DP Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 0c:00.1 chip-ID: 1002:1637 Device-3: Advanced Micro Devices [AMD] Ryzen HD Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 0c:00.6 chip-ID: 1022:15e3 API: ALSA v: k6.18.7 status: kernel-api Server-1: PipeWire v: 1.4.9 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin submitted by /u/Thin_Form_2791[link] [comments]
Horizon Fobbriden West (jack sparrow) Rendimiento extraño (laggy) Recomendaciones?
Primero, mencionar que mi equipo cuenta con:
- Intel i5‑13400F
- 32 GB de RAM
- Radeon RX 9070 XT 16 GB Taichi OC
- CachyOS actualizado con kernel Bore optimizado
Antes de pensar en buscar soluciones en foros, me aseguré de realizar todas las pruebas posibles. Actualmente, además de usar CachyOS, probé varios juegos. Configuré previamente Gamemode, probé activando y desactivando Wayland, intenté jugar de manera limpia (sin parámetros adicionales) y también con comandos específicos. Incluso deshabilité el FSR4 Upgrade, pero el resultado fue siempre el mismo.
Me explico: siempre consideré que jugar a más de 60 FPS es aceptable, especialmente en este tipo de juegos. Mi gráfica puede rendir mucho más, pero suelo fijar los FPS en 90. En este caso, el juego suele alcanzarlos, aunque presenta caídas a 50–60 FPS antes de estabilizarse en 90. El problema es que, una vez estabilizado en 90, la sensación es como si fueran menos de 60: el movimiento se percibe extraño, pesado, difícil de describir. Además, la línea de frametime no es plana, muestra bastantes inconsistencias.
En Windows este problema no existe, por lo que siento que estoy pasando por alto algún detalle en Linux.
¿Alguna recomendación? ¡Gracias!
submitted by /u/LeoR1402[link] [comments]
