Sammlung von Newsfeeds

Heroes of Might and Magic 2 project fheroes2 version 1.1.15 is out now

Gaming on Linux - 12. April 2026 - 18:46
A brand new version of fheroes2 is out now, the open source and cross-platform Heroes of Might and Magic II game engine reimplementation.

Read the full article on GamingOnLinux.

Need for Speed ProStreet

Reddit Linux_Gaming - 12. April 2026 - 18:14

Anyone got this game running on Linux?

I own it on Origin but that version hasn’t really worked on Windows since 7 was a thing either. Tried getting it to work on Linux a few days ago but gave up after an hour of throwing shit at the wall so I’m looking for some experiences around that particular game.

I’ve gotten a bunch of older and newer NFS games to work just fine. But suddenly got the urge to play that one.

Yes I know there’s a PS2 version that will probably work perfectly fine, but I’d prefer the PC version if it’s possible to make it run.

submitted by /u/brunostborsen
[link] [comments]

FYI: G-sync causing 30~50 lower fps, stuttering.

Reddit Linux_Gaming - 12. April 2026 - 17:51

OS: CachyOS x86_64

Kernel: Linux 6.19.11-1-cachyos

CPU: AMD Ryzen 5 5600 (12) @ 4.47 GHz

GPU: TUF oc v2 GeForce RTX 3080 10gb LHR Lite Hash Rate [Discrete]

MB: Gigabyte B550M AORUS PRO-P Micro ATX AM4

Drivers: 595.58.03

RAM: 2x16gb ddr4 3600mhz cl18

!!! - 2x VG27AQ 27.0" 2560 x 1440 165 Hz

Turned off gsync on both of my monitors, inmideatly got rid of stuttering, got around 30,50 maybe 60or70 higher fps on the witcher 3. just wanted to post this so if anyone has a similar issue they can try this out. I initially thought my games run badly because of overheating on the cpu, causing throttling, I've realized its partly that but mostly gsync on my monitor settings.

submitted by /u/TurnAffectionate5728
[link] [comments]

I built a visual manager for Steam Proton prefixes – because staring at folders named "1091500" is not my idea of fun

Reddit Linux_Gaming - 12. April 2026 - 17:49

So I wanted to mod Starfield on Linux. Simple enough, right?

Except when you're dealing with Proton, your game files and your prefix files live in completely separate places — and the prefix folder is just... a number. A meaningless string of digits with no indication of what game it belongs to, which library it came from, or whether the game is even still installed.

After one too many times opening the wrong folder, I decided to fix this properly.

PrefixHQ is a visual manager for Steam CompatData prefixes. It turns that chaotic pile of numbered folders into a proper game library — with cover art, game names, and color-coded indicators that tell you at a glance whether a prefix belongs to an installed game or is just taking up space.

Main features:

  • Automatic detection of all your Steam libraries (native, Flatpak, Snap)
  • Steam cover art fetched and cached locally
  • Visual indicator: green = installed, red = orphaned prefix
  • Right-click to open the prefix folder, swap cover art, or delete safely
  • Custom cover support via SteamGridDB, local file, or URL

It's written in Python + PyQt6 and runs entirely locally — no accounts, no cloud, no nonsense.

The project is open source (GPL v3) and available on GitHub

PrefixHQ UI

Would love feedback, bug reports, or feature suggestions. It's Nothing fancy but it's already made my modding workflow a lot less painful.

submitted by /u/Nastas_ITA
[link] [comments]

Help with the game

Reddit Linux_Gaming - 12. April 2026 - 17:45

Im using void linux for around 4 years,today i searched a web for a Stelaris open source alternative,and i found Star ruller 2,its open source,i downloaded a code repo from Github and tried to asseble it with Make from README.md instruction,i have all needed packages and *-devel packages,but make crashing with this error: 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_scriptobject.o -c ../../source/as_scriptobject.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_scriptnode.cpp:41: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_string.o -c ../../source/as_string.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_scriptobject.cpp:34: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_string_util.o -c ../../source/as_string_util.cpp g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_thread.o -c ../../source/as_thread.cpp g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_tokenizer.o -c ../../source/as_tokenizer.cpp g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_typeinfo.o -c ../../source/as_typeinfo.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_tokenizer.cpp:39: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_variablescope.o -c ../../source/as_variablescope.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_typeinfo.cpp:39: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToObjectType()': ../../source/as_typeinfo.cpp:271:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 271 | if (this == 0) return 0; | ~ ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToEnumType()': ../../source/as_typeinfo.cpp:284:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 284 | if (this == 0) return 0; | ~ ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToTypedefType()': ../../source/as_typeinfo.cpp:296:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 296 | if (this == 0) return 0; | ~ ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToFuncdefType()': ../../source/as_typeinfo.cpp:308:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 308 | if (this == 0) return 0; | ~

gcc-ar r ../../lib/libangelscript.a obj/as_atomic.o obj/as_builder.o obj/as_bytecode.o obj/as_callfunc.o obj/as_callfunc_arm.o obj/as_callfunc_mips.o obj/as_callfunc_ppc.o obj/as_callfunc_ppc_64.o obj/as_callfunc_sh4.o obj/as_callfunc_x86.o obj/as_callfunc_x64_gcc.o obj/as_callfunc_x64_mingw.o obj/as_compiler.o obj/as_context.o obj/as_configgroup.o obj/as_datatype.o obj/as_generic.o obj/as_gc.o obj/as_globalproperty.o obj/as_memory.o obj/as_module.o obj/as_objecttype.o obj/as_outputbuffer.o obj/as_parser.o obj/as_restore.o obj/as_scriptcode.o obj/as_scriptengine.o obj/as_scriptfunction.o obj/as_scriptnode.o obj/as_scriptobject.o obj/as_string.o obj/as_string_util.o obj/as_thread.o obj/as_tokenizer.o obj/as_typeinfo.o obj/as_variablescope.o /usr/bin/ar: creating ../../lib/libangelscript.a

gcc-ranlib ../../lib/libangelscript.a

Done. As root, type make install to install the library. make[1]: Leaving directory '/home/kosta/Downloads/OpenStarRuler/source/angelscript/projects/gnuc' bash source/linux/build.sh 64 release glfw rm: cannot remove 'CMakeCache.txt': No such file or directory rm: cannot remove 'CMakeFiles': No such file or directory CMake Warning (dev) at CMakeLists.txt:1 (project): cmake_minimum_required() should be called prior to this top-level project() call. Please see the cmake-commands(7) manual for usage documentation of both commands. This warning is for project developers. Use -Wno-dev to suppress it.

-- The C compiler identification is GNU 14.2.1 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/gcc - skipped -- Detecting C compile features -- Detecting C compile features - done CMake Error at CMakeLists.txt:3 (cmake_minimum_required): Compatibility with CMake < 3.5 has been removed from CMake.

Update the VERSION argument <min> value. Or, use the <min>...<max> syntax to tell CMake that the project requires at least <min> but has been updated to work with policies introduced by <max> or earlier.

Or, add -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to try configuring anyway.

-- Configuring incomplete, errors occurred! make[1]: Entering directory '/home/kosta/Downloads/OpenStarRuler/source/glfw' make[1]: *** No rule to make target 'glfw'. Stop. make[1]: Leaving directory '/home/kosta/Downloads/OpenStarRuler/source/glfw' cp: cannot stat 'source/glfw/src/libglfw3.a': No such file or directory make: *** [source/linux/Makefile:363: obj/lin64/libglfw3.a] Error 1 ┌(kosta@compukter)-[~/Downloads/OpenStarRuler][master*] └─$ Please help witb that,i m realy want to play that game

submitted by /u/kosta_linuxuser_523
[link] [comments]

Can I have help interpreting this command?

Reddit Linux_Gaming - 12. April 2026 - 17:41

Howdy, I've been playing a lot of the Oblivion Remake and to get OBSE/MagicLoader working properly, you need this command in your launch options: bash -c 'exec "${@/OblivionRemastered-Win64-Shipping.exe/MagicLoader.exe}"' -- %command% I'm familiar with bash to a degree, but everything from '-c' on is foreign to me. Also, what 's the deal with the '--' and the two .exe's that are in different directories? How are they being run together?

I'd like to use this with Skyrim for the script extender but I don't want to blindly copy and paste. So could I get a little help with what's going on here?

submitted by /u/ProfessionalSpinach4
[link] [comments]

Shader Pre-compilation in non steam games

Reddit Linux_Gaming - 12. April 2026 - 17:16

Is there a way to precompile shaders in non-steam games (i.e installed via a GOG installer)? In apps like faugus or lutris?

submitted by /u/Tall_Style4088
[link] [comments]

50-60 fps less compared to windows

Reddit Linux_Gaming - 12. April 2026 - 16:35

Tried 3 Linux distros so far cause I'm pretty much pissed off from windows due to the updates now.

CachyOS refused to install at all for some reason my router will die the moment cachyos starts installing packages from the internet for the setup installation (have no idea why this happens but when I restart my system router fixes.)

Downloading BazziteOS rn and will give it a try aswell.

But no matter what distro I try I don't get par performance to windows or less 20-25 fps is acceptable. But I get near 60-50 less fps when comparing to windows even if the windows is not debloated at all.

So far I've tried: Linux Mint, Nobara (gave more fps compared to mint) but still not acceptable.

Games I play: Bloodstrike and Kovaaks. On Kovaaks performance is acceptable I get around 190ish fps on windows and on nobara got around 160ish fps but on bloodstrike where things change, I get around 144 stable in bloodstrike in windows but when it comes to linux I get nearly 50-60 less fps compared to windows and even larger if the map has tons of players which doesn't occurs in windows. I've seen people play bloodstrike in Linux and they get similar performance to windows but in my case this does not happen for some reason.

My laptop specifications:

Amd ryzen 5 5625u

16gb ram

Vega 7 (apu)

Have tried most of the tweaks like

setting high performance

Changing proton versions (GE experimental Hotfix.)

Setting high priority

Checking for updates

Gamemode

Disabling Pre Shader Cache

Using these as my steam launch options (PROTON_ENABLE_FSYNC=1 DXVK_ASYNC=1 mesa_glthread=true gamemoderun %command%)

Making sure my apu drivers are upto date (I think the performance loss is due to driver versions cause in windows the driver version is higher than compared to linux)

submitted by /u/rexxizk
[link] [comments]

NVIDIA drivers 580/590 causing massive FPS drop in Genshin Impact (Linux)

Reddit Linux_Gaming - 12. April 2026 - 16:33

I’m having serious performance issues after updating my NVIDIA drivers and I want to know if anyone else has experienced this.

A couple of days ago I ran a system update and my drivers were upgraded from 570 → 580. With 570, Genshin Impact was running perfectly fine at a stable 60 FPS on high settings.

After updating to 580, the performance completely broke. The game now runs at 1–2 FPS, basically unplayable. I also tested 590, and it has the exact same issue.

The only way I was able to fix it was by downgrading back to 570, where everything works normally again.

So far:

570 → works perfectly

580 → 1–2 FPS

590 → same issue

Has anyone else run into this?

If so, did you find any workaround besides downgrading?

I’m on Linux (Ubuntu 24.04 LTS), using NVIDIA GPU.

submitted by /u/DeividAGameX01
[link] [comments]

Wispr Flow

Reddit Linux_Gaming - 12. April 2026 - 16:02

This isn't about a game, but it's about an AI app called Wispr Flow that's on Windows, Mac, Android, and iPhone. Will it work on Linux in any way? Can you help me research it?

submitted by /u/super2061
[link] [comments]

minecraft freezes using nvidia gpu

Reddit Linux_Gaming - 12. April 2026 - 15:29

Problem:

I think I've stumbled upon some driver problem (Nvidia, of course... classic). I'm having problems with Minecraft. I'm using a laptop with hybrid graphics. When I open the game using the integrated GPU, it works normally, but it freezes when I use the dedicated GPU (GTX 1060). I've been looking at the logs for a while, and I don't think there's anything particularly relevant. I noticed that when running on the integrated GPU, the game uses openGL version 4.6, but the dedicated GPU uses version 3.3.0. I was wondering if that might be related to the freeze. Observation: I tested the Vulkan mod, it solves the problem, but I wanted to know if it's possible to play using openGL, since the Vulkan mod is experimental and conflicts with practically any mod.

what I've already tried:

I tried using the system's GLFW in the launcher, but the game crashes with the error "GLFW error 65544 EGL". It might be a conflict with Xwayland; it only works using the launcher's own library.

I tested some system variables, __GL_THREADED_OPTIMIZATIONS = 0 or 1 (I don't know the default value) GLFW_PLATFORM=x11, but without success

Logs:

minecraft latest log: https://pastebin.com/Br4Kqzfv

-` alt@Alt .o+` ------- `ooo/ OS: Arch Linux x86_64 `+oooo: Host: Predator G3-572 V1.22 `+oooooo: Kernel: 6.19.11-zen1-1-zen -+oooooo+: Uptime: 2 hours, 13 mins `/:-:++oooo+: Packages: 1621 (pacman), 37 (flatpak) `/++++/+++++++: Shell: zsh 5.9 `/++++++++++++++: Resolution: 1920x1080 `/+++ooooooooooooo/` DE: GNOME 50.0 ./ooosssso++osssssso+` WM: Mutter .oossssso-````/ossssss+` WM Theme: Colloid-Dark-Nord -osssssso. :ssssssso. Theme: Colloid-Dark-Nord [GTK2/3] :osssssss/ osssso+++. Icons: Adwaita [GTK2/3] /ossssssss/ +ssssooo/- Terminal: kgx `/ossssso+/:- -:/+osssso+- CPU: Intel i7-7700HQ (8) @ 3.800GHz `+sso+:-` `.-/+oso: GPU: Intel Kaby Lake-H GT2 [HD Graphics 630] `++:. `-/+/ GPU: NVIDIA GeForce GTX 1060 Mobile .` `/ Memory: 9755MiB / 31970MiB submitted by /u/Brilliant_Mouse7756
[link] [comments]

Linux gaming is still a shit

Reddit Linux_Gaming - 12. April 2026 - 15:01

I am fine with having 15-20% fewer FPS than on Windows. But I hate so much when randomly after alt+tab the FPS gets halved.

After 4 months of using Linux I am back to windows. Windows is shit as well, but not that shitty yet.

submitted by /u/who_cares42
[link] [comments]

Best controller for Linux?

Reddit Linux_Gaming - 12. April 2026 - 15:00

I've spent a few hours trying to get my Xbox controller to work with my device, without luck. Some places suggested to update the controllers firmware using the Xbox accessories available only on windows. I've setup a windows 10 VM to run the app as I couldn't be bothered figuring out how to install windows 11, given it has higher requirements and TPM. For now it seems like the Xbox accessories app refuses to launch because windows 10 has reached end of support.

At this point I'm done with playing this anti-consumer game and would rather just buy a new controller that is known to work out of the box. I've read that Sony maintain their own driver in-kernel. Should I get a Playstation controller? Do I have other options?

submitted by /u/Online_Matter
[link] [comments]

Seiten