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Taskbar disappeared
how to restore my task bar ir add a new one? Fedora kde plasma 43.
submitted by /u/DarkPrinceRocks[link] [comments]
Crimson Desert Blue Wireframe
I waited for a bit before buying Crimson Desert because of the initial launch issues, but it seems to now support Intel Arc cards and I have seen several people playing it on linux, however I'm just getting a blue wireframe. I've tried PROTON_USE_NTSYNC and PROTON_ENABLE_WAYLAND, but neither of these work. I've also launched it with no additional environment variables, still getting the blue wireframe. I have tried turning all settings to low or off and disabled XESS, but that actually gives me a totally black screen instead of a blue wireframe with some detail. Other games work fine. Anyone have a fix for this or out of luck?
OS: CachyOS x86_64 Linux 6.19.10-1
GPU: Intel Arc B580 12 GB
CPU: Intel I5-12600KF
MEM: 64 GB DDR6
DE: KDE Plasma 6.6.3 (Wayland)
MESA: 2:26.0.3-2
Attempted Proton Versions: Bleeding Edge, Cachyos 10.0 20260407 SLR x86_64
Image of what I see in game: https://imgur.com/a/1XZlcMY
submitted by /u/CCCubed[link] [comments]
[Looking for testers] PVZ2GE native electron builds
First of all I'm sorry if this breaks posts of this sub but pretty sure I've seen similar posts here before.
Recent electron updates seems to have fixed enough stuff where this game can be shipped through an AppImage. (I've been shipping the windows version and telling using users to user proton to play that up until now due to graphical issues of the engine)
Here's the link for the AppImage: https://github.com/Twig6943/PVZGE-Electron/releases/tag/testt , please report your results down below.
Unrelated: I also attempted to package it with tauri but I kinda need help with that
Context: Reason I'm doing is that the devs of the game still recommend setting up docker to play the game which is totally unnecessary
submitted by /u/Twig6843[link] [comments]
Linux anti cheat architecture as just shared idea
I've been thinking about a Linux-native anti-cheat architecture concept and wanted to share it here to get feedback. The core idea is simple. Instead of scanning your system like traditional anti-cheat does, the game runs inside a freshly generated container every single session. When the game closes, the container is completely destroyed. Nothing persists. Nothing carries over. Every container gets a fully randomized internal environment with random directory structure, random library paths, random environment variables and random IPC socket names. A cheat written for one session would be completely blind the next time you launch the game. The container runs a locked KDE Wayland session with full SELinux enforcement and custom kernel patches. No Xorg fallback. No global keyboard hooks. No process can spy on another. Even root cannot escape the SELinux policy. Authentication works through a one time password generated entirely in kernel space. It never touches userspace memory, gets submitted directly to the server and is destroyed before the game even fully launches. There is nothing in memory to intercept. The whole thing is built on a stripped and hardened Podman fork that is daemonless, rootless and SELinux-native with everything unnecessary removed to minimize attack surface. Secure Boot ensures the kernel itself is verified and signed before anything loads. No unsigned or modified kernel gets past the front door.
submitted by /u/FitIndependence2349[link] [comments]
How to use Mangohud through Goverlay
INSTALLATION
-To use a GUI we must install Goverlay:
Terminal:
flatpak install flathub io.github.benjamimgois.goverlay
Or you may install it natively (like apt or rpm), doesn't really matter.
You could use Flathub or your GUI appstore too.
-Goverlay is just a graphical interface you may need to install MangoHud itself:
For flatpaks:
flatpak install flathub org.freedesktop.Platform.VulkanLayer.MangoHud
and choose the latest runtime which currently is 25.08, you can see it at the end.
For Natives:
Ubuntu based:
sudo apt install mangohud
Fedora based:
sudo dnf install mangohud
Or whatever your distro work with.
I advice to install both versions of mangohud.
CONFIGURATION
-Open Goverlay and configure it to your liking and click save, then go to Home folder then press ctrl + h and open .config look for MangoHud folder if it's there ,great, if there is none, this is probably because we are using a flatpak, now go to /home/YOURusername/.var/app/io.github.benjamimgois.goverlay/config then copy MangoHud folder and paste back in .config folder. Both M and H must be capital in MangoHud folder.
Goverlay even as flatpak will recognise it by default and edit accordingly as you edit it, at least from my experience. Either versions will manage both native Mangohud and Flatpak Mangohud as they run the same file we have in .config.
ACTIVATION
-FOR STEAM
For native: right click any game and click properties, at the bottom in the launch options type:
mangohud %command%.
As far as I'm concerned there isn't a convenient way to apply it globally for all native steam games. There is a hidden global enable in goverlay but this may cause issues as it apply it to all your PC. To be frank someone will reply about this.
For flatpak: Install Flatseal (or use Kde's Application Permissions), open and go through steam, look for Enviroment and add a variable:
MANGOHUD=1.
This will apply them to most games, if it doesn't work, go to game properties and type:
mangohud %command%
-FOR HEROIC & LUTRIS
Heroic: Settings>Game Defaults>Enable Mangohud (applied to newly installed games only).
Lutris: top right 3 bars>Preferences>Global options> FPS counter (MangoHud).
-FOR STANDALONE NATIVE & APPIMAGE GAMES:
The easiest way I found is to add them to a NATIVELY installed launcher like lutris and simply activate it from there like explained above.
-FOR STANDALONE FLATPAK GAMES:
For Vulkan games: through flatseal go to the desired game, look for Filesystem and add:
xdg-config/MangoHud:ro
afterwards, go to Environment and add a (or 2) variables:
MANGOHUD=1
if it activates without desired configuration, then add:
MANGOHUD_CONFIGFILE=/home/YOURusername/.config/MangoHud/MangoHud.conf
For OpenGL: through flatseal go to the desired game, look for Filesystem and add:
xdg-config/MangoHud:ro
afterwards, go to Environment and add 2 (or 3) variables:
MESA_LOADER_DRIVER_OVERRIDE=zink (this translates OpenGL to Vulkan)
MANGOHUD=1
if it activates without desired configuration, then add: MANGOHUD_CONFIGFILE=/home/YOURusername/.config/MangoHud/MangoHud.conf
This is because MangoHud is a hit or miss with OpenGL and its hard doing it through flatpaks, so forcing it through zink will grants better results from my experience.
FINAL NOTES:
When using flatpaks you may need to have both mangohud and the launchers on the same runtime, so mangohud is 25.08 to comply with steam 25.08.
They should update together after installation, so shouldn't matter.
For reference:
Dirstro: Fedora KDE 43
GPU Vendor: AMD
Hope this helps anyone.
Do try and comment for better ways if you know more.
submitted by /u/Almushtary[link] [comments]
Need for speed world losing sight of executable on Lutris
So I've been attempting to install Need for Speed World on CachyOS through Lutris based on the description on the website, however I'm running into a problem where whenever I change the runner to the Wine version they have me download, it seems to no longer be able to see the game folder, and it pretends it doesn't exist even if I try and manually direct it to the folder. I'm at a loss as to what to do here.
submitted by /u/BlazeWolfYT[link] [comments]
[GUIDE] How use madlions keyboard web software on linux.
ayuda! Cachyos
hola amigos, necesito ayuda para instalar hitman blood money ya e intentado de todo en lutris,bottles,heroic game,wine y nada, como lo instalo por favor ¿algun tutorial? algo. Me encanta los juegos del calvo vi que en la pagina de lutris sale un tipo de instalor pero igual necesito el juego ya descargado o lo descarga solo?
submitted by /u/Miserable-Device1232[link] [comments]
[Update] 1.0.6 for Sentinel - Linux Achievement Watcher is out
New release fixes:
- Crashes experienced by Nvidia
- Config cleanups
And adds:
- Startup on login( minimized to system tray).
https://github.com/RemakeCode/sentinel/releases/tag/v1.0.6
What is sentinel?
Sentinel is an achievement watcher for your games running on proton/wine. It is similar to xan105's achievement watcher for window. Major difference is that sentinel run on Linux and currently only supports any variants of the Goldberg_Emulator forks.
submitted by /u/m0rpheus23[link] [comments]
Legion Go 2 - State of Bazzite & SteamOS on the device
So I’m getting my LeGo2 back from RMA soon. I’ll be wiping Windows as soon as I verify everything works. Mainboard replacement had no sound out of the box.
Can users on here please verify the state of Bazzite and SteamOS on this handheld.
I’m leaning towards SteamOS due to the official support from Valve. I’m concerned I’ll have to do a fresh install later after official support comes in June once I revert back to the stable update because I can only get a considerably older image to install via USB. Are the repair images still so finicky to get to boot?
I did try Bazzite on the device back then but the integrated controller buttons weren’t being mapped correctly. Also I don’t know if Bazzite will update the BIOS and controller firmware in OS like SteamOS does.
submitted by /u/Krishie[link] [comments]
Worsening performance over time
I play mostly Dead By Daylight which is a dx12 game on my arch based setup and notice a game-breaking performance deterioration as my session goes on. Restarting the whole computer helps to get it back to regular performance. I manage about 120FPS on 70-90% GPU util on high settings and when this performance drop off hits, lowering the settings to the lowest possible doesn't do anything to improve the performance, I have to go for a restart.
I'm running an rtx 3060 12GB VRAM. CPU util and temps are fine. Using latest GE proton version with these launch args first part being for the reshade WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" gamemoderun %command%
[link] [comments]
is it time to leave Windows ?
a very famous Syrian-Tech youtuber posted a video explaining how he's done with win11
" https://youtu.be/ysGFshMzE1k "
and decided to switch to linux, unfortunately tho he went with Linuxmint instead of Cachyos and he got really good performance but not the performance he would get with the latest nvidia drivers etc etc.
I'm so happy to see many people from arabian gulf countries considering trying linux for the first time.
submitted by /u/3ZOOZAZ[link] [comments]
Install GPU Boosters Option in CachyOS Hello After Updating System
How to use Mangohud through Goverlay from someone who has begun Linux few months ago and just started trying daily driving it.
INSTALLATION
-To use a GUI we must install Goverlay:
Terminal:
flatpak install flathub io.github.benjamimgois.goverlay
Or you may install it natively (like apt or rpm), doesn't really matter.
You could use Flathub or your GUI appstore too.
-Goverlay is just a graphical interface you may need to install MangoHud itself:
For flatpaks:
flatpak install flathub org.freedesktop.Platform.VulkanLayer.MangoHud
and choose the latest runtime which currently is 25.08, you can see it at the end.
For Natives:
Ubuntu based:
sudo apt install mangohud
Fedora based:
sudo dnf install mangohud
I advice to install both versions of mangohud.
CONFIGURATION
-Open Goverlay and configure it to your liking and click save, then go to Home folder then press ctrl + h and open .config look for MangoHud folder if it's there ,great, if there is none, this is probably because we are using a flatpak, now go to /home/YOURusername/.var/app/io.github.benjamimgois.goverlay/config then copy MangoHud folder and paste back in .config folder. Both M and H must be capital in MangoHud folder.
Goverlay even as flatpak will recognise it by default and edit accordingly as you edit it, at least from my experience. Either versions will manage both native Mangohud and Flatpak Mangohud as they run the same file we have in .config.
ACTIVATION
-FOR STEAM
For native: right click any game and click properties, at the bottom in the launch options type: mangohud %command%.
As far as I'm concerned there isn't a convenient way to apply it globally for all native steam games. There is a hidden global enable in goverlay but this may cause issues as it apply it to all your PC. To be frank someone will reply about this.
For flatpak: Install Flatseal (or use Kde's Application Permissions), open and go through steam, look for Enviroment and add a variable:
MANGOHUD=1.
This will apply them to most games, if it doesn't work, go to game properties and type:
mangohud %command%
-FOR HEROIC & LUTRIS
Heroic: Settings>Game Defaults>Enable Mangohud (applied to newly installed games only).
Lutris: top right 3 bars>Preferences>Global options> FPS counter (MangoHud).
-FOR STANDALONE NATIVE & APPIMAGE GAMES:
The easiest way I found is to add them to a NATIVELY installed launcher like lutris and simply activate it from there like explained above.
-FOR STANDALONE FLATPAK GAMES:
For Vulkan games: through flatseal go to the desired game, look for Filesystem and add:
xdg-config/MangoHud:ro
afterwards, go to Environment and add a variable:
MANGOHUD=1
For OpenGL: through flatseal go to the desired game, look for Filesystem and add:
xdg-config/MangoHud:ro
afterwards, go to Environment and add 2 variables:
MESA_LOADER_DRIVER_OVERRIDE=zink (this translates OpenGL to Vulkan)
MANGOHUD=1.
This is because MangoHud is a hit or miss with OpenGL, so forcing it through zink will grants better results from my experience.
FINAL NOTES:
When using flatpaks you may need to have both mangohud and the launchers on the same runtime, so mangohud is 25.08 to comply with steam 25.08.
They should update together after installation, so shouldn't matter.
For reference:
Dirstro: Fedora KDE 43
GPU Vendor: AMD
Hope this help anyone.
Do try and comment for better ways if you know more.
Edit:corrected a mistake
submitted by /u/Almushtary[link] [comments]
cs2 crashes with native renderer
i'm using the steam linux runtime 3.0 (sniper) on cachyos with hyprland to attempt to run the game; no launch options or anything. the game works just fine with proton; doesn't crash, launches perfectly, however i can't join any official servers due to lack of support for them when using proton. what can i do to get this fixed?
i'm using linux kernel 6.19.12-1-cachyos
hyprland 0.54.3
14900k
and an RTX 4070
drivers were installed via chwd -a (driver version 595.xx.x)
CS:GO and BeamNG.Drive both run flawlessly; specifically CS2 doesn't
i also installed a dotfile called Dank Linux for my window manager
i have already tried
- verifying the integrity of the game files
- clearing download cache
- disabling shader pre-caching, restarting, etc.
- using the 'gamescope %command%' (doesn't even launch the game)
- using SDL_VIDEO_DRIVER=x11 (doesn't seem to change anything)
please help!! i have been trying to fix this for a while now
submitted by /u/Responsible_Leg_577[link] [comments]
How to run native games
I installed a linux native game but I don’t know how to run it and it seems like no one in this sub ever asked so i feel stupid but in my defence there is no clear exe file like on windows, please help ( distro: linux mint)
submitted by /u/BowlZestyclose8828[link] [comments]
LeShade - ReShade on Linux
Hi! This another post (probably the last one) about LeShade, a ReShade "Manager" for Linux.
What is this about?This is a GUI app that install ReShade on games that uses proton or wine. It does work essentially the same as ReShade Installer on Windows.
What features does it have?- Common APIs support (DX9, DX10, DX11, DX12, OpenGL, Vulkan)
- Direct3D 8.x support
- ReShade with addon and non-addon versions
- ReShade with release versions support
- Uninstalling ReShade per game basis from previous installations
- Many shaders repositories
- RenoDX support (snapshot releases)
This is not the same post. I have did a major update with help of community. Now, since LeShade 2.4.4, you can install ReShade on games that runs natively on Vulkan.
You can check that being real on this video: YouTube video about the major update
Where I download this?You can can check the GITHUB REPO that contains the latest releases on .AppImage and .flatpak. Also, it does have instruction to download on AUR (Arch Linux), GURU (Gentoo) and CORP (Fedora).
Compatibility listI have an wiki page and contribution.md that list games tested by the uses and their notes. you can contribute too <3
- Access the wiki list.
- Access the compatility.md
Also, this project was made exclusively by human hand, no IA code, no vibe code. It's a FOSS that was build by me and ReShade community.
Thanks: - Thanks for everyone that contributed to the project <3 - Thanks to Tjandra that helped-me a lot with Vulkan support.
submitted by /u/Ishidaw[link] [comments]
FO4: Ear-piercing noise during videos
Hey y'all, been trying to figure this one out but I'm not really sure where to start.
For some reason, I'm getting a SCREAMING signal-like noise that plays during videos like the intro and initial video that plays when starting a new game. No video to show, but imagine a TV channel test tone cranked to 11. It scared the absolute shit out of my wife and I the first time it happened.
I might try messing with different Proton versions to start when I have some time, but figured I'd ask here first if anyone else has run into this just in case there's a simple fix.
Specs:
- AMD 9950X3D
- NVIDIA 4090 FE
- 64 GB RAM
- Bazzite-DX stable branch, version 43.20260406
- GE-Proton10-34
Launch Options (loaded via ScopeBuddy, pretty much my defaults for every game):
- SteamDeck=0
- WINE_CPU_TOPOLOGY="16:0,1,2,3,4,5,6,7,16,17,18,19,20,21,22,23"
- PROTON_USE_NTSYNC=1
- PROTON_ENABLE_HDR=1
- PROTON_ENABLE_WAYLAND=1
- ENABLE_HDR_WSI=1
- PROTON_DLSS_UPGRADE=1
- DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=DEFAULT
Steam Launch Command: scb -- mangohud %command%
submitted by /u/fromtheether[link] [comments]
